创建一个新对象会破坏C++中具有不同名称的旧对象

Mik*_*ael 1 c++ pointers object visual-c++

这是第一个问题!

因此,我在Visual C++ 2008中遇到了一些指针问题.我正在编写一个程序,它将控制六个摄像头并对它们进行一些处理,以便清理我创建了一个Camera Manager类.该类处理将在所有摄像机上执行的所有操作.下面是一个Camera类,它与每个单独的相机驱动程序进行交互并进行一些基本的图像处理.

现在,我们的想法是,当管理器初始化时,它会创建两个摄像头并将它们添加到矢量中,以便我以后可以访问它们.这里的问题是,当我创建第二台摄像机(camera2)时,出于某种原因调用第一台摄像机的析构函数,然后断开摄像机的连接.

通常情况下,我认为问题出在Camera类的某个地方,但在这种情况下,只要我不创建camera2对象,一切都会完美.

出了什么问题?

CameraManager.h:

#include "stdafx.h"

#include <vector>
#include "Camera.h"

class CameraManager{

    std::vector<Camera>     cameras;

public:

    CameraManager();
    ~CameraManager();

    void CaptureAll();
    void ShowAll();

};
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CameraManager.cpp:

#include "stdafx.h"

#include "CameraManager.h"


CameraManager::CameraManager()
{

    printf("Camera Manager: Initializing\n");
    [...]
    Camera *camera1 = new Camera(NodeInfo,1, -44,0,0);
    cameras.push_back(*camera1);

    // Adding the following two lines causes camera1's destructor to be called. Why?
    Camera *camera2 = new Camera(NodeInfo,0,  44,0,0);
    cameras.push_back(*camera2);

    printf("Camera Manager: Ready\n");

}
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Camera.h

#include "stdafx.h"

// OpenCV
#include <cv.h>
#include <highgui.h>

// cvBlob
#include "cvblob.h"

// FirePackage
#include <fgcamera.h>

using namespace cvb;

class Camera{

public:

    int cameraID;

    double x, y,z, FOVx, FOVy;

    IplImage *image, *backgroundImage, *labeledImage; 

    CvBlobs   blobs;

    Camera(FGNODEINFO NodeInfo[], int camID, float xin, float yin, float zin);

    ~Camera();

    void QueryFrame();

    void ProcessFrame();

    void GrabBackground();

    void LoadCalibration();

    void Show();

private:

    // ======= FirePackage  ======
    CFGCamera  FGCamera;
    UINT32     Result;
    FGNODEINFO MyNodeInfo;
    UINT32     NodeCnt;
    FGFRAME    Frame;

    // ======= Camera Configuration  ======
    // Trigger Settings
    UINT32  nOn, nPolarity, nSrc, nMode, nParm, BurstCount, DMAMode;

    // Image Settings
    UINT32  AutoExposure, Shutter, Gain, Brightness, Gamma;

    // Image Format Settings
    UINT32  Format, Mode, Resolution, ColorFormat, FrameRate;

    // Structures
    UINT32  TriggerValue;
    UINT32  FormatValue;
    UINT32  DFormatValue;

    // OpenCV Calibration matrices
    CvMat    *intrinsics, *distortion;  
    IplImage *mapx, *mapy;

    void SetUpFirePackage();

    void SetUpOpenCV();

};
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Camera.cpp:

#include "stdafx.h"

#include "Camera.h"



Camera::Camera(FGNODEINFO NodeInfo[], int camID, float xin, float yin, float zin) 
    {

        cameraID = camID;
        x = xin;
        y = yin;
        z = zin;
        FOVx = 42.6;
        FOVy = 32.5;

        MyNodeInfo = NodeInfo[cameraID];

        SetUpFirePackage();
        SetUpOpenCV();

        // Grab the first frame
        printf("Waiting for frame...\n");
        QueryFrame();

    };

//Destructor
Camera::~Camera()
{   

        // Stop the device
        FGCamera.StopDevice();

        // Close capture
        FGCamera.CloseCapture();

        // Disconnect before ExitModule
        FGCamera.Disconnect();

        // Exit module
        FGExitModule();

        cvReleaseImage(&image);
    };
[...]
};
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CB *_*ley 8

您需要清楚对象和指向对象的指针之间的区别.

CameraManager包含一个vector,Camera所以你必须期望你的相机在向量扩展时被复制.这意味着将创建副本,并在容器生命周期的某些点销毁旧副本.

此调用将参数(指向的摄像头camera1)的副本推送到矢量中.

cameras.push_back(*camera1);
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当第二个Camera被推入向量时,它不是被Camera指向camera1被销毁的,而是Camera被推入的那个副本vector.作为旁注,你有一个内存(和对象)泄漏,camera1指向一个动态分配new但你没有动态分配的对象delete.

听起来好像你没有准备Camera复制你的对象.可能你最好使用一个指针容器(或智能指针来帮助清理释放),或者你可以改变你的Camera类的工作方式来正确应对被复制.没有看到Camera课程,很难知道哪个更合适.