在iOS中,如何向下拖动以关闭模态?

foo*_*bar 78 gesture-recognition viewcontroller ios

消除模态的常用方法是向下滑动 - 我们如何允许用户将模态向下拖动,如果它足够远,模态被解除,否则它会动画回到原始位置?

例如,我们可以在Twitter应用的照片视图或Snapchat的"发现"模式中找到这个.

类似的线程指出,当用户向下滑动时,我们可以使用UISwipeGestureRecognizer和[self dismissViewControllerAnimated ...]来关闭模态VC.但这只能处理一次滑动,而不是让用户拖动模态.

Rob*_*hen 89

我刚刚创建了一个教程,用于交互式拖动模式以解除它.

http://www.thorntech.com/2016/02/ios-tutorial-close-modal-dragging/

我发现这个主题起初很混乱,因此本教程逐步构建了这个主题.

在此输入图像描述

如果你只是想自己运行代码,那就是repo:

https://github.com/ThornTechPublic/InteractiveModal

这是我使用的方法:

查看控制器

您可以使用自定义动画覆盖关闭动画.如果用户正在拖动模态,则interactor启动.

import UIKit

class ViewController: UIViewController {
    let interactor = Interactor()
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        if let destinationViewController = segue.destinationViewController as? ModalViewController {
            destinationViewController.transitioningDelegate = self
            destinationViewController.interactor = interactor
        }
    }
}

extension ViewController: UIViewControllerTransitioningDelegate {
    func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return DismissAnimator()
    }
    func interactionControllerForDismissal(animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
        return interactor.hasStarted ? interactor : nil
    }
}
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解雇Animator

您创建一个自定义动画师.这是一个在UIViewControllerAnimatedTransitioning协议中打包的自定义动画.

import UIKit

class DismissAnimator : NSObject {
}

extension DismissAnimator : UIViewControllerAnimatedTransitioning {
    func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
        return 0.6
    }

    func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
        guard
            let fromVC = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey),
            let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey),
            let containerView = transitionContext.containerView()
            else {
                return
        }
        containerView.insertSubview(toVC.view, belowSubview: fromVC.view)
        let screenBounds = UIScreen.mainScreen().bounds
        let bottomLeftCorner = CGPoint(x: 0, y: screenBounds.height)
        let finalFrame = CGRect(origin: bottomLeftCorner, size: screenBounds.size)

        UIView.animateWithDuration(
            transitionDuration(transitionContext),
            animations: {
                fromVC.view.frame = finalFrame
            },
            completion: { _ in
                transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
            }
        )
    }
}
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交互器

您是子类,UIPercentDrivenInteractiveTransition以便它可以充当您的状态机.由于两个VC都访问了交互器对象,因此使用它来跟踪平移进度.

import UIKit

class Interactor: UIPercentDrivenInteractiveTransition {
    var hasStarted = false
    var shouldFinish = false
}
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模态视图控制器

这会将平移手势状态映射到交互方法调用.该translationInView() y值确定用户是否超过阈值.当平移手势为时.Ended,交互者完成或取消.

import UIKit

class ModalViewController: UIViewController {

    var interactor:Interactor? = nil

    @IBAction func close(sender: UIButton) {
        dismissViewControllerAnimated(true, completion: nil)
    }

    @IBAction func handleGesture(sender: UIPanGestureRecognizer) {
        let percentThreshold:CGFloat = 0.3

        // convert y-position to downward pull progress (percentage)
        let translation = sender.translationInView(view)
        let verticalMovement = translation.y / view.bounds.height
        let downwardMovement = fmaxf(Float(verticalMovement), 0.0)
        let downwardMovementPercent = fminf(downwardMovement, 1.0)
        let progress = CGFloat(downwardMovementPercent)
        guard let interactor = interactor else { return }

        switch sender.state {
        case .Began:
            interactor.hasStarted = true
            dismissViewControllerAnimated(true, completion: nil)
        case .Changed:
            interactor.shouldFinish = progress > percentThreshold
            interactor.updateInteractiveTransition(progress)
        case .Cancelled:
            interactor.hasStarted = false
            interactor.cancelInteractiveTransition()
        case .Ended:
            interactor.hasStarted = false
            interactor.shouldFinish
                ? interactor.finishInteractiveTransition()
                : interactor.cancelInteractiveTransition()
        default:
            break
        }
    }

