ayu*_*nia 2 c# timer xamarin.ios ios xamarin
我正在开发Xamarin的iOS应用程序.
timer1 = new System.Timers.Timer();
timer1.Interval = 1000;
//Play.TouchUpInside += (sender,e)=>
//{
timer1.Enabled = true;
Console.WriteLine("timer started");
timer1.Elapsed += new ElapsedEventHandler(OnTimeEvent);
//}
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这是我在viewdidload()中写的;
public void OnTimeEvent(object source, ElapsedEventArgs e)
{
count++;
Console.WriteLine("timer tick");
if (count == 30)
{
timer1.Enabled = false;
Console.WriteLine("timer finished");
new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
InvokeOnMainThread(() =>
{
StartTimer.Text = Convert.ToString(e.SignalTime.TimeOfDay); // this works!
});
})).Start();
}
else
{
//adjust the UI
new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
InvokeOnMainThread(() =>
{
StartTimer.Text = Convert.ToString(e.SignalTime.TimeOfDay); // this works!
});
})).Start();
timer1.Enabled = false;
Console.WriteLine("timer stopped");
}
}
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这是我点击按钮播放时调用的事件.我希望这个方法继续运行,以便starttimer.Text在UI中的label()上更新时间.就像我们在Android中使用的Runnable Interface一样,我们必须在iOS中使用什么来保持它的运行?
使用异步 - 更干净(没有编组让你再次回到主线程!)
private int _duration = 0;
public async void StartTimer() {
_duration = 0;
// tick every second while game is in progress
while (_GameInProgress) {
await Task.Delay (1000);
_duration++;
string s = TimeSpan.FromSeconds(_duration).ToString(@"mm\:ss");
btnTime.SetTitle (s, UIControlState.Normal);
}
}
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