You*_*ice 6 javascript html5 canvas
您好我有问题我尝试drawImage在50px x 50px画布上使用功能50px x 50px在画布上绘制图像,但我比我需要的要小.
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.onload = function() {
$("canvas").css("width", 50);
$("canvas").css("height", 50);
ctx.drawImage(img, 0, 0, 50, 50); //bad here why not drawing 50x50px image on the canvas?
}
img.src = 'http://www.w3schools.com/tags/planets.gif';Run Code Online (Sandbox Code Playgroud)
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<img src="http://www.w3schools.com/tags/planets.gif" width="100" height="100" style="position: absolute; top: 0px; left: 0px">
<canvas id="canvas" style="position: absolute; top: 0px; left: 120px; border: 1px solid #000"></canvas>Run Code Online (Sandbox Code Playgroud)
Cer*_*rus 17
不要通过CSS设置画布的宽度和高度.这将拉伸/压缩实际画布,缩放内容.
请改用旧的HTML width和height属性:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.onload = function() {
ctx.drawImage(img, 0, 0, 50, 50);
}
img.src = 'http://www.w3schools.com/tags/planets.gif';Run Code Online (Sandbox Code Playgroud)
<img src="http://www.w3schools.com/tags/planets.gif" width="100" height="100" style="position: absolute; top: 0px; left: 0px">
<canvas
id="canvas"
style="position: absolute; top: 0px; left: 120px; border: 1px solid #000"
width="50"
height="50">
</canvas>Run Code Online (Sandbox Code Playgroud)
这些属性实际上会更改画布的上下文的宽度和高度,从而产生与您期望的大小完全相同的图像.
| 归档时间: |
|
| 查看次数: |
4673 次 |
| 最近记录: |