let block = UIView(frame: CGRectMake(cellWidth-25, cellHeight/2-8, 16, 16))
block.backgroundColor = UIColor(netHex: 0xff3b30)
block.layer.cornerRadius = 9
block.clipsToBounds = true
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这就是我现在所拥有的,但显然不是正确的方法.
最简单的方法是什么?
Dar*_*rio 197
你可以画一个圆圈:
Swift 2.2:
let circlePath = UIBezierPath(arcCenter: CGPoint(x: 100,y: 100), radius: CGFloat(20), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
//change the fill color
shapeLayer.fillColor = UIColor.clearColor().CGColor
//you can change the stroke color
shapeLayer.strokeColor = UIColor.redColor().CGColor
//you can change the line width
shapeLayer.lineWidth = 3.0
view.layer.addSublayer(shapeLayer)
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Swift 3.0:
let circlePath = UIBezierPath(arcCenter: CGPoint(x: 100, y: 100), radius: CGFloat(20), startAngle: CGFloat(0), endAngle: CGFloat(Double.pi * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
//change the fill color
shapeLayer.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayer.strokeColor = UIColor.red.cgColor
//you can change the line width
shapeLayer.lineWidth = 3.0
view.layer.addSublayer(shapeLayer)
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使用您发布的代码,您正在裁剪UIView的角落,而不是在视图中添加圆圈.
以下是使用该方法的完整示例:
// make the UIView a ring of color
import UIKit
class Ring:UIView
{
override func drawRect(rect: CGRect)
{
drawRingFittingInsideView()
}
internal func drawRingFittingInsideView()->()
{
let halfSize:CGFloat = min( bounds.size.width/2, bounds.size.height/2)
let desiredLineWidth:CGFloat = 1 // your desired value
let circlePath = UIBezierPath(
arcCenter: CGPoint(x:halfSize,y:halfSize),
radius: CGFloat( halfSize - (desiredLineWidth/2) ),
startAngle: CGFloat(0),
endAngle:CGFloat(M_PI * 2),
clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.lineWidth = desiredLineWidth
layer.addSublayer(shapeLayer)
}
}
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但请注意,这是一个非常方便的电话
它完成了制作路径的所有工作.(不要忘记为线条厚度插入它,这也非常容易layoutSubview.)
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let desiredLineWidth:CGFloat = 4 // your desired value
let hw:CGFloat = desiredLineWidth/2
let circlePath = UIBezierPath(ovalInRect: CGRectInset(rect,hw,hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.lineWidth = desiredLineWidth
layer.addSublayer(shapeLayer)
}
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在斯威夫特的这些日子里,你肯定会使用
和
通过这种方式,您可以在Storyboard中实际查看和更改渲染!
如您所见,它实际上为Storyboard上的Inspector添加了新功能,您可以在Storyboard上更改这些功能:
这是代码......
// Dot with border, which you can control completely in Storyboard
import UIKit
@IBDesignable
class Dot:UIView
{
@IBInspectable var mainColor: UIColor = UIColor.blueColor()
{
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = UIColor.orangeColor()
{
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4
{
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func drawRect(rect: CGRect)
{
let dotPath = UIBezierPath(ovalInRect:rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.CGPath
shapeLayer.fillColor = mainColor.CGColor
layer.addSublayer(shapeLayer)
if (isSelected) { drawRingFittingInsideView(rect) }
}
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let hw:CGFloat = ringThickness/2
let circlePath = UIBezierPath(ovalInRect: CGRectInset(rect,hw,hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = ringColor.CGColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
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最后请注意,如果您有一个UIView(它是正方形,并且您在Storyboard中设置为红色)并且您只想将其转换为红色圆圈,则可以执行以下操作:
// It makes a UIView into a circular dot of color
import UIKit
class Dot:UIView
{
override func layoutSubviews()
{ layer.cornerRadius = bounds.size.width/2; }
}
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如果要使用UIView绘制它,则需要设置半径/高度或宽度.
所以只需改变:
block.layer.cornerRadius = 9
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至:
block.layer.cornerRadius = block.frame.width / 2
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但是,您需要使高度和宽度相同.如果你想使用coregraphics,那么你会想做这样的事情:
CGContextRef ctx= UIGraphicsGetCurrentContext();
CGRect bounds = [self bounds];
CGPoint center;
center.x = bounds.origin.x + bounds.size.width / 2.0;
center.y = bounds.origin.y + bounds.size.height / 2.0;
CGContextSaveGState(ctx);
CGContextSetLineWidth(ctx,5);
CGContextSetRGBStrokeColor(ctx,0.8,0.8,0.8,1.0);
CGContextAddArc(ctx,locationOfTouch.x,locationOfTouch.y,30,0.0,M_PI*2,YES);
CGContextStrokePath(ctx);
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小智 5
制作一个类UIView并将其分配给此代码一个简单的圆圈
import UIKit
@IBDesignable
class DRAW: UIView {
override func draw(_ rect: CGRect) {
var path = UIBezierPath()
path = UIBezierPath(ovalIn: CGRect(x: 50, y: 50, width: 100, height: 100))
UIColor.yellow.setStroke()
UIColor.red.setFill()
path.lineWidth = 5
path.stroke()
path.fill()
}
}
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Swift 4版本接受的答案:
@IBDesignable
class CircledDotView: UIView {
@IBInspectable var mainColor: UIColor = .white {
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = .black {
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4 {
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func draw(_ rect: CGRect) {
let dotPath = UIBezierPath(ovalIn: rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.cgPath
shapeLayer.fillColor = mainColor.cgColor
layer.addSublayer(shapeLayer)
if (isSelected) {
drawRingFittingInsideView(rect: rect)
}
}
internal func drawRingFittingInsideView(rect: CGRect) {
let hw: CGFloat = ringThickness / 2
let circlePath = UIBezierPath(ovalIn: rect.insetBy(dx: hw, dy: hw))
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = ringColor.cgColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
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这是我使用 Swift 5 和 Core Graphics 的版本。
我创建了一个类来绘制两个圆圈。第一个圆是使用addEllipse(). 它将椭圆放入一个正方形,从而创建一个圆。我觉得很奇怪没有函数addCircle()。第二个圆是使用addArc()2pi 弧度创建的
import UIKit
@IBDesignable
class DrawCircles: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
print("could not get graphics context")
return
}
context.setLineWidth(2)
context.setStrokeColor(UIColor.blue.cgColor)
context.addEllipse(in: CGRect(x: 30, y: 30, width: 50.0, height: 50.0))
context.strokePath()
context.setStrokeColor(UIColor.red.cgColor)
context.beginPath() // this prevents a straight line being drawn from the current point to the arc
context.addArc(center: CGPoint(x:100, y: 100), radius: 20, startAngle: 0, endAngle: 2.0*CGFloat.pi, clockwise: false)
context.strokePath()
}
}
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在您的 ViewController 中didViewLoad()添加以下内容:
let myView = DrawCircles(frame: CGRect(x: 50, y: 50, width: 300, height: 300))
self.view.addSubview(myView)
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当它运行时,它应该是这样的。我希望你喜欢我的解决方案!
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