Azure服务结构actor依赖注入

yap*_*aka 20 c# dependency-injection actor azure-service-fabric

有没有办法将依赖项注入Azure Service Fabric Actor的构造函数?

Pou*_*sen 22

更新

它现在全部在github和myget上:https://github.com/s-innovations/S-Innovations.ServiceFabric.Unity

并且与aspnet核心依赖注入集成,没有太多麻烦,请查看readme.md的示例


我是Unity的长期用户,并决定制作所需的核心扩展方法,以便在与actor合作时获得良好的依赖注入体验.

我的program.cs现在看起来像这样:

internal static class Program
{
    /// <summary>
    /// This is the entry point of the service host process.
    /// </summary>
    private static void Main()
    {
        try
        {
            using (var container = new UnityContainer())
            {
                container.RegisterType<IMessageProcessorClientFactory, DummyFactory>(new HierarchicalLifetimeManager());
                container.RegisterType<IMessageClusterConfigurationStore, test>(new HierarchicalLifetimeManager());

                container.WithFabricContainer();
                container.WithActor<MessageClusterActor>();
                container.WithActor<QueueListenerActor>();
                container.WithStatelessFactory<ManagementApiServiceFactory>("ManagementApiServiceType");
                container.WithActor<VmssManagerActor>();

                ServiceFabricEventSource.Current.ServiceTypeRegistered(Process.GetCurrentProcess().Id, typeof(ManagementApiService).Name);

                Thread.Sleep(Timeout.Infinite);  // Prevents this host process from terminating to keep the service host process running.
            }
        }
        catch (Exception e)
        {
            ServiceFabricEventSource.Current.ActorHostInitializationFailed(e.ToString());
            throw;
        }
    }
}
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我在actor和服务中的位置可以放在构造函数中的依赖项中.

public class VmssManagerActor : StatefulActor<VmssManagerActor.ActorState>, IVmssManagerActor, IRemindable
{
    public const string CheckProvision = "CheckProvision";

    /// <summary>
    /// Cluster Configuration Store
    /// </summary>       
    protected IMessageClusterConfigurationStore ClusterConfigStore { get; private set; }

    public VmssManagerActor(IMessageClusterConfigurationStore clusterProvider)
    {
        ClusterConfigStore = clusterProvider;
    }
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如果你觉得这很有用,并希望我把它放入一个nuget包中,那么请回答这个问题.

关于实施的一个注意事项,每个演员都会得到自己的范围.这意味着在实现的'HierarchicalLifetimeManager'中注册的所有依赖项IDisposable将自动在actor中处理OnDeactivationAsync.这是通过使用拦截调用的动态类型动态地代理actor类来完成的OnDeactivationAsync.为此,Actor必须是公共定义的.

IActorDeactivationInterception.cs

namespace SInnovations.Azure.ServiceFabric.Unity.Abstraction
{
    /// <summary>
    /// The <see cref="IActorDeactivationInterception"/> interface for defining an OnDeactivateInterception
    /// </summary>
    public interface IActorDeactivationInterception
    {
        void Intercept();
    }
}
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ActorProxyTypeFactory.cs

namespace SInnovations.Azure.ServiceFabric.Unity.Actors
{
    using System;
    using System.Linq;
    using System.Reflection;
    using System.Reflection.Emit;
    using SInnovations.Azure.ServiceFabric.Unity.Abstraction;

    public class ActorProxyTypeFactory
    {
        /// <summary>
        /// Creates a new instance of the <see cref="ActorProxyTypeFactory"/> class.
        /// </summary>
        /// <param name="target"></param>
        public ActorProxyTypeFactory(Type target)
        {
            this.target = target;
        }

        /// <summary>
        /// Creates the proxy registered with specific interceptor.
        /// </summary>
        /// <returns></returns>
        public static T Create<T>(IActorDeactivationInterception deactivation, params object[] args)
        {
            return (T)new ActorProxyTypeFactory(typeof(T)).Create(new object[] { deactivation }.Concat(args).ToArray());
        }
        public static Type CreateType<T>()
        {
            return new ActorProxyTypeFactory(typeof(T)).CreateType();
        }
        /// <summary>
        /// Creates the proxy registered with specific interceptor.
        /// </summary>
        /// <returns></returns>
        public object Create(object[] args)
        {
            BuidAssembly();
            BuildType();
            InterceptAllMethods();

            Type proxy = this.typeBuilder.CreateType();

            return Activator.CreateInstance(proxy, args);
        }

        public Type CreateType()
        {
            BuidAssembly();
            BuildType();
            InterceptAllMethods();

            Type proxy = this.typeBuilder.CreateType();
            return proxy;
            //  return Activator.CreateInstance(proxy, args);
        }

