我试图创建基于抽象回合的游戏和抽象AI:
abstract class AGame {
type Player
type Move // Player inside
def actPlayer : Player
def moves (player : Player) : Iterator[Move]
def play (move : Move)
def undo ()
def isFinished : Boolean
def result (player : Player) : Double
}
abstract class Ai[Game <: AGame] {
def genMove (player : Game#Player) : Game#Move
}
class DummyGame extends AGame {
type Player = Unit
type Move = Unit
def moves (player : Player) = new Iterator[Move] {
def hasNext = false
def next = throw new Exception ("asd")
}
def actPlayer = ()
def play (move : Move) {
}
def undo () {
}
def isFinished = true
def result (player : Player) = 0
}
class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] {
override def genMove (player : Game#Player) : Game#Move = {
game.moves (player).next
}
}
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我认为我必须使用像Game#Player这样奇怪的类型访问器.我得到了非常令人费解的错误.我想了解一下:
[error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch;
[error] found : Game#Player
[error] required: DummyAi.this.game.Player
[error] game.moves (player).next
[error] ^
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def moves (player : Player)意味着moves接受一个球员本 Game.
Game#Player是任何 球员的类型Game.moves (player)类型不匹配也是如此.
这是一个简单的例子,说明为什么它必须是不匹配的.假设它不是,看看接下来会发生什么:
class Game2 extends DummyGame {
override type Player = Boolean
override type Move = Boolean
override def moves(player : Boolean) = new Iterator[Boolean] {...}
}
val game2: DummyGame = new Game2
// game2.Player is Boolean
val dummyGameAi = new DummyAi[DummyGame](game2)
// DummyGame#Player == Unit, so the type of genMove for Ai[DummyGame] is
// def genMove (player : Unit) : Unit
dummyGameAi.genMove(())
// this calls game2.moves(()), which doesn't typecheck
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为了使这个工作,我们可以改变类型genMove.如果我们将游戏作为参数传递(并且它仍然有意义),我们可以使用路径依赖类型:
abstract class Ai[Game <: AGame] {
def genMove (game : Game)(player : game.Player) : game.Move
// now game.moves (player) typechecks
}
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