}
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  • 嘿罗伯特,干得好.您是否知道我们如何修改它以允许它使用表视图?也就是说,当tableview位于顶部时,是否可以下拉?谢谢 (4认同)
  • 谢谢,但不适用于Swift 4. (4认同)
  • 罗斯,我创建了一个新分支,它有一个工作示例:https://github.com/ThornTechPublic/InteractiveModal/tree/Ross。如果您想先看看它的样子,请查看此 GIF:https://raw.githubusercontent.com/ThornTechPublic/InteractiveModal/master/tableviewDismiss.gif。table view 有一个内置的 panGestureRecognizer,可以通过 target-action 连接到现有的 handleGesture(_:) 方法。为了避免与正常表格滚动发生冲突,下拉关闭仅在表格滚动到顶部时生效。我使用了一个快照,并添加了很多评论。 (2认同)

Wil*_*son 58

我将分享我在Swift 3中的表现:

结果

履行

class MainViewController: UIViewController {

  @IBAction func click() {
    performSegue(withIdentifier: "showModalOne", sender: nil)
  }

}
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class ModalOneViewController: ViewControllerPannable {
  override func viewDidLoad() {
    super.viewDidLoad()

    view.backgroundColor = .yellow
  }

  @IBAction func click() {
    performSegue(withIdentifier: "showModalTwo", sender: nil)
  }
}
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class ModalTwoViewController: ViewControllerPannable {
  override func viewDidLoad() {
    super.viewDidLoad()

    view.backgroundColor = .green
  }
}
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模态视图控制器继承自我class构建的(ViewControllerPannable),使其在达到特定速度时可拖动和不可接受.

ViewControllerPannable类

class ViewControllerPannable: UIViewController {
  var panGestureRecognizer: UIPanGestureRecognizer?
  var originalPosition: CGPoint?
  var currentPositionTouched: CGPoint?

  override func viewDidLoad() {
    super.viewDidLoad()

    panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(panGestureAction(_:)))
    view.addGestureRecognizer(panGestureRecognizer!)
  }

  func panGestureAction(_ panGesture: UIPanGestureRecognizer) {
    let translation = panGesture.translation(in: view)

    if panGesture.state == .began {
      originalPosition = view.center
      currentPositionTouched = panGesture.location(in: view)
    } else if panGesture.state == .changed {
        view.frame.origin = CGPoint(
          x: translation.x,
          y: translation.y
        )
    } else if panGesture.state == .ended {
      let velocity = panGesture.velocity(in: view)

      if velocity.y >= 1500 {
        UIView.animate(withDuration: 0.2
          , animations: {
            self.view.frame.origin = CGPoint(
              x: self.view.frame.origin.x,
              y: self.view.frame.size.height
            )
          }, completion: { (isCompleted) in
            if isCompleted {
              self.dismiss(animated: false, completion: nil)
            }
        })
      } else {
        UIView.animate(withDuration: 0.2, animations: {
          self.view.center = self.originalPosition!
        })
      }
    }
  }
}
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  • 在故事板中,来自`MainsController`的`Storyboard segue`的**Attributes Inspector**面板到`ModalViewController`:将**Presentation**属性设置为**Over Current Context** (5认同)

med*_*med 15

创建了一个演示,用于交互式拖动以关闭视图控制器,如Snapchat的发现模式.检查此github以获取示例项目.

在此输入图像描述

  • 很好,但是确实过时了。有人知道这样的另一个示例项目吗? (2认同)

SPa*_*tel 13

Swift 4.x,使用Pangesture

简单的方法

垂直

class ViewConrtoller: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(onDrage(_:))))
    }

    @objc func onDrage(_ sender:UIPanGestureRecognizer) {
        let percentThreshold:CGFloat = 0.3
        let translation = sender.translation(in: view)

        let newX = ensureRange(value: view.frame.minX + translation.x, minimum: 0, maximum: view.frame.maxX)
        let progress = progressAlongAxis(newX, view.bounds.width)

        view.frame.origin.x = newX //Move view to new position

        if sender.state == .ended {
            let velocity = sender.velocity(in: view)
           if velocity.x >= 300 || progress > percentThreshold {
               self.dismiss(animated: true) //Perform dismiss
           } else {
               UIView.animate(withDuration: 0.2, animations: {
                   self.view.frame.origin.x = 0 // Revert animation
               })
          }
       }

       sender.setTranslation(.zero, in: view)
    }
}
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辅助功能

func progressAlongAxis(_ pointOnAxis: CGFloat, _ axisLength: CGFloat) -> CGFloat {
        let movementOnAxis = pointOnAxis / axisLength
        let positiveMovementOnAxis = fmaxf(Float(movementOnAxis), 0.0)
        let positiveMovementOnAxisPercent = fminf(positiveMovementOnAxis, 1.0)
        return CGFloat(positiveMovementOnAxisPercent)
    }

    func ensureRange<T>(value: T, minimum: T, maximum: T) -> T where T : Comparable {
        return min(max(value, minimum), maximum)
    }
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艰辛的道路

