sae*_*off 2 .net c# dictionary hashset
我有一个关于Dictionary和HashSet如何在C#中工作的问题.根据我的理解,GetHashCode用于哈希表以确定密钥唯一性.
在以下MSDN页面上,它指出:
哈希码是一个数值,用于插入和标识基于散列的集合中的对象,例如Dictionary类,Hashtable类或从DictionaryBase类派生的类型.
如果是这种情况,为什么当包含与car1相同的哈希码时,ContainsKey和Contains会为car2返回false?如果我的理解是正确的,如果MSDN说的是正确的,那么两个都不应该返回真的吗?
class Program
{
static void Main(string[] args)
{
// Create a Dictionary and HashSet
Dictionary<Car, int> carDictionary = new Dictionary<Car, int>();
HashSet<Car> carSet = new HashSet<Car>();
// Create 3 Cars (2 generic and 1 Civic)
Car car1 = new Car();
Car car2 = new Car();
Car car3 = new Civic();
// Test hash values
int test1 = car1.GetHashCode(); // 22008501
int test2 = car2.GetHashCode(); // 22008501
int test3 = car3.GetHashCode(); // 12048305
// Add 1 generic car and 1 Civic to both Dictionary and HashSet
carDictionary.Add(car1, 1);
carDictionary.Add(car3, 1);
carSet.Add(car1);
carSet.Add(car3);
// Why are both of these false?
bool dictTest1 = carDictionary.ContainsKey(car2); // false
bool setTest1 = carSet.Contains(car2); // false
// Testing equality makes sense
bool testA = car1.Equals(car2); // false
bool testB = car1.Equals(car3); // false
}
}
class Car
{
public override int GetHashCode()
{
return 22008501;
}
}
class Civic : Car
{
public override int GetHashCode()
{
return 12048305;
}
}
Run Code Online (Sandbox Code Playgroud)
因为ContainsKey的逻辑与此类似.
//This is a simplified model for answering the OP's question, the real one is more complex.
private List<List<KeyValuePair<TKey,TValue>>> _buckets = //....
public bool ContainsKey(TKey key)
{
List<KeyValuePair<TKey,TValue>> bucket = _buckets[key.GetHashCode() % _buckets.Length];
foreach(var item in bucket)
{
if(key.Equals(item.Key))
return true;
}
return false;
}
Run Code Online (Sandbox Code Playgroud)
所有GetHashCode都会获得你的密钥进入的存储桶,它仍然必须通过该存储桶的每个成员并通过该Equals
方法找到完全匹配.这就是为什么拥有良好的哈希码很重要,桶中的项目越少,foreach
部分就越快.最佳可能的哈希码每个桶只有一个项目.
这是HashSet上包含的实际代码(Dictionary的ContainsKey非常相似,但更复杂)
private int[] m_buckets;
private Slot[] m_slots;
public bool Contains(T item) {
if (m_buckets != null) {
int hashCode = InternalGetHashCode(item);
// see note at "HashSet" level describing why "- 1" appears in for loop
for (int i = m_buckets[hashCode % m_buckets.Length] - 1; i >= 0; i = m_slots[i].next) {
if (m_slots[i].hashCode == hashCode && m_comparer.Equals(m_slots[i].value, item)) {
return true;
}
}
}
// either m_buckets is null or wasn't found
return false;
}
private int InternalGetHashCode(T item) {
if (item == null) {
return 0;
}
return m_comparer.GetHashCode(item) & Lower31BitMask;
}
internal struct Slot {
internal int hashCode; // Lower 31 bits of hash code, -1 if unused
internal T value;
internal int next; // Index of next entry, -1 if last
}
Run Code Online (Sandbox Code Playgroud)
归档时间: |
|
查看次数: |
1530 次 |
最近记录: |