Jef*_*bes 66 iphone core-animation
我想知道CALayer中动画的回调位置(或者有什么内容).具体来说,对于隐含的动画,如改变框架,位置等.在UIView中,你可以这样做:
[UIView beginAnimations:@"SlideOut" context:nil];
[UIView setAnimationDuration:.3];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animateOut:finished:context:)];
CGRect frame = self.frame;
frame.origin.y = 480;
self.frame = frame;
[UIView commitAnimations];
Run Code Online (Sandbox Code Playgroud)
具体来说,这setAnimationDidStopSelector就是我想要的CALayer中的动画.有什么相似的吗?
TIA.
ben*_*ink 123
你可以使用CATransaction,它有一个完成块处理程序.
[CATransaction begin];
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
[pathAnimation setDuration:1];
[pathAnimation setFromValue:[NSNumber numberWithFloat:0.0f]];
[pathAnimation setToValue:[NSNumber numberWithFloat:1.0f]];
[CATransaction setCompletionBlock:^{_lastPoint = _currentPoint; _currentPoint = CGPointMake(_lastPoint.x + _wormStepHorizontalValue, _wormStepVerticalValue);}];
[_pathLayer addAnimation:pathAnimation forKey:@"strokeEnd"];
[CATransaction commit];
Run Code Online (Sandbox Code Playgroud)
Jef*_*bes 62
我回答了自己的问题.您必须使用CABasicAnimation如下方式添加动画:
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"frame"];
anim.fromValue = [NSValue valueWithCGRect:layer.frame];
anim.toValue = [NSValue valueWithCGRect:frame];
anim.delegate = self;
[layer addAnimation:anim forKey:@"frame"];
Run Code Online (Sandbox Code Playgroud)
并实现委托方法animationDidStop:finished:,你应该很高兴.谢天谢地,这个功能存在!:d
use*_*725 49
用这种垃圾浪费了4个小时,只是为了淡出淡出.请注意代码中的注释.
[CATransaction begin];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.duration = 0.3;
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat:1.0f];
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeBoth;
/// [box addAnimation:animation forKey:@"j"]; Animation will not work if added here. Need to add this only after the completion block.
[CATransaction setCompletionBlock:^{
CABasicAnimation *animation2 = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation2.duration = 0.3;
animation2.beginTime = CACurrentMediaTime()+1;
animation2.fromValue = [NSNumber numberWithFloat:1.0f];
animation2.toValue = [NSNumber numberWithFloat:0.0f];
animation2.removedOnCompletion = NO;
animation2.fillMode = kCAFillModeBoth;
[box addAnimation:animation2 forKey:@"k"];
}];
[box addAnimation:animation forKey:@"j"];
[CATransaction commit];
Run Code Online (Sandbox Code Playgroud)
tdo*_*don 48
以下是基于bennythemink解决方案的Swift 3.0中的答案:
// Begin the transaction
CATransaction.begin()
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration //duration is the number of seconds
animation.fromValue = 0
animation.toValue = 1
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
circleLayer.strokeEnd = 1.0
// Callback function
CATransaction.setCompletionBlock {
print("end animation")
}
// Do the actual animation and commit the transaction
circleLayer.add(animation, forKey: "animateCircle")
CATransaction.commit()
Run Code Online (Sandbox Code Playgroud)
Fat*_*tie 41
斯威夫特4.
使用 [weak self]
在实践中,你需要forKey或者你通常会崩溃.
func animeExample() {
CATransaction.begin()
let a = CABasicAnimation(keyPath: "fillColor")
a.fromValue, duration = ... etc etc
CATransaction.setCompletionBlock{ [weak self] in
self?.animeExample()
self?.ringBell()
print("again...")
}
someLayer.add(a, forKey: nil)
CATransaction.commit()
}
Run Code Online (Sandbox Code Playgroud)
在这个例子中,它只是再次调用自己.
当然,你可以调用任何函数.
注意:如果你刚开始.值得记住的
"密钥"(如在[weak self])中是无关紧要的,很少使用.设置为零.如果由于某种原因您想要设置它,请将其设置为"任何字符串"(例如,您的昵称).另一方面...
将forKey在[weak self]调用实际上是在实际的"你是动画的事情",换句话说,它的字面层的属性(但只是作为字符串写入).
总之forKey,几乎总是只有零,这是无关紧要的.它与"keyPath"完全无关 - 事实上,他们在名称中都有"关键"是纯属巧合,这两件事完全无关.
你经常看到这两个混淆的代码(感谢愚蠢的命名),这会导致各种各样的问题.
请注意,截至最近您可以[weak self]与代表一起使用,请参阅@jack下面的答案!在某些情况下,这更容易; 有时候使用完成块会更容易.如果您有许多不同的动画(通常是这种情况),只需使用完成块.
moo*_*239 10
对于那些在Google上找到此页面的人来说,这只是一个注意事项:您真的可以通过将动画对象的"委托"属性设置为将接收通知的对象并在该对象的.m中实现"animationDidStop"方法来完成工作.文件.我刚尝试过,它的确有效.我不知道为什么Joe Blow说这不是正确的方法.
Jac*_*ack 10
在Swift 4+中,我刚添加delegate了
class CircleView: UIView,CAAnimationDelegate {
...
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.delegate = self//Set delegate
Run Code Online (Sandbox Code Playgroud)
动画完成回调 -
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
print("Animation END")
}
Run Code Online (Sandbox Code Playgroud)
斯威夫特 5.0
func blinkShadow(completion: @escaping (() -> Void)) {
CATransaction.begin()
let animation = CABasicAnimation(keyPath: "shadowRadius")
animation.fromValue = layer.shadowRadius
animation.toValue = 0.0
animation.duration = 0.1
animation.autoreverses = true
CATransaction.setCompletionBlock(completion)
layer.add(animation, forKey: nil)
CATransaction.commit()
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
46320 次 |
| 最近记录: |