Aub*_*rey 5 xcode objective-c scrollview uicollectionview swift
怎么会在Swift中写这个?
更新:发布我正在尝试转换的方法,最初发布了一个不同于我试图隐藏的方法
这适用于Objective C,但不适用于Swift.我得到的转换错误,当我尝试使用ceilf,并floorf用CGFloat.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
float pageWidth = 200 + 30; // width + space
float currentOffset = scrollView.contentOffset.x;
float targetOffset = targetContentOffset->x;
float newTargetOffset = 0;
if (targetOffset > currentOffset)
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth;
else
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth;
if (newTargetOffset < 0)
newTargetOffset = 0;
else if (newTargetOffset > scrollView.contentSize.width)
newTargetOffset = scrollView.contentSize.width;
targetContentOffset->x = currentOffset;
[scrollView setContentOffset:CGPointMake(newTargetOffset, 0) animated:YES];
}
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val*_*ine 12
也许以后的派对,但如果处理iOS11 + Swift4,恕我直言,所提议的解决方案都不是可行的解决方案.
下面是一个更合适的问题的答案,完全使用Swift 4.1:
override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let pageWidht:CGFloat = 200.0 + 30.0
let currentOffset = scrollView.contentOffset.x
let targetOffset = CGFloat(targetContentOffset.pointee.x)
var newTargetOffset:CGFloat = 0.0
if targetOffset > currentOffset {
newTargetOffset = CGFloat(ceilf(Float((currentOffset / pageWidht) * pageWidht)))
}
else {
newTargetOffset = CGFloat(floorf(Float((currentOffset / pageWidht) * pageWidht)))
}
if newTargetOffset < 0.0 {
newTargetOffset = 0.0
}
else if newTargetOffset > scrollView.contentSize.width {
newTargetOffset = scrollView.contentSize.width
}
targetContentOffset.pointee = CGPoint(x: newTargetOffset, y: 0.0)
}
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回答Christian:我能够在Swift中重写它.我把所有东西都设置成Float数学然后转换CGFloat成基督徒提到的可能.他的回答在技术上是正确的,但是向我展示了一个更新的iOS开发人员如何用 Swift 编写这个是我想要的.
func scrollViewWillEndDragging(scrollView: UIScrollView!, withVelocity velocity: CGPoint, targetContentOffset: UnsafePointer<CGPoint>) {
var pageWidth = Float(200 + 30)
var currentOffset = Float(scrollView.contentOffset.x)
var targetOffset = Float(targetContentOffset.memory.x)
var newTargetOffset = Float(0)
var scrollViewWidth = Float(scrollView.contentSize.width)
if targetOffset > currentOffset {
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
} else {
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
}
if newTargetOffset < 0 {
newTargetOffset = 0
} else if newTargetOffset > currentOffset {
newTargetOffset = currentOffset
}
Float(targetContentOffset.memory.x) == currentOffset
scrollView.setContentOffset(CGPointMake(CGFloat(newTargetOffset), 0), animated: true)
}
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