        /// <summary>
        /// Builds a dynamic assembly with <see cref="AssemblyBuilderAccess.RunAndSave"/> mode.
        /// </summary>
        /// <returns></returns>
        public void BuidAssembly()
        {
            AssemblyName assemblyName = new AssemblyName("BasicProxy");
            AssemblyBuilder createdAssembly = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
            // define module
            this.moduleBuilder = createdAssembly.DefineDynamicModule(assemblyName.Name);
        }

        public void BuildType()
        {
            if (!target.IsPublic)
            {
                throw new ArgumentException("Actors have to be public defined to proxy them");
            }


            this.typeBuilder =
                this.moduleBuilder.DefineType(target.FullName + "Proxy", TypeAttributes.Class | TypeAttributes.Public, target);
            this.fldInterceptor = this.typeBuilder.DefineField("interceptor", typeof(IActorDeactivationInterception), FieldAttributes.Private);

            foreach (var constructor in target.GetConstructors())
            {
                //  Type[] parameters = new Type[1];

                ParameterInfo[] parameterInfos = constructor.GetParameters();
                Type[] parameters = new Type[parameterInfos.Length + 1];

                parameters[0] = typeof(IActorDeactivationInterception);


                for (int index = 1; index <= parameterInfos.Length; index++)
                {
                    parameters[index] = parameterInfos[index - 1].ParameterType;
                }

                ConstructorBuilder constructorBuilder =
                    typeBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, parameters);

                for (int argumentIndex = 0; argumentIndex < parameters.Length; argumentIndex++)
                    constructorBuilder.DefineParameter(
                        argumentIndex + 1,
                        ParameterAttributes.None,
                        $"arg{argumentIndex}");

                ILGenerator generator = constructorBuilder.GetILGenerator();

                generator.Emit(OpCodes.Ldarg_0);

                for (int index = 1; index < parameters.Length; index++)
                {
                    generator.Emit(OpCodes.Ldarg, index + 1);
                }

                generator.Emit(OpCodes.Call, constructor);

                generator.Emit(OpCodes.Ldarg_0);
                generator.Emit(OpCodes.Ldarg_1);
                generator.Emit(OpCodes.Stfld, fldInterceptor);
                generator.Emit(OpCodes.Ret);
            }
        }

        /// <summary>
        /// Builds a type in the dynamic assembly, if already the type is not created.
        /// </summary>
        /// <returns></returns>
        public void InterceptAllMethods()
        {

            const MethodAttributes targetMethodAttributes =
                MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.HideBySig;

            var methodInfo = target.GetMethod("OnDeactivateAsync", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.FlattenHierarchy);
            {
                if (methodInfo.IsVirtual)
                {
                    Type[] paramTypes = GetParameterTypes(methodInfo.GetParameters());

                    MethodBuilder methodBuilder =
                        typeBuilder.DefineMethod(methodInfo.Name, targetMethodAttributes, methodInfo.ReturnType, paramTypes);

                    ILGenerator ilGenerator = methodBuilder.GetILGenerator();


                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Ldfld, fldInterceptor);
                    ilGenerator.Emit(OpCodes.Call, typeof(IActorDeactivationInterception).GetMethod("Intercept"));

                    ilGenerator.Emit(OpCodes.Ldarg_0);
                    ilGenerator.Emit(OpCodes.Call, methodInfo);
                    ilGenerator.Emit(OpCodes.Ret);

                    return;


                }
            }
        }



        private Type[] GetParameterTypes(ParameterInfo[] parameterInfos)
        {
            Type[] parameters = new Type[parameterInfos.Length];

            int index = 0;

            foreach (var parameterInfo in parameterInfos)
            {
                parameters[index++] = parameterInfo.ParameterType;
            }
            return parameters;
        }

        private TypeBuilder typeBuilder;
        private ModuleBuilder moduleBuilder;
        private readonly Type target;
        private FieldInfo fldInterceptor;

    }

}
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OnActorDeactivateInterceptor.cs

namespace SInnovations.Azure.ServiceFabric.Unity.Actors
{
    using Microsoft.Practices.Unity;
    using SInnovations.Azure.ServiceFabric.Unity.Abstraction;

    public class OnActorDeactivateInterceptor : IActorDeactivationInterception
    {
        private readonly IUnityContainer container;
        public OnActorDeactivateInterceptor(IUnityContainer container)
        {
            this.container = container;
        }

        public void Intercept()
        {
            this.container.Dispose();
        }
    }
}
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UnityFabricExtensions.cs

namespace SInnovations.Azure.ServiceFabric.Unity
{
    using System;
    using System.Fabric;
    using Microsoft.Practices.Unity;
    using Microsoft.ServiceFabric.Actors;
    using SInnovations.Azure.ServiceFabric.Unity.Abstraction;
    using SInnovations.Azure.ServiceFabric.Unity.Actors;

