Mik*_*ael 1 c++ pointers object visual-c++
这是第一个问题!
因此,我在Visual C++ 2008中遇到了一些指针问题.我正在编写一个程序,它将控制六个摄像头并对它们进行一些处理,以便清理我创建了一个Camera Manager类.该类处理将在所有摄像机上执行的所有操作.下面是一个Camera类,它与每个单独的相机驱动程序进行交互并进行一些基本的图像处理.
现在,我们的想法是,当管理器初始化时,它会创建两个摄像头并将它们添加到矢量中,以便我以后可以访问它们.这里的问题是,当我创建第二台摄像机(camera2)时,出于某种原因调用第一台摄像机的析构函数,然后断开摄像机的连接.
通常情况下,我认为问题出在Camera类的某个地方,但在这种情况下,只要我不创建camera2对象,一切都会完美.
出了什么问题?
CameraManager.h:
#include "stdafx.h"
#include <vector>
#include "Camera.h"
class CameraManager{
std::vector<Camera> cameras;
public:
CameraManager();
~CameraManager();
void CaptureAll();
void ShowAll();
};
Run Code Online (Sandbox Code Playgroud)
CameraManager.cpp:
#include "stdafx.h"
#include "CameraManager.h"
CameraManager::CameraManager()
{
printf("Camera Manager: Initializing\n");
[...]
Camera *camera1 = new Camera(NodeInfo,1, -44,0,0);
cameras.push_back(*camera1);
// Adding the following two lines causes camera1's destructor to be called. Why?
Camera *camera2 = new Camera(NodeInfo,0, 44,0,0);
cameras.push_back(*camera2);
printf("Camera Manager: Ready\n");
}
Run Code Online (Sandbox Code Playgroud)
Camera.h
#include "stdafx.h"
// OpenCV
#include <cv.h>
#include <highgui.h>
// cvBlob
#include "cvblob.h"
// FirePackage
#include <fgcamera.h>
using namespace cvb;
class Camera{
public:
int cameraID;
double x, y,z, FOVx, FOVy;
IplImage *image, *backgroundImage, *labeledImage;
CvBlobs blobs;
Camera(FGNODEINFO NodeInfo[], int camID, float xin, float yin, float zin);
~Camera();
void QueryFrame();
void ProcessFrame();
void GrabBackground();
void LoadCalibration();
void Show();
private:
// ======= FirePackage ======
CFGCamera FGCamera;
UINT32 Result;
FGNODEINFO MyNodeInfo;
UINT32 NodeCnt;
FGFRAME Frame;
// ======= Camera Configuration ======
// Trigger Settings
UINT32 nOn, nPolarity, nSrc, nMode, nParm, BurstCount, DMAMode;
// Image Settings
UINT32 AutoExposure, Shutter, Gain, Brightness, Gamma;
// Image Format Settings
UINT32 Format, Mode, Resolution, ColorFormat, FrameRate;
// Structures
UINT32 TriggerValue;
UINT32 FormatValue;
UINT32 DFormatValue;
// OpenCV Calibration matrices
CvMat *intrinsics, *distortion;
IplImage *mapx, *mapy;
void SetUpFirePackage();
void SetUpOpenCV();
};
Run Code Online (Sandbox Code Playgroud)
Camera.cpp:
#include "stdafx.h"
#include "Camera.h"
Camera::Camera(FGNODEINFO NodeInfo[], int camID, float xin, float yin, float zin)
{
cameraID = camID;
x = xin;
y = yin;
z = zin;
FOVx = 42.6;
FOVy = 32.5;
MyNodeInfo = NodeInfo[cameraID];
SetUpFirePackage();
SetUpOpenCV();
// Grab the first frame
printf("Waiting for frame...\n");
QueryFrame();
};
//Destructor
Camera::~Camera()
{
// Stop the device
FGCamera.StopDevice();
// Close capture
FGCamera.CloseCapture();
// Disconnect before ExitModule
FGCamera.Disconnect();
// Exit module
FGExitModule();
cvReleaseImage(&image);
};
[...]
};
Run Code Online (Sandbox Code Playgroud)
您需要清楚对象和指向对象的指针之间的区别.
你CameraManager包含一个vector,Camera所以你必须期望你的相机在向量扩展时被复制.这意味着将创建副本,并在容器生命周期的某些点销毁旧副本.
此调用将参数(指向的摄像头camera1)的副本推送到矢量中.
cameras.push_back(*camera1);
Run Code Online (Sandbox Code Playgroud)
当第二个Camera被推入向量时,它不是被Camera指向camera1被销毁的,而是Camera被推入的那个副本vector.作为旁注,你有一个内存(和对象)泄漏,camera1指向一个动态分配new但你没有动态分配的对象delete.
听起来好像你没有准备Camera复制你的对象.可能你最好使用一个指针容器(或智能指针来帮助清理释放),或者你可以改变你的Camera类的工作方式来正确应对被复制.没有看到Camera课程,很难知道哪个更合适.