Fin*_*ter 5 c++ boost uml boost-msm
我打算将boost.msm与包含正交区域的复合概念一起使用.我想在退出时同步所有正交区域.换句话说:当且仅当所有区域都达到其最后状态时,才会激活我的复合后的状态.
UML 2.4"超结构"提出了连接伪状态(即第15.3.8章).在boost中,有一个fork但我找不到其对应连接的任何实现.
boost.msm中没有join伪状态吗?如何将boost伪状态的概念应用于boost.msm?
您可以使用一个计数器,每次进入连接状态时该计数器都会增加。当该计数器等于正交区域的数量时,将激活连接状态之后的状态。
这可以手动或以通用方式完成。Sub下面我实现了一种通用方法,其中通过继承模板将连接逻辑添加到子机器中JoinSM。
Sub有 3 个正交区域(在这个简单的示例中,每个区域仅包含一个状态,即Orthogonal1、Orthogonal2和Orthogonal3)。所有这些正交状态都连接到Join状态,但在 中没有指定Exit从状态到状态的直接连接。JoinSub
此连接是在 中实现的JoinSM。每次Join从 到达状态时Sub,Waiting状态都会被激活并且计数器会递增。如果计数器达到正交区域的数量,AllJoined则触发事件并激活到的转换Exit。
由于JoinSM通过 的大小查询正交区域的数量initial_state,因此添加或删除 中的区域Sub将自动反映在连接逻辑中。
#include <iostream>
#include <cstdlib>
#include <memory>
#include <cxxabi.h>
template <class T>
std::string demangle()
{
const char* name = typeid(T).name();
int status = -1;
std::unique_ptr<char, void(*)(void*)> res {
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status==0) ? res.get() : name ;
}
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/msm/front/functor_row.hpp>
#include <boost/msm/back/metafunctions.hpp>
#include <boost/mpl/assert.hpp>
using namespace boost::msm;
using namespace boost::msm::front;
template <typename State>
struct BaseState : public boost::msm::front::state<>
{
template <class Event,class FSM> void on_entry(Event const&,FSM& )
{
std::cout << "on_entry: " << demangle<State>() << std::endl;
}
template <class Event,class FSM> void on_exit(Event const&,FSM& )
{
std::cout << "on_exit: " << demangle<State>() << std::endl;
}
};
// EVENTS
struct EnterOrthogonal {};
struct Orthogonal1Finished{};
struct Orthogonal2Finished{};
struct Orthogonal3Finished{};
struct SubSM_ : state_machine_def<SubSM_>
{
struct Started : BaseState<Started>{};
struct Exit : exit_pseudo_state<none> {};
struct Orthogonal1 : BaseState<Orthogonal1>{};
struct Orthogonal2 : BaseState<Orthogonal2>{};
struct Orthogonal3 : BaseState<Orthogonal3>{};
struct Join : BaseState<Join>{};
typedef boost::mpl::vector<Orthogonal1, Orthogonal2, Orthogonal3> initial_state;
struct transition_table : boost::mpl::vector<
Row<Orthogonal1, Orthogonal1Finished, Join, none, none>,
Row<Orthogonal2, Orthogonal2Finished, Join, none, none>,
Row<Orthogonal3, Orthogonal3Finished, Join, none, none>
> {};
};
template <typename SM, typename JoinState = typename SM::Join, typename ExitState = typename SM::Exit>
struct JoinSM : SM
{
struct AllJoined{};
constexpr static int num_regions = boost::mpl::size<typename SM::initial_state>::value;
int count;
template <class Event,class FSM>
void on_entry(Event const& ,FSM&)
{
// reset count
count = 0;
}
struct Waiting : BaseState<Waiting>
{
template <class Event,class FSM>
void on_entry(const Event& e,FSM& f)
{
BaseState<Waiting>::on_entry(e,f);
f.count++;
if (f.count == FSM::num_regions)
{
f.process_event(AllJoined());
}
}
};
typedef boost::mpl::vector<
Row<JoinState, none, Waiting, none, none>,
Row<Waiting, AllJoined, ExitState, none, none>
> additional_transition_table;
typedef boost::mpl::joint_view<
typename SM::transition_table,
additional_transition_table
> transition_table;
};
// inherit from JoinSM to add the joining logic
using Sub = back::state_machine<JoinSM<SubSM_>>;
struct MainSM_ : state_machine_def<MainSM_>
{
struct Started : BaseState<Started>{};
struct AfterJoin : BaseState<AfterJoin>{};
using initial_state = boost::mpl::vector<Started>;
struct transition_table : boost::mpl::vector<
Row<Started, EnterOrthogonal, Sub, none, none>,
Row<Sub::exit_pt<SubSM_::Exit>, none, AfterJoin, none, none>
> {};
};
struct MainSM_;
using Main = back::state_machine<MainSM_>;
int main()
{
Main main;
main.start();
main.process_event(EnterOrthogonal());
main.process_event(Orthogonal3Finished());
main.process_event(Orthogonal1Finished());
main.process_event(Orthogonal2Finished());
}
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输出:
on_entry: MainSM_::Started
on_exit: MainSM_::Started
on_entry: SubSM_::Orthogonal1
on_entry: SubSM_::Orthogonal2
on_entry: SubSM_::Orthogonal3
on_exit: SubSM_::Orthogonal3
on_entry: SubSM_::Join
on_exit: SubSM_::Join
on_entry: JoinSM<SubSM_, SubSM_::Join, SubSM_::Exit>::Waiting
on_exit: SubSM_::Orthogonal1
on_entry: SubSM_::Join
on_exit: SubSM_::Join
on_entry: JoinSM<SubSM_, SubSM_::Join, SubSM_::Exit>::Waiting
on_exit: SubSM_::Orthogonal2
on_entry: SubSM_::Join
on_exit: SubSM_::Join
on_entry: JoinSM<SubSM_, SubSM_::Join, SubSM_::Exit>::Waiting
on_exit: JoinSM<SubSM_, SubSM_::Join, SubSM_::Exit>::Waiting
on_exit: JoinSM<SubSM_, SubSM_::Join, SubSM_::Exit>::Waiting
on_exit: JoinSM<SubSM_, SubSM_::Join, SubSM_::Exit>::Waiting
on_entry: MainSM_::AfterJoin
Run Code Online (Sandbox Code Playgroud)
实例: http ://coliru.stacked-crooked.com/a/6c060d032bc53573
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