Kor*_*ben 2 java multithreading nio
我在使用
java.nio.channel.Selector. 当服务器线程启动时,它最初消耗 200% 的 cpu 资源,然后急剧下降到 0.1%。但如果它是由客户端连接的。这个数字迅速增加到 97% - 100%,即使在客户端断开连接后也保持这个数字。
这是我为服务器编写的代码。
package com.cs.gang.test;
import java.io.File;
import java.io.IOException;
import java.io.RandomAccessFile;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.Iterator;
public final class TCPConnectionServer implements Runnable {
private RandomAccessFile logFile;
private Selector selector;
public TCPConnectionServer() throws IOException {
final File logFile = new File("server_log.txt");
if (logFile.exists()) {
logFile.delete();
}
this.logFile = new RandomAccessFile(logFile.getCanonicalPath(), "rw");
System.out.println(logFile.getCanonicalPath());
selector = Selector.open();
final ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.configureBlocking(false);
serverSocketChannel.socket().bind(new InetSocketAddress(8888));
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
}
@Override
public void run() {
while (true) {
try {
if (selector.select() > 0) {
final Iterator<SelectionKey> keys = selector.selectedKeys().iterator();
while (keys.hasNext()) {
final SelectionKey key = keys.next();
keys.remove();
if (key.channel() instanceof SocketChannel) {
if (!((SocketChannel) key.channel()).isConnected()) {
logFile.writeChars(((SocketChannel) key.channel()).toString() + " is off line");
}
}
if (key.isAcceptable()) {
final ServerSocketChannel serverSocketChannel = (ServerSocketChannel) key.channel();
final SocketChannel clientChannel = serverSocketChannel.accept();
clientChannel.configureBlocking(false);
clientChannel.register(selector, SelectionKey.OP_READ | SelectionKey.OP_WRITE);
logFile.writeChars(clientChannel.toString() + "is now connected");
} else if (key.isReadable()) {
final SocketChannel client = (SocketChannel) key.channel();
if (client.isConnected()) {
final ByteBuffer buffer = ByteBuffer.allocate(1024);
int byteRead = -1;
final StringBuilder sb = new StringBuilder(client.toString()).append(" : ");
while ((byteRead = client.read(buffer)) > 0) {
sb.append(new String(buffer.array()), 0, byteRead);
buffer.clear();
}
logFile.writeChars(sb.toString());
System.out.println(sb.toString());
} else {
System.out.println("Closed Connection detected");
}
}
}
} else {
System.out.println("Sleep for 100ms");
Thread.sleep(100);
}
} catch (final IOException e) {
e.printStackTrace();
} catch (final InterruptedException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) throws IOException {
new Thread(new TCPConnectionServer()).start();
}
}
Run Code Online (Sandbox Code Playgroud)
谁能帮我吗?我是 NIO 的新手,我现在完全不知道这个问题。
谢谢
clientChannel.register(selector, SelectionKey.OP_READ | SelectionKey.OP_WRITE);
Run Code Online (Sandbox Code Playgroud)
问题就在这里。OP_WRITE几乎总是准备好的,所以你的选择器很少会阻塞并且通常会旋转。这是对OP_WRITE. 正确的使用方法如下:
write()返回零,则注册套接字OP_WRITE并返回选择循环。当然,您还必须ByteBuffer与频道相关联地保存您正在撰写的内容:这通常是通过SelectionKey的附件直接或间接完成的。理想情况下,ByteBuffer每个通道都有一个读取和一个写入,保存在一个通道上下文对象中,该对象又被保存为密钥附件。OP_WRITE触发时,继续写入ByteBuffer.如果完成,即write()不返回零或短写入计数,取消注册通道OP_WRITE.| 归档时间: |
|
| 查看次数: |
1297 次 |
| 最近记录: |