Pra*_*vin 11
我想出了一个直截了当的做法; 最后,我使用了以下可视刷资源来分别用水平,垂直或虚线垂直线填充矩形
<!--for horizontal lines-->
<VisualBrush
x:Key="HorizontalLines"
TileMode="Tile" Viewport="0,0,4,4"
ViewportUnits="Absolute" Viewbox="0,0,10,10"
ViewboxUnits="Absolute">
<VisualBrush.Visual>
<Canvas>
<Path Stroke="Black" Data="M 0 10 l 10 0" />
</Canvas>
</VisualBrush.Visual>
</VisualBrush>
<!--For vertical lines-->
<VisualBrush
x:Key="VerticalLines"
TileMode="Tile" Viewport="0,0,4,4"
ViewportUnits="Absolute" Viewbox="0,0,10,10"
ViewboxUnits="Absolute">
<VisualBrush.Visual>
<Canvas >
<Path Stroke="Black" Data="M 0 0 l 0 10" />
</Canvas>
</VisualBrush.Visual>
</VisualBrush>
<!--For dotted vertical lines-->
<VisualBrush
x:Key="DottedVerticalLinesWithFill"
TileMode="Tile" Viewport="0,0,10,10"
ViewportUnits="Absolute" Viewbox="0,0,10,10"
ViewboxUnits="Absolute">
<VisualBrush.Visual>
<Canvas>
<Path Stroke="Purple" Data="M 0 5l 0 -10" />
</Canvas>
</VisualBrush.Visual>
</VisualBrush>
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您可以使用LinearGradientBrush轻松完成此操作:
<Rectangle Width="100" Height="100">
<Rectangle.Fill>
<LinearGradientBrush SpreadMethod="Reflect" StartPoint="0 0" EndPoint="0 0.05">
<GradientStop Offset="0.5" Color="Black"/>
<GradientStop Offset="0.5" Color="White"/>
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
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您可以使用EndPoint属性控制线条粗细和方向.