Java Canvas repaint() 闪烁

FOD*_*FOD 2 java canvas flicker repaint

所以我终于让 Canvas 以我想要的方式工作,但它不断闪烁,repaint() 每秒运行 20 次,当我让它每秒运行 10 次时,闪烁确实减少了。

package pd.data;

import java.awt.BorderLayout;

import javax.swing.JFrame;
import javax.swing.JPanel;

import pd.areas.MainMenu;

@SuppressWarnings("serial")
public class Main extends JFrame implements Runnable {

    private JPanel contentPane = new JPanel();

    private Thread gameThread = new Thread(this);
    public boolean running = false;



    @SuppressWarnings("unused")
    private int current = PDU.PD_MAIN_MENU;
    private MainMenu mainmenu;

    public Main() {main.setTitle("PD");
        main.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        main.setLocation(SPU.screenWidth / 2 - SPU.windowSize.width / 2,
                SPU.screenHeight / 2 - SPU.windowSize.height / 2);
        main.setResizable(false);
        main.setVisible(true);
        contentPane.setLayout(new BorderLayout(0, 0));
        contentPane.setPreferredSize(SPU.windowSize);
        main.setContentPane(contentPane);
        main.pack();
        mainmenu = new MainMenu();

        contentPane.add(mainmenu, BorderLayout.CENTER);
        this.gameThread.start();
    }

    @Override
    public void run() {
        running = true;
        while (running) {
            {
                mainmenu.repaint();
            }
            try {
                Thread.sleep(SPU.TSU);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

    }
    public static void main(String[] args) {
        new Main();
    }
}
Run Code Online (Sandbox Code Playgroud)

下面是我的 MainMenu 类:

package pd.areas;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.IOException;

import javax.imageio.ImageIO;

@SuppressWarnings("serial")
public class MainMenu extends Canvas{

    BufferedImage img = null;
    public MainMenu() {
        this.setBackground(Color.BLACK);

    }
    public void paint(Graphics graphics){

        try {
            img = ImageIO.read(this.getClass().getResource(
                    "/image.png"));
        } catch (IOException e1) {
            e1.printStackTrace();
        }
        graphics.drawImage(img, this.getWidth() / 2 - img.getWidth()/2, 50, null);
    }

}
Run Code Online (Sandbox Code Playgroud)

虽然闪烁实际上是一个不错的效果,但它会影响整个画布,而不仅仅是我猜测的图像,我该如何修复闪烁?

Hov*_*els 5

  1. 不要使用 java.awt.Canvas。请改用 JPanel。
  2. 在JPanel 的paintComponent 方法中绘制。
  3. 不要忘记调用您的超级绘画方法,这paintComponent将是 super.paintComponent(graphics)
  4. 切勿尝试从任何绘画方法中读取图像。这会减慢绘画速度并使您的程序看起来没有响应。无论如何,为什么要一遍又一遍地阅读同一个图像?一次读取它并将其保存到变量中。