请参阅 - > https://github.com/satishVekariya/DraggableViewController


agi*_*ult 11

这是一个基于@ wilson答案(谢谢)的单文件解决方案,具有以下改进:


先前解决方案的改进列表

  • 限制平移以使视图仅下降:
    • 仅通过更新y坐标来避免水平平移view.frame.origin
    • 向上滑动时避免平移屏幕 let y = max(0, translation.y)
  • 同时根据手指释放的位置(默认为屏幕的下半部分)而不是仅根据滑动的速度关闭视图控制器
  • 将视图控制器显示为模态以确保先前的视图控制器出现在后面并避免黑色背景(应该回答您的问题@nguyễn-anh-việt)
  • 删除不需要的currentPositionTouchedoriginalPosition
  • 公开以下参数:
    • minimumVelocityToHide:什么速度足以隐藏(默认为1500)
    • minimumScreenRatioToHide:隐藏得足够低(默认为0.5)
    • animationDuration :我们隐藏/显示的速度有多快(默认为0.2秒)

Swift 3和Swift 4:

//
//  PannableViewController.swift
//

import UIKit

class PannableViewController: UIViewController {
    public var minimumVelocityToHide: CGFloat = 1500
    public var minimumScreenRatioToHide: CGFloat = 0.5
    public var animationDuration: TimeInterval = 0.2

    override func viewDidLoad() {
        super.viewDidLoad()

        // Listen for pan gesture
        let panGesture = UIPanGestureRecognizer(target: self, action: #selector(onPan(_:)))
        self.view.addGestureRecognizer(panGesture)
    }

    @objc func onPan(_ panGesture: UIPanGestureRecognizer) {

        func slideViewVerticallyTo(_ y: CGFloat) {
            self.view.frame.origin = CGPoint(x: 0, y: y)
        }

        switch panGesture.state {

        case .began, .changed:
            // If pan started or is ongoing then
            // slide the view to follow the finger
            let translation = panGesture.translation(in: view)
            let y = max(0, translation.y)
            self.slideViewVerticallyTo(y)

        case .ended:
            // If pan ended, decide it we should close or reset the view
            // based on the final position and the speed of the gesture
            let translation = panGesture.translation(in: view)
            let velocity = panGesture.velocity(in: view)
            let closing = (translation.y > self.view.frame.size.height * minimumScreenRatioToHide) ||
                          (velocity.y > minimumVelocityToHide)

            if closing {
                UIView.animate(withDuration: animationDuration, animations: {
                    // If closing, animate to the bottom of the view
                    self.slideViewVerticallyTo(self.view.frame.size.height)
                }, completion: { (isCompleted) in
                    if isCompleted {
                        // Dismiss the view when it dissapeared
                        self.dismiss(animated: false, completion: nil)
                    }
                })
            } else {
                // If not closing, reset the view to the top
                UIView.animate(withDuration: animationDuration, animations: {
                    self.slideViewVerticallyTo(0)
                })
            }

        default:
            // If gesture state is undefined, reset the view to the top
            UIView.animate(withDuration: animationDuration, animations: {
                self.slideViewVerticallyTo(0)
            })

        }
    }

    override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?)   {
        super.init(nibName: nil, bundle: nil)
        self.modalPresentationStyle = .overFullScreen;
        self.modalTransitionStyle = .coverVertical;
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        self.modalPresentationStyle = .overFullScreen;
        self.modalTransitionStyle = .coverVertical;
    }
}
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Ale*_*bin 11

我想出了一个超级简单的方法来做到这一点。只需将以下代码放入您的视图控制器中:

斯威夫特4

override func viewDidLoad() {
    super.viewDidLoad()
    let gestureRecognizer = UIPanGestureRecognizer(target: self,
                                                   action: #selector(panGestureRecognizerHandler(_:)))
    view.addGestureRecognizer(gestureRecognizer)
}

