Android:以编程方式制作自定义可绘制动画

Dim*_*CBR 5 android android-animation android-drawable

我有一个扩展 Drawable 的自定义类,如下所示,它旨在绘制弧线。从控制 Drawable 的 MainActivity 中,我根据一些输入值重新绘制它,并将这些输入值转换为形状的适当“角度”。例如

这是可绘制对象的初始状态: 在此输入图像描述

这是可绘制对象的第二个状态:在此输入图像描述 红色箭头表示我想要实现的运动

我试图用扫动动作“动画”从状态 1 到状态 2 的变化。关于如何做到这一点有什么想法吗?我是否应该多次重绘形状,逐渐在状态一和状态二之间过渡?

我的绘图代码:

public class CircleLoadingBar extends Drawable implements Drawable.Callback{

private Paint paint;
private Canvas canvas;
private float angle;
private RectF outterCircle;
private float padding=30;

public void invalidateDrawable(Drawable drawable){
    final Callback callback = getCallback();
    if (callback != null) {
        callback.invalidateDrawable(this);
    }
}

public void scheduleDrawable(Drawable drawable, Runnable runnable, long l){
    invalidateDrawable(drawable);
}

public void unscheduleDrawable(Drawable drawable,Runnable runnable){
    //empty
}

public CircleLoadingBar(){
    this(0);
}

public CircleLoadingBar( int angle){
    this.angle=angle;
    this.canvas=new Canvas();

    paint=new Paint();
    paint.setColor(Color.GREEN);
    paint.setStrokeWidth(padding);
    paint.setAntiAlias(true);
    paint.setStrokeCap(Paint.Cap.ROUND);
    paint.setStyle(Paint.Style.STROKE);
    outterCircle = new RectF();
}

public void setAngle(float angle){
    this.angle=angle;
}

@Override
public void draw(Canvas canvas){

    canvas.save();

    Rect bounds = getBounds();

    outterCircle.set(bounds.left+padding,bounds.top+padding,bounds.right-padding,bounds.bottom-padding);

    int[] colors = {Color.RED, Color.GREEN, Color.RED};
    float[] positions = {0,0.2f,1.3f};
    SweepGradient gradient3 = new SweepGradient(innerCircle.centerX(), innerCircle.centerY(),colors,positions);

    paint.setShader(gradient3);

    canvas.drawArc(outterCircle,90,angle,true,paint);

}

@Override
public void setAlpha(int alpha) {
    // Has no effect
}

@Override
public void setColorFilter(ColorFilter cf) {
    // Has no effect
}

@Override
public int getOpacity() {
    // Not Implemented
    return 0;
}
}
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我的主要活动代码:

public class MainActivity {


@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate();
    setContentView(R.layout.main);
    textView= (TextView) findViewById(R.id.textview);
    circleLoadingBar= new CircleLoadingBar(10);
    textView.setBackgroundDrawable(circleLoadingBar);

}

  public void stateUpdate(float angle) {

        circleLoadingBar.setAngle(angle);
        textView.invalidate();
}
}
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Dim*_*CBR 4

经过大量搜索后,我找到了答案。

摘要: 我需要自定义 Drawable 类来实现 Drawable.Callback 和 Runnable 接口(请参阅下面的代码)。

CustomDrawable.class

public class CustomDrawable extends Drawable implements Drawable.Callback, Runnable{

    private Paint paint;
    private Canvas canvas;
    private int angle;
    private RectF circle;
    private float cx,cy;
    private float mHeight,mWidth=100;
    private float mRadius=20;
    private Drawable.Callback cb;
    private boolean running=false;


    public void invalidateDrawable(Drawable drawable){
        super.invalidateSelf(); //This was done for my specific example. I wouldn't use it otherwise
    }


    public void scheduleDrawable(Drawable drawable, Runnable runnable, long l){
        invalidateDrawable(drawable);
    }

    public void unscheduleDrawable(Drawable drawable,Runnable runnable){
        super.unscheduleSelf(runnable);
    }

    public CircleLoadingBar(){
        this(0);
    }

    public CircleLoadingBar(int angle){
        this.angle=angle;

        paint=new Paint();
        paint.setColor(Color.GREEN);
        paint.setAntiAlias(true);
        paint.setStrokeCap(Paint.Cap.ROUND);
        paint.setStyle(Paint.Style.STROKE);

        circle= new RectF();
    }


    @Override
    public void draw(Canvas canvas){

        canvas.save();

        Rect bounds = getBounds();

        circle.set(bounds);
        canvas.drawArc(circle, 90, angle, true, paint);

    }

    public void nextFrame(){
        unscheduleSelf(this);
        scheduleSelf(this, SystemClock.uptimeMillis() + 250);
    }

    public void stop(){
        running=false;
        unscheduleSelf(this);
    }

    public void start(){
        if(!running){
            running=true;
            nextFrame();
        }
    }

    public void run(){
        angle++;
        invalidate();
        nextFrame();
    }

    @Override
    public void setAlpha(int alpha) {
        // Has no effect
    }

    @Override
    public void setColorFilter(ColorFilter cf) {
        // Has no effect
    }

    @Override
    public int getOpacity() {
        // Not Implemented
        return 0;
    }
  }
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现在您的 Drawable 实现了两者,您可以将其作为单独的线程“运行”,由您的 Activity 通过启动和停止函数启动和控制。