cre*_*tor 1 c# android md5 unity-game-engine
我正在制作Android游戏,有代码可以将高分信息发送到我的网站的PHP代码.
奇怪的是,这在团结编辑器中运行良好,但是在我制作了一个.apk并在真正的Android手机上运行后,它无法正常运行并出现错误.
错误如下(Eclipse logcat已知)
05-05 22:56:47.997:I/Unity(20561):NullReferenceException:对象引用未设置为对象的实例05-05 22:56:47.997:I/Unity(20561):at HighScore.GetHash(System .String usedString)[0x00000] in:0 05-05 22:56:47.997:I/Unity(20561):at HighScore + c__Iterator14.MoveNext()[0x00000] in:0
代码是首次运行高分时注册昵称的功能.
public IEnumerator RegisterName(string name)
{
string finalResult = "";
string tables = "";
for (int m = 0; m < difficultyModes.Length; m++)
{//Create a list of tables to send
if (m < difficultyModes.Length - 1)
{
tables += difficultyModes[m].databaseName + " ";
}
else
{
tables += difficultyModes[m].databaseName;
}
}
WWWForm rsFm = new WWWForm();
rsFm.AddField("name", name);
rsFm.AddField("tables", tables);
rsFm.AddField("hash", GetHash(name));
WWW rs = new WWW(registerUserURL, rsFm);
yield return rs;
Debug.Log(rs.text + " : " + difficultyModes[modeIndex].displayName);
finalResult = rs.text;
if (finalResult.Equals("Already Used"))
{
runningHsServer = 0;
status = "Name Already Used";
TitleScript.Instance.PopupMsgWithNoBack("Name is already taken.", true);
yield break;
}
else if (finalResult.Equals("Registration Complete"))
{//We Registered Now Update Score
PlayerPrefs.SetInt("nameRegistered", 1);
PlayerPrefs.SetString("registeredName", name);
TitleScript.Instance.PopupMsgWithNoBack("Name registered!", true);
TitleScript.Instance.PopupNo();
NewUI.Instance.myNick.text = name;
myNickName = name;
NewUI.Instance.OpenHigh();
}
else
{
runningHsServer = 0;
status = finalResult; yield break;
}
}
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和GetHash部分.(在这里,发生NullReference错误)
string GetHash(string usedString)
{ //Create a Hash to send to server
MD5 md5 = MD5.Create();
//byte[] bytes = Encoding.ASCII.GetBytes(usedString+secretKey); // this wrong because can't receive korean character
byte[] bytes = Encoding.UTF8.GetBytes(usedString + secretKey);
byte[] hash = md5.ComputeHash(bytes);
StringBuilder sb = new StringBuilder();
for (int i = 0; i < hash.Length; i++)
{
sb.Append(hash[i].ToString("x2"));
}
return sb.ToString();
}
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用MD5CryptoServiceProvider而不是MD5.Create()
var md5 = new MD5CryptoServiceProvider();
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当Stripping Level设置为Micro mscorlib时,MD5.Create()不会在Unity Android上返回一个对象,但是'new MD5CryptoServiceProvider()'.
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