tst*_*ner 12 php performance casting
在PHP中优化函数时,我改变了
if(is_array($obj)) foreach($obj as $key=>$value { [snip] }
else if(is_object($obj)) foreach($obj as $key=>$value { [snip] } Run Code Online (Sandbox Code Playgroud)
至
if($obj == (array) $obj) foreach($obj as $key=>$value { [snip] }
else if($obj == (obj) $obj) foreach($obj as $key=>$value { [snip] } Run Code Online (Sandbox Code Playgroud)
在了解之后===,我改变了
if($obj === (array) $obj) foreach($obj as $key=>$value { [snip] }
else if($obj === (obj) $obj) foreach($obj as $key=>$value { [snip] } Run Code Online (Sandbox Code Playgroud)
将每个测试从is_*更改为cast,导致主要加速(> 30%).
我明白这===比==没有强制要求更快,但为什么变量比调用任何_* - 函数快得多?
编辑: 由于每个人都在询问正确性,我写了这个小测试:
$foo=(object) array('bar'=>'foo');
$bar=array('bar'=>'foo');
if($foo===(array) $foo) echo '$foo is an array?';
if($bar===(object) $bar) echo '$bar is an object?';
Run Code Online (Sandbox Code Playgroud)
它没有打印任何错误,并且两个变量都没有改变,所以我认为它有效,但我已经准备好了.
另一个编辑: Artefacto的程序给了我以下数字:
PHP 5.3.2-1ubuntu4.2 (64bit) on a Core i5-750 with Xdebug Elapsed (1): 0.46174287796021 / 0.28902506828308 Elapsed (2): 0.52625703811646 / 0.3072669506073 Elapsed (3): 0.57169318199158 / 0.12708187103271 Elapsed (4): 0.51496887207031 / 0.30524897575378 Speculation: Casting and comparing can be about 1.7-4 times faster.
PHP 5.3.2-1ubuntu4.2 (64bit) on a Core i5-750 without Xdebug Elapsed (1): 0.15818405151367 / 0.214271068573 Elapsed (2): 0.1531388759613 / 0.25853085517883 Elapsed (3): 0.16164898872375 / 0.074632883071899 Elapsed (4): 0.14408397674561 / 0.25812387466431 Without Xdebug, the extra function call didn't matter anymore, so every test (except 3) ran faster.
PHP 5.3.2-1ubuntu4.2 on a Pentium M 1.6GHz Elapsed (1): 0.97393798828125 / 0.9062979221344 Elapsed (2): 0.39448714256287 / 0.86932587623596 Elapsed (3): 0.44513893127441 / 0.23662400245667 Elapsed (4): 0.38685202598572 / 0.82854390144348 Speculation: Casting an array is slower, casting an object can be faster, but might not be slower.
PHP 5.2.6-1+lenny8 on a Xeon 5110 Elapsed (1): 0.273758888245 / 0.530702114105 Elapsed (2): 0.276469945908 / 0.605964899063 Elapsed (3): 0.332523107529 / 0.137730836868 Elapsed (4): 0.267735004425 / 0.556323766708 Speculation: These results are similar to Artefacto's results, I think it's PHP 5.2.
解决方案: 我使用的分析器(Xdebug)使函数调用慢了约3倍(即使没有分析),但是没有明显影响转换和比较,所以转换和比较看起来更快,即使它不是受调试器/分析器影响.
我实在无法重现。事实上,除了一种情况外,你的策略给了我更长的时间:
<?php
class A {
private $a = 4;
private $b = 4;
private $f = 7;
}
$arr = array("a" => 4, "b" => 4, "f" => 7);
$obj = new A();
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
is_array($obj) and die("err");
}
echo "Elapsed (1.1): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
($obj === (array) $obj) and die("err");
}
echo "Elapsed (1.2): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
is_object($arr) and die("err");
}
echo "Elapsed (2.1): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
($arr === (object) $arr) and die("err");
}
echo "Elapsed (2.2): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
is_object($obj) or die("err");
}
echo "Elapsed (3.1): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
($obj === (object) $obj) or die("err");
}
echo "Elapsed (3.2): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
is_array($arr) or die("err");
}
echo "Elapsed (4.1): " . (microtime(true) - $t);
echo "\n";
$t = microtime(true);
for ($i = 0; $i < 500000; $i++) {
($arr === (array) $arr) or die("err");
}
echo "Elapsed (4.2): " . (microtime(true) - $t);
Run Code Online (Sandbox Code Playgroud)
输出:
经过(1.1):0.366055965424 经过(1.2):0.550662994385 经过(2.1):0.337422132492 经过(2.2):0.579686880112 经过(3.1):0.402997970581 经过(3.2):0.190818071365 经过(4.1):0.332742214203 经过(4.2):0.549873113632
强制转换和比较只是为了检查某物是否是对象而更快。猜测如下:也许是因为对象身份检查只需要确定处理程序表和对象句柄是否相同,而检查数组身份在最坏的情况下需要比较所有值。
| 归档时间: |
|
| 查看次数: |
3461 次 |
| 最近记录: |