Ste*_*ano 147 javascript ecmascript-6
我正在尝试使用Javascript EC6中的新Map对象,因为它已经在最新的Firefox和Chrome版本中得到支持.
但我发现它在"功能"编程中非常有限,因为它缺乏经典的地图,过滤器等方法,可以很好地配合一[key, value]对.它有一个forEach但不返回回调结果.
如果我可以将它map.entries()从MapIterator转换为一个简单的数组,那么我可以使用标准.map,.filter没有额外的黑客攻击.
将Javascript迭代器转换为数组是否有"好"的方法?在python中它就像做一样简单list(iterator)...但是Array(m.entries())返回一个以Iterator为第一个元素的数组!
编辑
我忘了指定我正在寻找一个适用于地图工作的答案,这意味着至少Chrome和Firefox(Array.from在Chrome中不起作用).
PS.
Ber*_*rgi 211
您正在寻找将任意迭代转换为数组实例的新Array.from函数:
var arr = Array.from(map.entries());
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当然,它可能是值得来定义map,filter并直接迭代器界面上类似的方法,这样就可以避开分配阵列.您可能还想使用生成器函数而不是高阶函数:
function* map(iterable) {
var i = 0;
for (var item of iterable)
yield yourTransformation(item, i++);
}
function* filter(iterable) {
var i = 0;
for (var item of iterable)
if (yourPredicate(item, i++))
yield item;
}
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Gin*_*den 36
[...map.entries()] 要么 Array.from(map.entries())
这非常容易.
无论如何 - 迭代器缺少reduce,filter和类似的方法.你必须自己编写它们,因为它比将Map转换为数组和返回更具有性能.但是不要做跳转Map - > Array - > Map - > Array - > Map - > Array,因为它会杀死性能.
Aad*_*hah 13
没有必要将a变换Map为Array.您可以简单地为对象创建map和filter运行Map:
function map(functor, object, self) {
var result = new Map;
object.forEach(function (value, key, object) {
result.set(key, functor.call(this, value, key, object));
}, self);
return result;
}
function filter(predicate, object, self) {
var result = new Map;
object.forEach(function (value, key, object) {
if (predicate.call(this, value, key, object)) result.set(key, value);
}, self);
return result;
}
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例如,您可以将一个bang(即!字符)附加到其键为基元的映射的每个条目的值.
var object = new Map;
object.set("", "empty string");
object.set(0, "number zero");
object.set(object, "itself");
var result = map(appendBang, filter(primitive, object));
alert(result.get("")); // empty string!
alert(result.get(0)); // number zero!
alert(result.get(object)); // undefined
function primitive(value, key) {
return isPrimitive(key);
}
function appendBang(value) {
return value + "!";
}
function isPrimitive(value) {
var type = typeof value;
return value === null ||
type !== "object" &&
type !== "function";
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<script>
function map(functor, object, self) {
var result = new Map;
object.forEach(function (value, key, object) {
result.set(key, functor.call(this, value, key, object));
}, self || null);
return result;
}
function filter(predicate, object, self) {
var result = new Map;
object.forEach(function (value, key, object) {
if (predicate.call(this, value, key, object)) result.set(key, value);
}, self || null);
return result;
}
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您还可以添加map和filter方法,Map.prototype以使其更好地阅读.尽管通常不建议以修改本机的原型但我认为,一个例外可能的情况下进行map,并filter为Map.prototype:
var object = new Map;
object.set("", "empty string");
object.set(0, "number zero");
object.set(object, "itself");
var result = object.filter(primitive).map(appendBang);
alert(result.get("")); // empty string!
alert(result.get(0)); // number zero!
alert(result.get(object)); // undefined
function primitive(value, key) {
return isPrimitive(key);
}
function appendBang(value) {
return value + "!";
}
function isPrimitive(value) {
var type = typeof value;
return value === null ||
type !== "object" &&
type !== "function";
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<script>
Map.prototype.map = function (functor, self) {
var result = new Map;
this.forEach(function (value, key, object) {
result.set(key, functor.call(this, value, key, object));
}, self || null);
return result;
};
Map.prototype.filter = function (predicate, self) {
var result = new Map;
this.forEach(function (value, key, object) {
if (predicate.call(this, value, key, object)) result.set(key, value);
}, self || null);
return result;
};
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编辑:在Bergi的回答中,他为所有可迭代对象创建了泛型map和filter生成器函数.使用它们的优点是,由于它们是生成器函数,因此它们不分配中间可迭代对象.
例如,我map和filter上面定义的函数创建了新Map对象.因此调用object.filter(primitive).map(appendBang)会创建两个新Map对象:
var intermediate = object.filter(primitive);
var result = intermediate.map(appendBang);
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创建中间可迭代对象非常昂贵.Bergi的生成器功能解决了这个问题.它们不分配中间对象,但允许一个迭代器将其值懒惰地提供给下一个.这种优化在功能编程语言中称为融合或毁林,它可以显着提高程序性能.
