我的生产者 - 消费者队列设计有什么问题?

toa*_*ven 1 c# queue multithreading producer-consumer

我开始用C#代码示例在这里.我试图调整它有几个原因:1)在我的场景中,所有任务将在消费者开始之前预先放入队列中; 2)我想将工作者抽象为一个单独的类而不是班上的原始Thread成员WorkerQueue.

我的队列似乎并没有自行处理,它只是挂起,当我在Visual Studio中打破时,它就停留在#1 _th.Join()线上WorkerThread.另外,有更好的方法来组织这个吗?暴露WaitOne()Join()方法的东西似乎是错误的,但我想不出一个让WorkerThread队列进行交互的合适方法.

另外,如果我q.Start(#)using块的顶部调用,则每次启动时只有一些线程(例如,线程1,2和8处理每个任务).为什么是这样?这是某种竞争条件,还是我做错了什么?

using System;
using System.Collections.Generic;
using System.Text;
using System.Messaging;
using System.Threading;
using System.Linq;

namespace QueueTest
{
    class Program
    {
        static void Main(string[] args)
        {
            using (WorkQueue q = new WorkQueue())
            {
                q.Finished += new Action(delegate { Console.WriteLine("All jobs finished"); });

                Random r = new Random();
                foreach (int i in Enumerable.Range(1, 10))
                    q.Enqueue(r.Next(100, 500));

                Console.WriteLine("All jobs queued");
                q.Start(8);
            }
        }
    }

    class WorkQueue : IDisposable
    {
        private Queue<int> _jobs = new Queue<int>();
        private int _job_count;
        private EventWaitHandle _wh = new AutoResetEvent(false);
        private object _lock = new object();
        private List<WorkerThread> _th;
        public event Action Finished;

        public WorkQueue()
        {
        }

        public void Start(int num_threads)
        {
            _job_count = _jobs.Count;
            _th = new List<WorkerThread>(num_threads);
            foreach (int i in Enumerable.Range(1, num_threads))
            {
                _th.Add(new WorkerThread(i, this));
                _th[_th.Count - 1].JobFinished += new Action<int>(WorkQueue_JobFinished);
            }
        }

        void WorkQueue_JobFinished(int obj)
        {
            lock (_lock)
            {
                _job_count--;
                if (_job_count == 0 && Finished != null)
                    Finished();
            }
        }

        public void Enqueue(int job)
        {
            lock (_lock)
                _jobs.Enqueue(job);

            _wh.Set();
        }

        public void Dispose()
        {
            Enqueue(Int32.MinValue);
            _th.ForEach(th => th.Join());
            _wh.Close();
        }

        public int GetNextJob()
        {
            lock (_lock)
            {
                if (_jobs.Count > 0)
                    return _jobs.Dequeue();
                else
                    return Int32.MinValue;
            }
        }

        public void WaitOne()
        {
            _wh.WaitOne();
        }
    }

    class WorkerThread
    {
        private Thread _th;
        private WorkQueue _q;
        private int _i;

        public event Action<int> JobFinished;

        public WorkerThread(int i, WorkQueue q)
        {
            _i = i;
            _q = q;
            _th = new Thread(DoWork);
            _th.Start();
        }

        public void Join()
        {
            _th.Join();
        }

        private void DoWork()
        {
            while (true)
            {
                int job = _q.GetNextJob();
                if (job != Int32.MinValue)
                {
                    Console.WriteLine("Thread {0} Got job {1}", _i, job);
                    Thread.Sleep(job * 10); // in reality would to actual work here
                    if (JobFinished != null)
                        JobFinished(job);
                }
                else
                {
                    Console.WriteLine("Thread {0} no job available", _i);
                    _q.WaitOne();
                }
            }
        }
    }
}
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Han*_*ant 5

工作线程在DoWork()中的_q.WaitOne()调用上都是阻塞的.调用线程的Join()方法将死锁,线程永远不会退出.您需要添加一个机制来向工作线程发出信号以退出.在Worker中使用WaitAny进行测试的ManualResetEvent将完成工作.

一个调试技巧:熟悉Debug + Windows + Threads窗口.它允许您在线程之间切换并查看其调用堆栈.你自己很快就找到了这个问题.