alb*_*er 5 c# sqlite unity-game-engine
嗨,我正在尝试在我的应用程序中插入一个 SQLite 数据库,但是当我尝试从中调用值时,我收到此错误
DllNotFoundException: sqlite3
Mono.Data.Sqlite.SQLite3.Open (System.String strFilename, SQLiteOpenFlagsEnum flags, Int32 maxPoolSize, Boolean usePool)
Mono.Data.Sqlite.SqliteConnection.Open ()
MuHC.Start () (at Assets/Scripts/TestScripts/MuHC.cs:13)
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我在这里关注了这个话题。 http://answers.unity3d.com/questions/743400/database-sqlite-setup-for-unity.html
并具有完全相同的层次结构和代码。(以防万一这是我的代码)
using UnityEngine;
using System.Collections;
using Mono.Data.Sqlite;
using System.Data;
using System;
public class MuHC : MonoBehaviour {
void Start () {
// Use this for initialization
string conn = "URI=file:" + Application.dataPath + "/MyAPPA.s3db"; //Path to database.
IDbConnection dbconn;
dbconn = (IDbConnection) new SqliteConnection(conn);
dbconn.Open(); //Open connection to the database.
IDbCommand dbcmd = dbconn.CreateCommand();
string sqlQuery = "SELECT QuestionId,QuestionText,InputId,OptionChoiceName,QuestionOptionId,NextQuestion " + "FROM GetQuestions";
dbcmd.CommandText = sqlQuery;
IDataReader reader = dbcmd.ExecuteReader();
while (reader.Read())
{
int QuestionId = reader.GetInt32(0);
string QuestionText = reader.GetString(1);
int InputId = reader.GetInt32(2);
Debug.Log( "QuestionId= "+QuestionId+" QuestionText ="+QuestionText+" InputId ="+ InputId);
}
reader.Close();
reader = null;
dbcmd.Dispose();
dbcmd = null;
dbconn.Close();
dbconn = null;
}
}
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我在所有正确的区域都有数据库,并且数据库的名称是正确的。

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