Far*_*had 18 iphone avfoundation ios swift
我遇到了一个问题,我正试图在UIView边界内解决,有没有办法将相机预览添加到UIView?并在UIView(按钮,标签等)上添加其他内容?
我尝试使用AVFoundation Framework,但没有足够的Swift文档.
mau*_*nde 35
更新SWIFT 3
你可以尝试这样的事情:
import UIKit
import AVFoundation
class ViewController: UIViewController{
var previewView : UIView!
var boxView:UIView!
let myButton: UIButton = UIButton()
//Camera Capture requiered properties
var videoDataOutput: AVCaptureVideoDataOutput!
var videoDataOutputQueue: DispatchQueue!
var previewLayer:AVCaptureVideoPreviewLayer!
var captureDevice : AVCaptureDevice!
let session = AVCaptureSession()
override func viewDidLoad() {
super.viewDidLoad()
previewView = UIView(frame: CGRect(x: 0,
y: 0,
width: UIScreen.main.bounds.size.width,
height: UIScreen.main.bounds.size.height))
previewView.contentMode = UIView.ContentMode.scaleAspectFit
view.addSubview(previewView)
//Add a view on top of the cameras' view
boxView = UIView(frame: self.view.frame)
myButton.frame = CGRect(x: 0, y: 0, width: 200, height: 40)
myButton.backgroundColor = UIColor.red
myButton.layer.masksToBounds = true
myButton.setTitle("press me", for: .normal)
myButton.setTitleColor(UIColor.white, for: .normal)
myButton.layer.cornerRadius = 20.0
myButton.layer.position = CGPoint(x: self.view.frame.width/2, y:200)
myButton.addTarget(self, action: #selector(self.onClickMyButton(sender:)), for: .touchUpInside)
view.addSubview(boxView)
view.addSubview(myButton)
self.setupAVCapture()
}
override var shouldAutorotate: Bool {
if (UIDevice.current.orientation == UIDeviceOrientation.landscapeLeft ||
UIDevice.current.orientation == UIDeviceOrientation.landscapeRight ||
UIDevice.current.orientation == UIDeviceOrientation.unknown) {
return false
}
else {
return true
}
}
@objc func onClickMyButton(sender: UIButton){
print("button pressed")
}
}
// AVCaptureVideoDataOutputSampleBufferDelegate protocol and related methods
extension ViewController: AVCaptureVideoDataOutputSampleBufferDelegate{
func setupAVCapture(){
session.sessionPreset = AVCaptureSession.Preset.vga640x480
guard let device = AVCaptureDevice
.default(AVCaptureDevice.DeviceType.builtInWideAngleCamera,
for: .video,
position: AVCaptureDevice.Position.back) else {
return
}
captureDevice = device
beginSession()
}
func beginSession(){
var deviceInput: AVCaptureDeviceInput!
do {
deviceInput = try AVCaptureDeviceInput(device: captureDevice)
guard deviceInput != nil else {
print("error: cant get deviceInput")
return
}
if self.session.canAddInput(deviceInput){
self.session.addInput(deviceInput)
}
videoDataOutput = AVCaptureVideoDataOutput()
videoDataOutput.alwaysDiscardsLateVideoFrames=true
videoDataOutputQueue = DispatchQueue(label: "VideoDataOutputQueue")
videoDataOutput.setSampleBufferDelegate(self, queue:self.videoDataOutputQueue)
if session.canAddOutput(self.videoDataOutput){
session.addOutput(self.videoDataOutput)
}
videoDataOutput.connection(with: .video)?.isEnabled = true
previewLayer = AVCaptureVideoPreviewLayer(session: self.session)
previewLayer.videoGravity = AVLayerVideoGravity.resizeAspect
let rootLayer :CALayer = self.previewView.layer
rootLayer.masksToBounds=true
previewLayer.frame = rootLayer.bounds
rootLayer.addSublayer(self.previewLayer)
session.startRunning()
} catch let error as NSError {
deviceInput = nil
print("error: \(error.localizedDescription)")
}
}
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
// do stuff here
}
// clean up AVCapture
func stopCamera(){
session.stopRunning()
}
}
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在这里,我使用一个UIView
名为previewView来启动相机,然后我添加一个新的UIView
名为boxView,它位于previewView之上.我添加了一个UIButton
to boxView
重要
请记住,在iOS 10及更高版本中,您需要首先询问用户是否允许访问摄像头.您可以通过向应用程序添加使用密钥
Info.plist
和目的字符串来执行此操作, 因为如果您未能声明使用情况,则应用程序将在首次访问时崩溃.
Cha*_*tas 18
斯威夫特4
浓缩版mauricioconde的解决方案
您可以将其用作组件中的drop:
//
// CameraView.swift
import Foundation
import AVFoundation
import UIKit
final class CameraView: UIView {
private lazy var videoDataOutput: AVCaptureVideoDataOutput = {
let v = AVCaptureVideoDataOutput()
v.alwaysDiscardsLateVideoFrames = true
v.setSampleBufferDelegate(self, queue: videoDataOutputQueue)
v.connection(with: .video)?.isEnabled = true
return v
}()
private let videoDataOutputQueue: DispatchQueue = DispatchQueue(label: "JKVideoDataOutputQueue")
private lazy var previewLayer: AVCaptureVideoPreviewLayer = {
let l = AVCaptureVideoPreviewLayer(session: session)
l.videoGravity = .resizeAspect
return l
}()
private let captureDevice: AVCaptureDevice? = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)
private lazy var session: AVCaptureSession = {
let s = AVCaptureSession()
s.sessionPreset = .vga640x480
return s
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
private func commonInit() {
contentMode = .scaleAspectFit
beginSession()
}
private func beginSession() {
do {
guard let captureDevice = captureDevice else {
fatalError("Camera doesn't work on the simulator! You have to test this on an actual device!")
}
let deviceInput = try AVCaptureDeviceInput(device: captureDevice)
if session.canAddInput(deviceInput) {
session.addInput(deviceInput)
}
if session.canAddOutput(videoDataOutput) {
session.addOutput(videoDataOutput)
}
layer.masksToBounds = true
layer.addSublayer(previewLayer)
previewLayer.frame = bounds
session.startRunning()
} catch let error {
debugPrint("\(self.self): \(#function) line: \(#line). \(error.localizedDescription)")
}
}
override func layoutSubviews() {
super.layoutSubviews()
previewLayer.frame = bounds
}
}
extension CameraView: AVCaptureVideoDataOutputSampleBufferDelegate {}
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