绘制100万个方格的可点击网格

Rod*_*ins 5 html javascript css

我需要找到一种绘制1000x1000正方形网格的方法,每个正方形都是可点击的,它们必须是独立的颜色可变的.喜欢地雷游戏.我可以使用HTML(纯或使用Canvas或SVG),CSS和JavaScript.

我知道如何使用JavaScript和CSS创建一个具有这些特征的网格,它适用于10x10正方形,100x100正方形将变成高矩形并加载1000x1000,但"正方形"压缩太大,边界相互接触并呈现一个完整的灰色页面.

我尝试使用HTML和JavaScript绘制SVG正方形,正方形的大小问题解决了,但我不知道如何使它们在点击时改变颜色,当我设置加载1000x1000正方形时,它将冻结浏览并最终崩溃选项卡.

这有可行吗?

编辑

对不起,如果我不清楚,但是,我需要滚动条.对我来说没问题.

你可以看到我在这里描述的两个试验:

JavaScript和CSS

var lastClicked;
var grid = clickableGrid(100,100,function(el,row,col,i){
    console.log("You clicked on element:",el);
    console.log("You clicked on row:",row);
    console.log("You clicked on col:",col);
    console.log("You clicked on item #:",i);

    el.className='clicked';
    if (lastClicked) lastClicked.className='';
    lastClicked = el;
});

document.body.appendChild(grid);
     
function clickableGrid( rows, cols, callback ){
    var i=0;
    var grid = document.createElement('table');
    grid.className = 'grid';
    for (var r=0;r<rows;++r){
        var tr = grid.appendChild(document.createElement('tr'));
        for (var c=0;c<cols;++c){
            var cell = tr.appendChild(document.createElement('td'));
            ++i;
            cell.addEventListener('click',(function(el,r,c,i){
                return function(){
                    callback(el,r,c,i);
                }
            })(cell,r,c,i),false);
        }
    }
    return grid;
}
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.grid { margin:1em auto; border-collapse:collapse }
.grid td {
    cursor:pointer;
    width:30px; height:30px;
    border:1px solid #ccc;
}
.grid td.clicked {
    background-color:gray;
}
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JavaScript和HTML

 
    document.createSvg = function(tagName) {
        var svgNS = "http://www.w3.org/2000/svg";
        return this.createElementNS(svgNS, tagName);
    };
    
    var numberPerSide = 20;
    var size = 10;
    var pixelsPerSide = 400;
    
    
    
    var grid = function(numberPerSide, size, pixelsPerSide, colors) {
        var svg = document.createSvg("svg");
        svg.setAttribute("width", pixelsPerSide);
        svg.setAttribute("height", pixelsPerSide);
        svg.setAttribute("viewBox", [0, 0, numberPerSide * size, numberPerSide * size].join(" "));
        
        for(var i = 0; i < numberPerSide; i++) {
            for(var j = 0; j < numberPerSide; j++) {
              var color1 = colors[(i+j) % colors.length];
              var color2 = colors[(i+j+1) % colors.length];  
              var g = document.createSvg("g");
              g.setAttribute("transform", ["translate(", i*size, ",", j*size, ")"].join(""));
              var number = numberPerSide * i + j;
              var box = document.createSvg("rect");
              box.setAttribute("width", size);
              box.setAttribute("height", size);
              box.setAttribute("fill", color1);
              box.setAttribute("id", "b" + number); 
              g.appendChild(box);
              svg.appendChild(g);
            }  
        }
        svg.addEventListener(
            "click",
            function(e){
                var id = e.target.id;
                if(id)
                    alert(id.substring(1));
            },
            false);
        return svg;
    };
    
    var container = document.getElementById("container");
    container.appendChild(grid(100, 10, 2000, ["gray", "white"]));

    
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<div id="container">
    
</div>
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我将尝试实现给定的答案,尽快我会接受或更新这个问题.谢谢.

为了记录,我设法使用画布绘制网格和点击的方块,并添加了一个事件监听器来了解用户点击的位置.

这是JavaScript和HTML中的代码:

function getSquare(canvas, evt) {
    var rect = canvas.getBoundingClientRect();
    return {
        x: 1 + (evt.clientX - rect.left) - (evt.clientX - rect.left)%10,
        y: 1 + (evt.clientY - rect.top) - (evt.clientY - rect.top)%10
    };
}

function drawGrid(context) {
    for (var x = 0.5; x < 10001; x += 10) {
      context.moveTo(x, 0);
      context.lineTo(x, 10000);
    }
    
    for (var y = 0.5; y < 10001; y += 10) {
      context.moveTo(0, y);
      context.lineTo(10000, y);
    }
    
    context.strokeStyle = "#ddd";
    context.stroke();
}

function fillSquare(context, x, y){
    context.fillStyle = "gray"
    context.fillRect(x,y,9,9);
}

var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');

drawGrid(context);

canvas.addEventListener('click', function(evt) {
    var mousePos = getSquare(canvas, evt);
    fillSquare(context, mousePos.x, mousePos.y)
}, false);
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<body>
    <canvas id="myCanvas" width="10000" height="10000"></canvas>
</body>
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Fuz*_*gic 7

用HTML生成如此大的网格肯定会有问题.在Canvas上绘制网格并使用鼠标选择器技术来确定单击哪个单元格会更有效.

这将需要1个onclick和/或悬停事件而不是1,000,000.它还需要更少的HTML代码.