nev*_*vyn 5 audio aac core-audio audio-converter ios
我可以找到的所有示例代码都AudioConverterRef集中在我预先拥有所有数据的用例(例如在磁盘上转换文件).它们通常调用AudioConverterFillComplexBufferPCM进行转换,然后将其inInputDataProcUserData填入回调中.(这真的是它应该如何使用?为什么它需要回调呢?)对于我的用例,我试图从麦克风流式传输aac音频,所以我没有文件,我的PCM缓冲区正在实时填写.
由于我没有*ioNumberDataPackets = 0预先拥有所有数据,所以我在输入数据输出后尝试进行回调,但这只是将AudioConverter置于需要进行AudioConverterReset()ted 的死亡状态,而我不会从中获取任何数据.
我在网上看到的一种方法是,如果我存储的数据太小,就会从回调中返回错误,只要我有更多数据就再试一次,但这似乎是浪费资源,我不能让自己尝试一下.
我真的需要做"重试,直到我的输入缓冲区足够大",还是有更好的方法?
nev*_*vyn 13
AudioConverterFillComplexBuffer实际上并不意味着"用我在这里的输入缓冲区填充编码器".这意味着" 在此处使用来自编码器的编码数据填充此输出缓冲区 ".从这个角度来看,回调突然变得有意义 - 它用于获取源数据以满足"为我填充此输出缓冲区"请求.也许这对其他人来说是显而易见的,但是我花了很长时间才明白这一点(从我看到的所有AudioConverter示例代码中我看到人们发送输入数据的地方inInputDataProcUserData,我猜我不是唯一一个).
该AudioConverterFillComplexBuffer调用是阻塞的,并期望您从回调中同步传递数据.如果您是实时编码,则需要调用FillComplexBuffer自己设置的单独线程.在回调中,您可以检查可用的输入数据,如果它不可用,则需要阻塞信号量.使用NSCondition,编码器线程看起来像这样:
- (void)startEncoder
{
OSStatus creationStatus = AudioConverterNew(&_fromFormat, &_toFormat, &_converter);
_running = YES;
_condition = [[NSCondition alloc] init];
[self performSelectorInBackground:@selector(_encoderThread) withObject:nil];
}
- (void)_encoderThread
{
while(_running) {
// Make quarter-second buffers.
size_t bufferSize = (_outputBitrate/8) * 0.25;
NSMutableData *outAudioBuffer = [NSMutableData dataWithLength:bufferSize];
AudioBufferList outAudioBufferList;
outAudioBufferList.mNumberBuffers = 1;
outAudioBufferList.mBuffers[0].mNumberChannels = _toFormat.mChannelsPerFrame;
outAudioBufferList.mBuffers[0].mDataByteSize = (UInt32)bufferSize;
outAudioBufferList.mBuffers[0].mData = [outAudioBuffer mutableBytes];
UInt32 ioOutputDataPacketSize = 1;
_currentPresentationTime = kCMTimeInvalid; // you need to fill this in during FillComplexBuffer
const OSStatus conversionResult = AudioConverterFillComplexBuffer(_converter, FillBufferTrampoline, (__bridge void*)self, &ioOutputDataPacketSize, &outAudioBufferList, NULL);
// here I convert the AudioBufferList into a CMSampleBuffer, which I've omitted for brevity.
// Ping me if you need it.
[self.delegate encoder:self encodedSampleBuffer:outSampleBuffer];
}
}
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并且回调可能如下所示:(请注意,我通常使用此蹦床立即转发到我的实例上的方法(通过转发我的实例inUserData;为简洁省略此步骤)):
static OSStatus FillBufferTrampoline(AudioConverterRef inAudioConverter,
UInt32* ioNumberDataPackets,
AudioBufferList* ioData,
AudioStreamPacketDescription** outDataPacketDescription,
void* inUserData)
{
[_condition lock];
UInt32 countOfPacketsWritten = 0;
while (true) {
// If the condition fires and we have shut down the encoder, just pretend like we have written 0 bytes and are done.
if(!_running) break;
// Out of input data? Wait on the condition.
if(_inputBuffer.length == 0) {
[_condition wait];
continue;
}
// We have data! Fill ioData from your _inputBuffer here.
// Also save the input buffer's start presentationTime here.
// Exit out of the loop, since we're done waiting for data
break;
}
[_condition unlock];
// 2. Set ioNumberDataPackets to the amount of data remaining
// if running is false, this will be 0, indicating EndOfStream
*ioNumberDataPackets = countOfPacketsWritten;
return noErr;
}
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为了完整起见,您可以使用以下方式为此编码器提供数据,以及如何正确关闭它:
- (void)appendSampleBuffer:(CMSampleBufferRef)sampleBuffer
{
[_condition lock];
// Convert sampleBuffer and put it into _inputBuffer here
[_condition broadcast];
[_condition unlock];
}
- (void)stopEncoding
{
[_condition lock];
_running = NO;
[_condition broadcast];
[_condition unlock];
}
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