FOD*_*FOD 2 java canvas flicker repaint
所以我终于让 Canvas 以我想要的方式工作,但它不断闪烁,repaint() 每秒运行 20 次,当我让它每秒运行 10 次时,闪烁确实减少了。
package pd.data;
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import pd.areas.MainMenu;
@SuppressWarnings("serial")
public class Main extends JFrame implements Runnable {
private JPanel contentPane = new JPanel();
private Thread gameThread = new Thread(this);
public boolean running = false;
@SuppressWarnings("unused")
private int current = PDU.PD_MAIN_MENU;
private MainMenu mainmenu;
public Main() {main.setTitle("PD");
main.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
main.setLocation(SPU.screenWidth / 2 - SPU.windowSize.width / 2,
SPU.screenHeight / 2 - SPU.windowSize.height / 2);
main.setResizable(false);
main.setVisible(true);
contentPane.setLayout(new BorderLayout(0, 0));
contentPane.setPreferredSize(SPU.windowSize);
main.setContentPane(contentPane);
main.pack();
mainmenu = new MainMenu();
contentPane.add(mainmenu, BorderLayout.CENTER);
this.gameThread.start();
}
@Override
public void run() {
running = true;
while (running) {
{
mainmenu.repaint();
}
try {
Thread.sleep(SPU.TSU);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new Main();
}
}
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下面是我的 MainMenu 类:
package pd.areas;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
@SuppressWarnings("serial")
public class MainMenu extends Canvas{
BufferedImage img = null;
public MainMenu() {
this.setBackground(Color.BLACK);
}
public void paint(Graphics graphics){
try {
img = ImageIO.read(this.getClass().getResource(
"/image.png"));
} catch (IOException e1) {
e1.printStackTrace();
}
graphics.drawImage(img, this.getWidth() / 2 - img.getWidth()/2, 50, null);
}
}
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虽然闪烁实际上是一个不错的效果,但它会影响整个画布,而不仅仅是我猜测的图像,我该如何修复闪烁?
paintComponent将是 super.paintComponent(graphics)