@IBAction func panGestureRecognizerHandler(_ sender: UIPanGestureRecognizer) {
    let touchPoint = sender.location(in: view?.window)
    var initialTouchPoint = CGPoint.zero

    switch sender.state {
    case .began:
        initialTouchPoint = touchPoint
    case .changed:
        if touchPoint.y > initialTouchPoint.y {
            view.frame.origin.y = touchPoint.y - initialTouchPoint.y
        }
    case .ended, .cancelled:
        if touchPoint.y - initialTouchPoint.y > 200 {
            dismiss(animated: true, completion: nil)
        } else {
            UIView.animate(withDuration: 0.2, animations: {
                self.view.frame = CGRect(x: 0,
                                         y: 0,
                                         width: self.view.frame.size.width,
                                         height: self.view.frame.size.height)
            })
        }
    case .failed, .possible:
        break
    }
}
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  • 谢谢,完美运行!只需将 Pan Gesture Recogniser 拖放到界面构建器中的视图中,然后与上面的 @IBAction 连接即可。 (2认同)

Dav*_*eek 9

大规模更新Swift 4的回购.

对于Swift 3,我创建了以下内容,UIViewController从右到左呈现一个并通过平移手势解除它.我已将其作为GitHub存储库上传.

在此输入图像描述

DismissOnPanGesture.swift 文件:

//  Created by David Seek on 11/21/16.
//  Copyright © 2016 David Seek. All rights reserved.

import UIKit

class DismissAnimator : NSObject {
}

extension DismissAnimator : UIViewControllerAnimatedTransitioning {
    func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return 0.6
    }

    func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {

        let screenBounds = UIScreen.main.bounds
        let fromVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from)
        let toVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)
        var x:CGFloat      = toVC!.view.bounds.origin.x - screenBounds.width
        let y:CGFloat      = toVC!.view.bounds.origin.y
        let width:CGFloat  = toVC!.view.bounds.width
        let height:CGFloat = toVC!.view.bounds.height
        var frame:CGRect   = CGRect(x: x, y: y, width: width, height: height)

        toVC?.view.alpha = 0.2

        toVC?.view.frame = frame
        let containerView = transitionContext.containerView

        containerView.insertSubview(toVC!.view, belowSubview: fromVC!.view)


        let bottomLeftCorner = CGPoint(x: screenBounds.width, y: 0)
        let finalFrame = CGRect(origin: bottomLeftCorner, size: screenBounds.size)

        UIView.animate(
            withDuration: transitionDuration(using: transitionContext),
            animations: {
                fromVC!.view.frame = finalFrame
                toVC?.view.alpha = 1

                x = toVC!.view.bounds.origin.x
                frame = CGRect(x: x, y: y, width: width, height: height)

                toVC?.view.frame = frame
            },
            completion: { _ in
                transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
            }
        )
    }
}

class Interactor: UIPercentDrivenInteractiveTransition {
    var hasStarted = false
    var shouldFinish = false
}

let transition: CATransition = CATransition()

func presentVCRightToLeft(_ fromVC: UIViewController, _ toVC: UIViewController) {
    transition.duration = 0.5
    transition.type = kCATransitionPush
    transition.subtype = kCATransitionFromRight
    fromVC.view.window!.layer.add(transition, forKey: kCATransition)
    fromVC.present(toVC, animated: false, completion: nil)
}

func dismissVCLeftToRight(_ vc: UIViewController) {
    transition.duration = 0.5
    transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
    transition.type = kCATransitionPush
    transition.subtype = kCATransitionFromLeft
    vc.view.window!.layer.add(transition, forKey: nil)
    vc.dismiss(animated: false, completion: nil)
}

func instantiatePanGestureRecognizer(_ vc: UIViewController, _ selector: Selector) {
    var edgeRecognizer: UIScreenEdgePanGestureRecognizer!
    edgeRecognizer = UIScreenEdgePanGestureRecognizer(target: vc, action: selector)
    edgeRecognizer.edges = .left
    vc.view.addGestureRecognizer(edgeRecognizer)
}

