Gue*_*lla 5 c# multithreading json.net
可以说我有一个模型:
public class MyModel
{
public string Name { get; set; }
public string[] Size { get; set; }
public string Weight { get; set; }
}
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和Json这样:
{
"name" : "widget",
"details" : {
"size" : [
"XL","M","S",
]
"weight" : "heavy"
}
}
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我一直试图找到一种方法来序列化我的对象,而不是为"名称"创建一个模型,为"细节"创建一个模型,因为这不能很好地映射到我的数据库,所以需要一点点玩杂耍来填充类.
我可以在JsonConvert.PopulateObject()上进行多次传递,如:
var mod = new MyModel();
JsonConvert.PopulateObject(json.ToString(), mod);
JsonConvert.PopulateObject(json["details"].ToString(), mod);
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但在我的真实代码中,我运行多个线程,PopulateObject不是线程安全的,它会阻塞应用程序.PopulateJsonAsync()的注释表示不使用它,而是在PopulateObject()上使用Task.Run().
这不起作用,当我调用它时仍然锁定应用程序:
await Task.Run(() => JsonConvert.PopulateObject(response.ToString(), productDetail));
if (response["results"].HasValues)
{
await Task.Run(() => JsonConvert.PopulateObject(response["results"][0].ToString(), productDetail));
}
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一些人通过,但最终应用程序完全线程锁定.如果我删除PopulateObject线程都终止正常,所以我很确定这个函数不是线程安全的.
是否有一个简洁的线程安全的方法来一步填充我的对象?
您可以使用以下转换器执行此操作:
public class MyModelConverter : JsonConverter
{
[ThreadStatic]
static bool cannotWrite;
// Disables the converter in a thread-safe manner.
bool CannotWrite { get { return cannotWrite; } set { cannotWrite = value; } }
public override bool CanWrite { get { return !CannotWrite; } }
public override bool CanConvert(Type objectType)
{
return typeof(MyModel).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var obj = JObject.Load(reader);
obj.SelectToken("details.size").MoveTo(obj);
obj.SelectToken("details.weight").MoveTo(obj);
using (reader = obj.CreateReader())
{
// Using "populate" avoids infinite recursion.
existingValue = (existingValue ?? new MyModel());
serializer.Populate(reader, existingValue);
}
return existingValue;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
// Disabling writing prevents infinite recursion.
using (new PushValue<bool>(true, () => CannotWrite, val => CannotWrite = val))
{
var obj = JObject.FromObject(value, serializer);
var details = new JObject();
obj.Add("details", details);
obj["size"].MoveTo(details);
obj["weight"].MoveTo(details);
obj.WriteTo(writer);
}
}
}
public static class JsonExtensions
{
public static void MoveTo(this JToken token, JObject newParent)
{
if (newParent == null)
throw new ArgumentNullException();
if (token != null)
{
if (token is JProperty)
{
token.Remove();
newParent.Add(token);
}
else if (token.Parent is JProperty)
{
token.Parent.Remove();
newParent.Add(token.Parent);
}
else
{
throw new InvalidOperationException();
}
}
}
}
public struct PushValue<T> : IDisposable
{
Action<T> setValue;
T oldValue;
public PushValue(T value, Func<T> getValue, Action<T> setValue)
{
if (getValue == null || setValue == null)
throw new ArgumentNullException();
this.setValue = setValue;
this.oldValue = getValue();
setValue(value);
}
#region IDisposable Members
// By using a disposable struct we avoid the overhead of allocating and freeing an instance of a finalizable class.
public void Dispose()
{
if (setValue != null)
setValue(oldValue);
}
#endregion
}
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然后像这样使用它:
[JsonConverter(typeof(MyModelConverter))]
public class MyModel
{
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("size")]
public string[] Size { get; set; }
[JsonProperty("weight")]
public string Weight { get; set; }
}
public class TestClass
{
public static void Test()
{
string json = @"{
""name"" : ""widget"",
""details"" : {
""size"" : [
""XL"",""M"",""S"",
],
""weight"" : ""heavy""
}
}";
var mod = JsonConvert.DeserializeObject<MyModel>(json);
Debug.WriteLine(JsonConvert.SerializeObject(mod, Formatting.Indented));
}
}
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该ReadJson()方法很简单:反序列化为a JObject,重构适当的属性,然后填充MyModel类. WriteJson有点尴尬; 转换器需要以线程安全的方式临时禁用自身以生成JObject可以随后重构的"默认" .
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