我对Bergi的生成器函数唯一的问题是它们不是特定于Map对象的.相反,它们针对所有可迭代对象进行了推广.因此,它不是用(value, key)对调用回调函数(正如我在a上映射时所期望的那样Map),而是用(value, index)对调用回调函数.否则,这是一个很好的解决方案,我绝对建议将其用于我提供的解决方案.
所以这些是我用于映射和过滤Map对象的特定生成器函数:
function * map(functor, entries, self) {
var that = self || null;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
yield [key, functor.call(that, value, key, entries)];
}
}
function * filter(predicate, entries, self) {
var that = self || null;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
if (predicate.call(that, value, key, entries)) yield [key, value];
}
}
function toMap(entries) {
var result = new Map;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
result.set(key, value);
}
return result;
}
function toArray(entries) {
var array = [];
for (var entry of entries) {
array.push(entry[1]);
}
return array;
}
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它们可以如下使用:
var object = new Map;
object.set("", "empty string");
object.set(0, "number zero");
object.set(object, "itself");
var result = toMap(map(appendBang, filter(primitive, object.entries())));
alert(result.get("")); // empty string!
alert(result.get(0)); // number zero!
alert(result.get(object)); // undefined
var array = toArray(map(appendBang, filter(primitive, object.entries())));
alert(JSON.stringify(array, null, 4));
function primitive(value, key) {
return isPrimitive(key);
}
function appendBang(value) {
return value + "!";
}
function isPrimitive(value) {
var type = typeof value;
return value === null ||
type !== "object" &&
type !== "function";
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<script>
function * map(functor, entries, self) {
var that = self || null;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
yield [key, functor.call(that, value, key, entries)];
}
}
function * filter(predicate, entries, self) {
var that = self || null;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
if (predicate.call(that, value, key, entries)) yield [key, value];
}
}
function toMap(entries) {
var result = new Map;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
result.set(key, value);
}
return result;
}
function toArray(entries) {
var array = [];
for (var entry of entries) {
array.push(entry[1]);
}
return array;
}
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如果你想要一个更流畅的界面,那么你可以做这样的事情:
var object = new Map;
object.set("", "empty string");
object.set(0, "number zero");
object.set(object, "itself");
var result = new MapEntries(object).filter(primitive).map(appendBang).toMap();
alert(result.get("")); // empty string!
alert(result.get(0)); // number zero!
alert(result.get(object)); // undefined
var array = new MapEntries(object).filter(primitive).map(appendBang).toArray();
alert(JSON.stringify(array, null, 4));
function primitive(value, key) {
return isPrimitive(key);
}
function appendBang(value) {
return value + "!";
}
function isPrimitive(value) {
var type = typeof value;
return value === null ||
type !== "object" &&
type !== "function";
}Run Code Online (Sandbox Code Playgroud)
<script>
MapEntries.prototype = {
constructor: MapEntries,
map: function (functor, self) {
return new MapEntries(map(functor, this.entries, self), true);
},
filter: function (predicate, self) {
return new MapEntries(filter(predicate, this.entries, self), true);
},
toMap: function () {
return toMap(this.entries);
},
toArray: function () {
return toArray(this.entries);
}
};
function MapEntries(map, entries) {
this.entries = entries ? map : map.entries();
}
function * map(functor, entries, self) {
var that = self || null;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
yield [key, functor.call(that, value, key, entries)];
}
}
function * filter(predicate, entries, self) {
var that = self || null;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
if (predicate.call(that, value, key, entries)) yield [key, value];
}
}
function toMap(entries) {
var result = new Map;
for (var entry of entries) {
var key = entry[0];
var value = entry[1];
result.set(key, value);
}
return result;
}
function toArray(entries) {
var array = [];
for (var entry of entries) {
array.push(entry[1]);
}
return array;
}
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希望有所帮助.
现在 Array.from 似乎是普遍可用的,而且,它接受第二个参数mapFn,这可以防止它创建一个中间数组。这基本上是这样的:
Array.from(myMap.entries(), entry => {...});
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您可以获取数组的数组(键和值):
\n\n[...this.state.selected.entries()]\n/**\n*(2) [Array(2), Array(2)]\n*0: (2) [2, true]\n*1: (2) [3, true]\n*length: 2\n*/\nRun Code Online (Sandbox Code Playgroud)\n\n然后,您可以轻松地从内部获取值,例如带有地图迭代器的键。
\n\n[...this.state.selected[asd].entries()].map(e=>e[0])\n//(2)\xc2\xa0[2, 3]\nRun Code Online (Sandbox Code Playgroud)\n