Dou*_*oug 4 c++ vector unique-ptr
我想unique_ptr<Foo>移出一个vector<unique_ptr<Foo>>.考虑我的代码:
#include <vector>
#include <memory>
#include <iostream>
using namespace std;
class Foo {
public:
int x;
Foo(int x): x(x) {};
~Foo() {
cout << "Destroy of id: " << x << "\n";
x = -1;
};
};
int main(int argc, char *argv[]) {
auto foos = vector<unique_ptr<Foo>>();
foos.push_back(unique_ptr<Foo>(new Foo(100)));
foos.push_back(unique_ptr<Foo>(new Foo(101)));
foos.push_back(unique_ptr<Foo>(new Foo(102)));
// Print all
cout << "Vector size: " << foos.size() << "\n";
for (auto i = foos.begin(); i != foos.end(); ++i) {
cout << (*i)->x << "\n";
}
// Move Foo(100) out of the vector
{
auto local = move(foos.at(0));
cout << "Removed element: " << local->x << "\n";
}
// Print all! Fine right?
cout << "Vector size: " << foos.size() << "\n";
for (auto i = foos.begin(); i != foos.end(); ++i) {
cout << (*i)->x << "\n";
}
return 0;
}
Run Code Online (Sandbox Code Playgroud)
我预计会产生:
Vector size: 3
100
101
102
Removed element: 100
Destroy of id: 100
Vector size: 2
101
102
Run Code Online (Sandbox Code Playgroud)
但相反,我得到了这个结果:
Vector size: 3
100
101
102
Removed element: 100
Destroy of id: 100
Vector size: 3
Segmentation fault: 11
Run Code Online (Sandbox Code Playgroud)
为什么我的矢量大小仍为3,为什么我会出现分段错误?我怎样才能得到我想要的结果?
让我们将您的问题简化为:
vector<unique_ptr<Foo>> foos;
foos.push_back(unique_ptr<Foo>(new Foo(100)));
auto local = std::move(foos[0]);
std::cout << foos[0]->x << '\n';
Run Code Online (Sandbox Code Playgroud)
local通过移动创建后foos[0],foos[0]不再拥有指针的所有权.它是空的.取消引用它会变成未定义的行为,在您的情况下表现为分段错误.此时vector完全"完整",它包含一个空unique_ptr,并且等效于状态:
vector<unique_ptr<Foo>> foos(1);
Run Code Online (Sandbox Code Playgroud)
您应该在解除引用之前检查您是否unique_ptr拥有指针:
if (foos[0]) {
// we wouldn't get here
std::cout << foos[0]->x << '\n';
}
Run Code Online (Sandbox Code Playgroud)
或者,因为你想要强制执行vector只包含有效指针的不变量,作为移动操作的一部分,你应该只使用erase该元素:
auto local = std::move(foos[0]);
foos.erase(foos.begin());
// now foos is empty
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
2438 次 |
| 最近记录: |