在WPF应用程序中旋转HelixViewport3D中的对象

Sta*_*ker 4 c# wpf helix-3d-toolkit

我正在尝试使用helixtoolkit在WPF应用程序中显示一个3d对象,并根据沿x,y,z轴的3个变量(用户输入)旋转它.但我没有找到螺旋工具包中的一个函数来旋转3d对象.

C#代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;
using HelixToolkit.Wpf;

namespace HelixTrial
{
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();

            ModelImporter importer = new ModelImporter();
            Model3D model = importer.Load("D:\\Crate1.obj");
            Models.Content = model;

            // need to apply rotation to the model using three x,y,z variables
        }

    }
}
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XAML代码

<Window x:Class="HelixTrial.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:HelixToolkit="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf"
    Title="MainWindow" Height="500" Width="500">
    <Grid  Width="400" Height="400">
        <HelixToolkit:HelixViewport3D x:Name="Viewport" ZoomExtentsWhenLoaded="True">
            <HelixToolkit:SunLight/>
            <ModelVisual3D x:Name="Models"/>
        </HelixToolkit:HelixViewport3D>
    </Grid>
</Window>
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And*_*rul 6

您无法在工具包中找到它,因为它是标准的WPF函数.所以在你的例子中,它看起来有点像这样:

<ModelVisual3D x:Name="Models">
    <ModelVisual3D.Transform>
        <Transform3DGroup>
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                     <AxisAngleRotation3D Axis="1,0,0" Angle="{Binding varX}"/>
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D Axis="0,1,0" Angle="{Binding varY}"/>
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                     <AxisAngleRotation3D Axis="0,0,1" Angle="{Binding varZ}"/>
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
        </Transform3DGroup>
    </ModelVisual3D.Transform>
</ModelVisual3D>
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