Jay*_*Jay 66 uiimage ios swift
我一直在搜索谷歌,并且只会遇到减少高度/宽度的库或者通过CoreImage编辑UIImage外观的库.但我没有看到或找到一个库,帖子解释了如何减少图像大小,所以当它上传时,它不是完整的图像大小.
到目前为止我有这个:
if image != nil {
//let data = NSData(data: UIImagePNGRepresentation(image))
let data = UIImagePNGRepresentation(image)
body.appendString("--\(boundary)\r\n")
body.appendString("Content-Disposition: form-data; name=\"image\"; filename=\"randomName\"\r\n")
body.appendString("Content-Type: image/png\r\n\r\n")
body.appendData(data)
body.appendString("\r\n")
}
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它正在发送12MB的照片.我怎样才能减少到1mb?谢谢!
Leo*_*bus 158
Xcode 8.2.1•Swift 3.0.2
extension UIImage {
func resized(withPercentage percentage: CGFloat) -> UIImage? {
let canvas = CGSize(width: size.width * percentage, height: size.height * percentage)
return UIGraphicsImageRenderer(size: canvas, format: imageRendererFormat).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
}
func resized(toWidth width: CGFloat) -> UIImage? {
let canvas = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))
return UIGraphicsImageRenderer(size: canvas, format: imageRendererFormat).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
}
}
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用法:
let image = UIImage(data: try! Data(contentsOf: URL(string:"http://i.stack.imgur.com/Xs4RX.jpg")!))!
let thumb1 = image.resized(withPercentage: 0.1)
let thumb2 = image.resized(toWidth: 72.0)
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use*_*201 68
这是我按照调整图像大小的方式.
-(UIImage *)resizeImage:(UIImage *)image
{
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float maxHeight = 300.0;
float maxWidth = 400.0;
float imgRatio = actualWidth/actualHeight;
float maxRatio = maxWidth/maxHeight;
float compressionQuality = 0.5;//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth)
{
if(imgRatio < maxRatio)
{
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight;
actualWidth = imgRatio * actualWidth;
actualHeight = maxHeight;
}
else if(imgRatio > maxRatio)
{
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth;
actualHeight = imgRatio * actualHeight;
actualWidth = maxWidth;
}
else
{
actualHeight = maxHeight;
actualWidth = maxWidth;
}
}
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight);
UIGraphicsBeginImageContext(rect.size);
[image drawInRect:rect];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImageJPEGRepresentation(img, compressionQuality);
UIGraphicsEndImageContext();
return [UIImage imageWithData:imageData];
}
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使用此方法,我的6.5 MB的图像减少到104 KB.
Swift 4代码:
func resize(_ image: UIImage) -> UIImage {
var actualHeight = Float(image.size.height)
var actualWidth = Float(image.size.width)
let maxHeight: Float = 300.0
let maxWidth: Float = 400.0
var imgRatio: Float = actualWidth / actualHeight
let maxRatio: Float = maxWidth / maxHeight
let compressionQuality: Float = 0.5
//50 percent compression
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
}
}
let rect = CGRect(x: 0.0, y: 0.0, width: CGFloat(actualWidth), height: CGFloat(actualHeight))
UIGraphicsBeginImageContext(rect.size)
image.draw(in: rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
let imageData = img?.jpegData(compressionQuality: CGFloat(compressionQuality))
UIGraphicsEndImageContext()
return UIImage(data: imageData!) ?? UIImage()
}
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Tun*_*Fam 25
如果有人想要使用Swift 3和4将图像大小调整为小于1MB.
只需复制并粘贴此扩展程序:
extension UIImage {
func resized(withPercentage percentage: CGFloat) -> UIImage? {
let canvasSize = CGSize(width: size.width * percentage, height: size.height * percentage)
UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: canvasSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
func resizedTo1MB() -> UIImage? {
guard let imageData = UIImagePNGRepresentation(self) else { return nil }
var resizingImage = self
var imageSizeKB = Double(imageData.count) / 1000.0 // ! Or devide for 1024 if you need KB but not kB
while imageSizeKB > 1000 { // ! Or use 1024 if you need KB but not kB
guard let resizedImage = resizingImage.resized(withPercentage: 0.9),
let imageData = UIImagePNGRepresentation(resizedImage)
else { return nil }
resizingImage = resizedImage
imageSizeKB = Double(imageData.count) / 1000.0 // ! Or devide for 1024 if you need KB but not kB
}
return resizingImage
}
}
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并使用:
let resizedImage = originalImage.resizedTo1MB()
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编辑: 请注意它是阻止UI,所以如果您认为这是适合您案例的正确方法,请转到后台主题.
