Pat*_*ckB 2 c# tcp tcplistener tcpclient
如果多个客户端连接,则CPU负载为90+.如果我启动监听器并且没有连接,一切都很棒.如果我有一个或多个连接,我的CPU负载非常高.
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace Test.Socket
{
public class Server
{
List<Thread> WorkListenerThread;
TcpListener Listener;
public Server()
{
WorkListenerThread = new List<Thread>();
}
public void Start()
{
try
{
Listener = new TcpListener(IPAddress.Any, 12345);
Listener.Start();
StartTCPClientListener();
}
catch (Exception) { }
}
private void StartTCPClientListener()
{
Listener.BeginAcceptTcpClient(new AsyncCallback(HandleTCPClientConnection), null);
}
private void HandleTCPClientConnection(IAsyncResult ar)
{
// Problem 1: after the first connection i have a high cpu load
try
{
TcpClient client = Listener.EndAcceptTcpClient(ar);
Thread clientThread = new Thread(Communicator.CreateConnection);
clientThread.Start(client);
WorkListenerThread.Add(clientThread);
StartTCPClientListener(); // Next client
}
catch (Exception) { }
}
public void Stop()
{
foreach (Thread th in WorkListenerThread)
if (th.IsAlive)
th.Abort();
// Problem 2: Exception because the "HandleTCPClientConnection" get a wrong IAsyncResult
if (Listener != null)
Listener.Stop();
}
}
}
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还有我的客户课.
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using JsonExSerializer;
namespace Test.Socket
{
class Communicator
{
private TcpClient TcpClient = null;
private NetworkStream Stream = null;
private Communicator(TcpClient client)
{
TcpClient = client;
Stream = TcpClient.GetStream();
StartCommunication();
}
public static void CreateConnection(object c)
{
new Communicator(c as TcpClient);
}
private void StartCommunication()
{
string message; // The message
int bytesRead; // Message length
byte[] buffer = new byte[512]; // buffer
while (true)
{
message = String.Empty;
do
{
bytesRead = Stream.Read(buffer, 0, buffer.Length);
message += Encoding.Default.GetString(buffer, 0, bytesRead);
} while (!message.EndsWith("\r\n.\r\n"));
Send("OK", Stream);
}
}
protected void Send(string message, NetworkStream clientStream)
{
byte[] temp = Encoding.Default.GetBytes(message);
clientStream.Write(temp, 0, temp.Length);
clientStream.Flush();
}
}
}
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我不知道什么是错的 - .-
任何人都知道如果客户端断开连接我怎么能检测到?那也不错.
但修复高CPU负载将是足够的.
我猜这里的主要问题是:
while (true)
{
message = String.Empty;
do
{
bytesRead = Stream.Read(buffer, 0, buffer.Length);
message += Encoding.Default.GetString(buffer, 0, bytesRead);
} while (!message.EndsWith("\r\n.\r\n"));
Send("OK", Stream);
}
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你应该检查这bytesRead是否是非正面的; 如果是,那是流的末尾,你应该终止:没有更多的数据是以往任何时候都来了,但你是在一个紧凑的循环追加空字符串永远.
然而!更大的问题是方法:每个客户端的线程根本不会扩展,并不是人们提到"异步IO"时的意思.
我还会说,有一个构造函数启动一个长时间运行的操作(所以不返回)是一件可怕的事情.