纯javascript draggable元素

dik*_*231 3 javascript draggable

我知道在网上做这个的例子,但每个例子都不同,我自己的实现也是如此.我试图弄清楚我的实现有什么问题,因为它没有按预期工作.

代码段:

var mousePressX = -1;
var mousePressY = -1;

document.getElementById("contextMenu").addEventListener("mousedown", function(event) {
    mousePressX = event.clientX;
    mousePressY = event.clientY;
}, false);

document.getElementById("contextMenu").addEventListener("mouseup", function(event) {
    mousePressX = -1;
    mousePressY = -1;
}, false);

document.getElementById("contextMenu").addEventListener("mousemove", function(event) {
    if (mousePressX != -1 && mousePressY != -1) {
        repositionElement(event.target, event.clientX, event.clientY);
    }
}, false);

function repositionElement(element, currentMouseX, currentMouseY) {
    element.style.left = element.offsetLeft + (currentMouseX - mousePressX) + 'px';
    element.style.top = element.offsetTop + (currentMouseY - mousePressY) + 'px';
}
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jsfiddle:http: //jsfiddle.net/4rLctko8/

无法弄清楚出了什么问题,但我注意到如果我改变以下几行:

element.style.left = element.offsetLeft + (currentMouseX - mousePressX) + 'px';
element.style.top = element.offsetTop + (currentMouseY - mousePressY) + 'px';
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至 :

element.style.left = currentMouseX - mousePressX + 'px';
element.style.top = currentMouseY - mousePressY + 'px';
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只有在向正x轴(向右)和正y轴(向下)拖动时才会正确拖动元素,当触发鼠标时,它将被定位在靠近左侧的某个位置 - 最顶角区域(约0,0)

Shi*_*iel 13

非常有趣,到目前为止只用jQuery完成它.重写了一下,并确保每个鼠标移动之后删除了事件监听器 - 这将是一个内存泄漏,你可能会开始注意到:

http://jsfiddle.net/8wtq17L8/

var contextmenu = document.getElementById('contextMenu');
var initX, initY, mousePressX, mousePressY;

contextmenu.addEventListener('mousedown', function(event) {

    initX = this.offsetLeft;
    initY = this.offsetTop;
    mousePressX = event.clientX;
    mousePressY = event.clientY;

    this.addEventListener('mousemove', repositionElement, false);

    window.addEventListener('mouseup', function() {
      contextmenu.removeEventListener('mousemove', repositionElement, false);
    }, false);

}, false);

function repositionElement(event) {
    this.style.left = initX + event.clientX - mousePressX + 'px';
    this.style.top = initY + event.clientY - mousePressY + 'px';
}
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似乎运作良好.:-)

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++

编辑 - 我想我也会添加一个带触摸支持的版本(虽然较新的设备似乎可以模拟鼠标事件).不像Jquery,你可以选择多个事件监听器,所以它主要是重复,只是触摸事件:

http://codepen.io/Shikkediel/pen/VLZKor?editors=011

var object = document.getElementById('element'),
initX, initY, firstX, firstY;

object.addEventListener('mousedown', function(e) {

    e.preventDefault();
    initX = this.offsetLeft;
    initY = this.offsetTop;
    firstX = e.pageX;
    firstY = e.pageY;

    this.addEventListener('mousemove', dragIt, false);

    window.addEventListener('mouseup', function() {
        object.removeEventListener('mousemove', dragIt, false);
    }, false);

}, false);

object.addEventListener('touchstart', function(e) {

    e.preventDefault();
    initX = this.offsetLeft;
    initY = this.offsetTop;
    var touch = e.touches;
    firstX = touch[0].pageX;
    firstY = touch[0].pageY;

    this.addEventListener('touchmove', swipeIt, false);

    window.addEventListener('touchend', function(e) {
        e.preventDefault();
        object.removeEventListener('touchmove', swipeIt, false);
    }, false);

}, false);

function dragIt(e) {
    this.style.left = initX+e.pageX-firstX + 'px';
    this.style.top = initY+e.pageY-firstY + 'px';
}

function swipeIt(e) {
    var contact = e.touches;
    this.style.left = initX+contact[0].pageX-firstX + 'px';
    this.style.top = initY+contact[0].pageY-firstY + 'px';
}
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  • 那是因为那不是问题.那么它需要一个循环. (2认同)