    public static class UnityFabricExtensions
    {
        public static IUnityContainer WithFabricContainer(this IUnityContainer container)
        {
            return container.WithFabricContainer(c => FabricRuntime.Create());
        }
        public static IUnityContainer WithFabricContainer(this IUnityContainer container, Func<IUnityContainer,FabricRuntime> factory)
        {
            container.RegisterType<FabricRuntime>(new ContainerControlledLifetimeManager(), new InjectionFactory(factory));
            return container;
        }

        public static IUnityContainer WithActor<TActor>(this IUnityContainer container) where TActor : ActorBase
        {
            if (!container.IsRegistered<IActorDeactivationInterception>())
            {
                container.RegisterType<IActorDeactivationInterception, OnActorDeactivateInterceptor>(new HierarchicalLifetimeManager());
            }

            container.RegisterType(typeof(TActor), ActorProxyTypeFactory.CreateType<TActor>(),new HierarchicalLifetimeManager());
            container.Resolve<FabricRuntime>().RegisterActorFactory(() => {
                try {
                    var actor = container.CreateChildContainer().Resolve<TActor>();
                    return actor;
                }
                catch (Exception ex)
                {
                    throw;
                }
                });

            return container;
        }


        public static IUnityContainer WithStatelessFactory<TFactory>(this IUnityContainer container, string serviceTypeName) where TFactory : IStatelessServiceFactory
        {
            if (!container.IsRegistered<TFactory>())
            {
                container.RegisterType<TFactory>(new ContainerControlledLifetimeManager());
            }
            container.Resolve<FabricRuntime>().RegisterStatelessServiceFactory(serviceTypeName, container.Resolve<TFactory>());
            return container;
        }
        public static IUnityContainer WithStatefulFactory<TFactory>(this IUnityContainer container, string serviceTypeName) where TFactory : IStatefulServiceFactory
        {
            if (!container.IsRegistered<TFactory>())
            {
                container.RegisterType<TFactory>(new ContainerControlledLifetimeManager());
            }
            container.Resolve<FabricRuntime>().RegisterStatefulServiceFactory(serviceTypeName, container.Resolve<TFactory>());
            return container;
        }
        public static IUnityContainer WithService<TService>(this IUnityContainer container, string serviceTypeName) 
        {
            container.Resolve<FabricRuntime>().RegisterServiceType(serviceTypeName, typeof(TService));
            return container;
        }
    }
}
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dau*_*ash 11

我知道这已经过时了但是为了文档的缘故,DI现在可以像你期望的那样在Reliable Actor框架中得到支持.

public class ActorOne : Actor<MyActorState>, IMyActor{

private readonly IDependency _dependency;

public ActorOne(IDependency dependency)
{
    _dependency = dependency;
}}
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然后使用Service Fabric注册Actor及其依赖关系,如下所示:

using (FabricRuntime fRuntime = FabricRuntime.Create()){

fRuntime.RegisterActor(() => new ActorOne(new MyDependency());
Thread.Sleep(Timeout.Infinite);}
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  • 这里不幸的问题是管理终身范围.虽然您可以通过提供工厂来进入演员创建过程中,但是您无法进入演员停用的中间以便能够清理其相关的生命周期范围的资源.虽然工厂方法是一个良好的开端,但我们确实需要更多足够的运行时挂钩才能为演员IMHO提供服务. (5认同)
  • 在2016年3月31日,GA的服务注册已弃用````FabricRuntime```类.见[发行说明](https://blogs.msdn.microsoft.com/azureservicefabric/2016/03/31/announcing-service-fabric-ga-on-azure-public-preview-of-standalone-clusters-on- Windows的服务器和有限预览上Linux的/).它现在是```ActorRuntime.RegisterActorAsync <ActorOne>((context,actorType)=> new ActorService(context,actorType,()=> new ActorOne(new MyDependency())).GetAttiter().GetResult(); ``` (3认同)
  • 完善!:)除了它的`RegisterActorFactory <TActor>(Func <TActor> actorFactory)`. (2认同)

小智 8

在dotPeek中使用dotPeek进行了一些挖掘(尝试从每次调用的Autofac生命周期范围中解析actor),我认为诀窍是创建自己的StatelessActorServiceFactory实现,以及您自己的扩展方法用它注册演员.虽然工厂类被标记为内部,但它的接口(IStatelessServiceFactory)和它创建的服务类型(StatelessActorServiceInstance)都是公共的.不幸的是,它看起来并不像StatelessActorServiceInstance被设计为可扩展的(我希望这只是一个疏忽).

不幸的是,看起来WcfActorCommunicationProvider也被标记为内部,因此您几乎必须从头开始创建自己的管道:

  1. 实现自己的IStatelessServiceFactory
  2. 实现自己的IStatelessServiceInstance,IActorService
  3. 实现您自己的IActorCommunicationProvider
  4. 实现自己的IActorHost

真的不值得努力,是吗?: - /

这就是我现在放弃的地方.考虑到公共API的相对不成熟,我认为现在不值得尝试自己动手,因为如果这种功能完全出现,他们可能会以一种破坏的方式这样做你自己实施的任何事情