Cam*_*tin 7 hsl colors hsv color-space css-filters
我正在尝试使用CSS过滤器模拟Photoshop的"颜色叠加",同时这样做,发现CSS过滤器对颜色的操作与癫痫发作一致.
考虑一下颜色#FF0000
.如果我们旋转它的色调120deg
,我们应该得到#00FF00
,并且240deg
我们应该得到#0000FF
.这是理智的领域.现在让我们进入CSS过滤器:
body { font: bold 99px Arial }
span { color: #F00; }
.daltonics-wont-notice {
-webkit-filter: hue-rotate(120deg);
filter: hue-rotate(120deg);
}
.precision-is-overrated {
-webkit-filter: hue-rotate(240deg);
filter: hue-rotate(240deg);
}
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<span class="red">?</span>
<span class="daltonics-wont-notice">?</span>
<span class="precision-is-overrated">?</span>
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什么应该#00FF00
是#007100
,而且应该是什么#0000FF
是#0132FF
.通过使用hue-rotate
,色调,饱和度和亮度已设置为无意义的级别,跨浏览器.
我需要赶上Cthulhu并找出他编码的逻辑,以便我可以解决它.
这是一个与HSV或HSL无关的奇怪色彩空间吗?是否有可能将HSV,HSL或RGB坐标转换为这种异想天开的维度?它有名字吗?一个标准?邪教跟随?
Cam*_*tin 12
我仍然无法相信这是跨浏览器.我的意思是,我一直在google搜索色彩空间,但没有找到任何地方他们的"色相"的定义是有道理的.他们将它完全从屁股中拉出来,作为镀锌愚蠢的一个巨大,尖刻的固体块.
无论哪种方式,我已经阅读了铭文,并仔细检查了神奇的咒语后,我已经制作了hue-rotate
浏览器目前正在遭受的可怕破坏算法的javascript版本.
这是一个jsfiddle版本,这里是一个代码片段:
function calculate() {
// Get the RGB and angle to work with.
var color = document.getElementById('color').value;
if (! /^[0-9A-F]{6}$/i.test(color)) return alert('Bad color!');
var angle = document.getElementById('angle').value;
if (! /^-?[0-9]+$/i.test(angle)) return alert('Bad angle!');
var r = parseInt(color.substr(0, 2), 16);
var g = parseInt(color.substr(2, 2), 16);
var b = parseInt(color.substr(4, 2), 16);
var angle = (parseInt(angle) % 360 + 360) % 360;
// Hold your breath because what follows isn't flowers.
var matrix = [ // Just remember this is the identity matrix for
1, 0, 0, // Reds
0, 1, 0, // Greens
0, 0, 1 // Blues
];
// Luminance coefficients.
var lumR = 0.2126;
var lumG = 0.7152;
var lumB = 0.0722;
// Hue rotate coefficients.
var hueRotateR = 0.143;
var hueRotateG = 0.140;
var hueRotateB = 0.283;
var cos = Math.cos(angle * Math.PI / 180);
var sin = Math.sin(angle * Math.PI / 180);
matrix[0] = lumR + (1 - lumR) * cos - lumR * sin;
matrix[1] = lumG - lumG * cos - lumG * sin;
matrix[2] = lumB - lumB * cos + (1 - lumB) * sin;
matrix[3] = lumR - lumR * cos + hueRotateR * sin;
matrix[4] = lumG + (1 - lumG) * cos + hueRotateG * sin;
matrix[5] = lumB - lumB * cos - hueRotateB * sin;
matrix[6] = lumR - lumR * cos - (1 - lumR) * sin;
matrix[7] = lumG - lumG * cos + lumG * sin;
matrix[8] = lumB + (1 - lumB) * cos + lumB * sin;
function clamp(num) {
return Math.round(Math.max(0, Math.min(255, num)));
}
var R = clamp(matrix[0] * r + matrix[1] * g + matrix[2] * b);
var G = clamp(matrix[3] * r + matrix[4] * g + matrix[5] * b);
var B = clamp(matrix[6] * r + matrix[7] * g + matrix[8] * b);
// Output the result
var result = 'The original color, rgb(' + [r,g,b] + '), '
+ 'when rotated by ' + angle + ' degrees '
+ 'by the devil\'s logic, gives you '
+ 'rgb(' + [R,G,B] + '). If I got it right.';
document.getElementById('result').innerText = result;
}
// Listen for Enter key press.
['color', 'angle'].forEach(function(i) {
document.getElementById(i).onkeypress = function(event) {
var e = event || window.event, c = e.which || e.keyCode;
if (c == '13') return calculate();
}
});
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body {
font: 14px sans-serif;
padding: 6px 8px;
}
input {
width: 64px;
}
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<p>
This algorithm emulates the wierd, nonsensical and completely
idiotic <code>hue-rotate</code> CSS filter. I wanted to know
how it worked, because it is out of touch with any definition
of "hue" I've ever seen; the results it produces are stupid
and I believe it was coded under extreme influence of meth,
alcohol and caffeine, by a scientologist listening to Death Metal.
</p>
<span>#</span>
<input type="text" id="color" placeholder="RRGGBB">
<input type="text" id="angle" placeholder="degrees">
<button onclick="calculate()">Calculate</button>
<p id="result"></p>
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请注意,在某些时候,他们可能会发现该算法是由一名实习生在4月1日编写的,他想对所有人进行恶作剧.他们甚至可以找到用于选择系数的骰子.
无论如何,了解所使用的随机逻辑有助于我解决它,这就是我这样做的原因.希望有人会对它进行调查,也许有一天我们会有hue-rotate
浏览器附带的固定版本和公司.
作为奖励,万一它可以帮助任何人:这是棕褐色的计算方法:
var newPixel = {
newRed: oldRed * 0.393 + oldGreen * 0.769 + oldBlue * 0.189,
newGreen: oldRed * 0.349 + oldGreen * 0.686 + oldBlue * 0.168,
newBlue: oldRed * 0.272 + oldGreen * 0.534 + oldBlue * 0.131,
};
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