Ali*_*man 18
斯威夫特 5.4 和 Xcode 12.5
我对这里的解决方案不满意,它根据给定的 KB 大小生成图像,因为它们中的大多数使用.jpegData(compressionQuality: x). 此方法不适用于大图像,因为即使将压缩质量设置为 0.0,大图像仍将保持较大,例如,在将 compressionQuality 设置为 0.0 时,新 iPhone 的纵向模式生成的 10 MB 仍将高于 1 MB。
因此,我在这里使用了一些答案并重写了一个 Helper Struct,它可以在背景队列中转换图像:
import UIKit
struct ImageCompressor {
static func compress(image: UIImage, maxByte: Int,
completion: @escaping (UIImage?) -> ()) {
DispatchQueue.global(qos: .userInitiated).async {
guard let currentImageSize = image.jpegData(compressionQuality: 1.0)?.count else {
return completion(nil)
}
var iterationImage: UIImage? = image
var iterationImageSize = currentImageSize
var iterationCompression: CGFloat = 1.0
while iterationImageSize > maxByte && iterationCompression > 0.01 {
let percantageDecrease = getPercantageToDecreaseTo(forDataCount: iterationImageSize)
let canvasSize = CGSize(width: image.size.width * iterationCompression,
height: image.size.height * iterationCompression)
UIGraphicsBeginImageContextWithOptions(canvasSize, false, image.scale)
defer { UIGraphicsEndImageContext() }
image.draw(in: CGRect(origin: .zero, size: canvasSize))
iterationImage = UIGraphicsGetImageFromCurrentImageContext()
guard let newImageSize = iterationImage?.jpegData(compressionQuality: 1.0)?.count else {
return completion(nil)
}
iterationImageSize = newImageSize
iterationCompression -= percantageDecrease
}
completion(iterationImage)
}
}
private static func getPercantageToDecreaseTo(forDataCount dataCount: Int) -> CGFloat {
switch dataCount {
case 0..<3000000: return 0.05
case 3000000..<10000000: return 0.1
default: return 0.2
}
}
}
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将图像压缩到最大 1 MB:
ImageCompressor.compress(image: image, maxByte: 1000000) { image in
guard let compressedImage = image else { return }
// Use compressedImage
}
}
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Jag*_*eep 13
与Leo Answer相同,但对SWIFT 2.0的编辑很少
extension UIImage {
func resizeWithPercentage(percentage: CGFloat) -> UIImage? {
let imageView = UIImageView(frame: CGRect(origin: .zero, size: CGSize(width: size.width * percentage, height: size.height * percentage)))
imageView.contentMode = .ScaleAspectFit
imageView.image = self
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
imageView.layer.renderInContext(context)
guard let result = UIGraphicsGetImageFromCurrentImageContext() else { return nil }
UIGraphicsEndImageContext()
return result
}
func resizeWithWidth(width: CGFloat) -> UIImage? {
let imageView = UIImageView(frame: CGRect(origin: .zero, size: CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))))
imageView.contentMode = .ScaleAspectFit
imageView.image = self
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
imageView.layer.renderInContext(context)
guard let result = UIGraphicsGetImageFromCurrentImageContext() else { return nil }
UIGraphicsEndImageContext()
return result
}
}
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这是user4261201的答案,但很快,我目前正在使用:
func compressImage (_ image: UIImage) -> UIImage {
let actualHeight:CGFloat = image.size.height
let actualWidth:CGFloat = image.size.width
let imgRatio:CGFloat = actualWidth/actualHeight
let maxWidth:CGFloat = 1024.0
let resizedHeight:CGFloat = maxWidth/imgRatio
let compressionQuality:CGFloat = 0.5
let rect:CGRect = CGRect(x: 0, y: 0, width: maxWidth, height: resizedHeight)
UIGraphicsBeginImageContext(rect.size)
image.draw(in: rect)
let img: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
let imageData:Data = UIImageJPEGRepresentation(img, compressionQuality)!
UIGraphicsEndImageContext()
return UIImage(data: imageData)!
}
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斯威夫特4.2
let imagedata = yourImage.jpegData(compressionQuality: 0.1)!
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我认为这里问题的核心是如何在上传到服务器之前可靠地将 UIImage 的数据缩小到一定大小,而不是仅仅缩小 UIImage 本身。
func jpegData(compressionQuality: CGFloat) -> Data?如果您不需要压缩到特定大小,则使用效果很好。但是,对于某些情况,我发现能够压缩到低于某个指定的文件大小非常有用。在这种情况下,jpegData这是不可靠的,并且以这种方式迭代压缩图像会导致文件大小趋于稳定(并且可能非常昂贵)。相反,我更喜欢像Leo 的回答那样减小 UIImage 本身的大小,然后转换为 jpegData 并迭代检查减小的大小是否低于我选择的值(在我设置的边距内)。我根据当前文件大小与所需文件大小的比率调整压缩步骤乘数,以加快最昂贵的第一次迭代(因为此时文件大小最大)。
雨燕5
extension UIImage {
func resized(withPercentage percentage: CGFloat, isOpaque: Bool = true) -> UIImage? {
let canvas = CGSize(width: size.width * percentage, height: size.height * percentage)
let format = imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: canvas, format: format).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
}
func compress(to kb: Int, allowedMargin: CGFloat = 0.2) -> Data {
guard kb > 10 else { return Data() } // Prevents user from compressing below a limit (10kb in this case).
let bytes = kb * 1024
var compression: CGFloat = 1.0
let step: CGFloat = 0.05
var holderImage = self
var complete = false
while(!complete) {
guard let data = holderImage.jpegData(compressionQuality: 1.0) else { break }
let ratio = data.count / bytes
if data.count < Int(CGFloat(bytes) * (1 + allowedMargin)) {
complete = true
return data
} else {
let multiplier:CGFloat = CGFloat((ratio / 5) + 1)
compression -= (step * multiplier)
}
guard let newImage = holderImage.resized(withPercentage: compression) else { break }
holderImage = newImage
}
return Data()
}
}
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及用法:
let data = image.compress(to: 1000)
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