kir*_*ran 3 javascript three.js
即使主体背景颜色为#135462,下面的代码也显示黑屏。我认为由于渲染代码而显示黑屏。但无法删除黑屏并获取背景颜色。
对象也没有显示在屏幕上。我的对象链接可以在这里找到:https://www.dropbox.com/s/ukw7k1vyqkg4f7d/SupermanSmall.json ?dl=0
任何人都知道为什么会发生这种情况?
<!DOCTYPE html>
<html lang="en">
<head>
<title>My three.js</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#135462;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/loaders/ObjectLoader.js"></script>
<script src="js/Detector.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container;
var camera, scene, renderer;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 10000 );
camera.position.z = 5;
scene = new THREE.Scene();
scene.add( camera );
var loader = new THREE.ObjectLoader();
loader.load( "obj/superman/SupermanSmall.json", function(obj){
scene.add(obj);
});
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
Run Code Online (Sandbox Code Playgroud)
我猜一旦你修复了错误,你可能仍然会遇到黑屏。尝试添加这个:
renderer.setClearColor(0xEEEEEE);
Run Code Online (Sandbox Code Playgroud)
或者你想放什么颜色。如果您愿意,您也可以这样做:
renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
Run Code Online (Sandbox Code Playgroud)
这应该会改变你的背景颜色。