func dismissVCOnPanGesture(_ vc: UIViewController, _ sender: UIScreenEdgePanGestureRecognizer, _ interactor: Interactor) {
    let percentThreshold:CGFloat = 0.3
    let translation = sender.translation(in: vc.view)
    let fingerMovement = translation.x / vc.view.bounds.width
    let rightMovement = fmaxf(Float(fingerMovement), 0.0)
    let rightMovementPercent = fminf(rightMovement, 1.0)
    let progress = CGFloat(rightMovementPercent)

    switch sender.state {
    case .began:
        interactor.hasStarted = true
        vc.dismiss(animated: true, completion: nil)
    case .changed:
        interactor.shouldFinish = progress > percentThreshold
        interactor.update(progress)
    case .cancelled:
        interactor.hasStarted = false
        interactor.cancel()
    case .ended:
        interactor.hasStarted = false
        interactor.shouldFinish
            ? interactor.finish()
            : interactor.cancel()
    default:
        break
    }
}
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使用方便:

import UIKit

class VC1: UIViewController, UIViewControllerTransitioningDelegate {

    let interactor = Interactor()

    @IBAction func present(_ sender: Any) {
        let vc = self.storyboard?.instantiateViewController(withIdentifier: "VC2") as! VC2
        vc.transitioningDelegate = self
        vc.interactor = interactor

        presentVCRightToLeft(self, vc)
    }

    func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return DismissAnimator()
    }

    func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
        return interactor.hasStarted ? interactor : nil
    }
}

class VC2: UIViewController {

    var interactor:Interactor? = nil

    override func viewDidLoad() {
        super.viewDidLoad()
        instantiatePanGestureRecognizer(self, #selector(gesture))
    }

    @IBAction func dismiss(_ sender: Any) {
        dismissVCLeftToRight(self)
    }

    func gesture(_ sender: UIScreenEdgePanGestureRecognizer) {
        dismissVCOnPanGesture(self, sender, interactor!)
    }
}
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mat*_*att 6

您所描述的是一个交互式自定义过渡动画.您正在自定义过渡的动画和驾驶手势,即解除(或不)呈现的视图控制器.实现它的最简单方法是将UIPanGestureRecognizer与UIPercentDrivenInteractiveTransition组合在一起.

我的书解释了如何做到这一点,我已经发布了一些例子(来自书中).这个特殊的例子是一个不同的情况 - 过渡是横向的,而不是向下的,它是一个标签栏控制器,而不是一个呈现的控制器 - 但基本的想法是完全相同的:

https://github.com/mattneub/Programming-iOS-Book-Examples/blob/master/bk2ch06p296customAnimation2/ch19p620customAnimation1/AppDelegate.swift

如果您下载该项目并运行它,您将看到正在发生的事情正是您所描述的,除了它是横向的:如果拖动超过一半,我们转换,但如果没有,我们取消并重新进入地点.

  • 404页面不存在。 (2认同)

Sho*_*aib 6

我创建了一个易于使用的扩展程序。

只是固有的UIViewController和InteractiveViewController,您就完成了 InteractiveViewController

从您的控制器调用showInteractive()方法以显示为Interactive。

在此处输入图片说明


mis*_*bot 5

仅纵向解雇

func panGestureAction(_ panGesture: UIPanGestureRecognizer) {
    let translation = panGesture.translation(in: view)

    if panGesture.state == .began {
        originalPosition = view.center
        currentPositionTouched = panGesture.location(in: view)    
    } else if panGesture.state == .changed {
        view.frame.origin = CGPoint(
            x:  view.frame.origin.x,
            y:  view.frame.origin.y + translation.y
        )
        panGesture.setTranslation(CGPoint.zero, in: self.view)
    } else if panGesture.state == .ended {
        let velocity = panGesture.velocity(in: view)
        if velocity.y >= 150 {
            UIView.animate(withDuration: 0.2
                , animations: {
                    self.view.frame.origin = CGPoint(
                        x: self.view.frame.origin.x,
                        y: self.view.frame.size.height
                    )
            }, completion: { (isCompleted) in
                if isCompleted {
                    self.dismiss(animated: false, completion: nil)
                }
            })
        } else {
            UIView.animate(withDuration: 0.2, animations: {
                self.view.center = self.originalPosition!
            })
        }
    }
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Dan*_*elG 0

您可以使用 UIPanGestureRecognizer 来检测用户的拖动并随之移动模态视图。如果结束位置足够远,则可以关闭视图,或者以动画方式返回到其原始位置。

查看此答案以获取有关如何实现此类内容的更多信息。