Jon*_* H. 8 uiviewcontroller ios sprite-kit skscene swift
我有一个方法,在我的viewController中有一个自定义segue,如下所示:
func gameOver() {
performSegueWithIdentifier("GameOver", sender: nil)
}
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我在GameScene.swift中调用了这样的方法:
GameViewController().gameOver()
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我仔细检查了segue的名字,这是正确的.每当我在我的GameScene.swift文件中调用它时,我得到SIGABRT消息,我不知道为什么.我尝试只使用println()消息调用该函数,并且它有效.
关于为什么会发生这种情况以及如何在GameScene.swift文件中成功调用该方法的任何建议将不胜感激.
谢谢!
PS这里是崩溃日志:
2015-01-28 21:59:46.181 RunawaySquare[95616:3907041] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Receiver (<RunawaySquare.GameViewController: 0x7fe4305c7890>) has no segue with identifier 'GameEnd''
*** First throw call stack:
(
0 CoreFoundation 0x000000010d461f35 __exceptionPreprocess + 165
1 libobjc.A.dylib 0x000000010f39ebb7 objc_exception_throw + 45
2 UIKit 0x000000010e20dd3b -[UIViewController shouldPerformSegueWithIdentifier:sender:] + 0
3 RunawaySquare 0x000000010d2683b2 _TFC13RunawaySquare18GameViewController8gameOverfS0_FT_T_ + 914
4 RunawaySquare 0x000000010d261af0 _TFC13RunawaySquare9GameScene12touchesBeganfS0_FTCSo5NSSet9withEventCSo7UIEvent_T_ + 1808
5 RunawaySquare 0x000000010d261c3f _TToFC13RunawaySquare9GameScene12touchesBeganfS0_FTCSo5NSSet9withEventCSo7UIEvent_T_ + 79
6 SpriteKit 0x000000010df4d7e1 -[SKView touchesBegan:withEvent:] + 946
7 UIKit 0x000000010e12d16e -[UIWindow _sendTouchesForEvent:] + 325
8 UIKit 0x000000010e12dc33 -[UIWindow sendEvent:] + 683
9 UIKit 0x000000010e0fa9b1 -[UIApplication sendEvent:] + 246
10 UIKit 0x000000010e107a7d _UIApplicationHandleEventFromQueueEvent + 17370
11 UIKit 0x000000010e0e3103 _UIApplicationHandleEventQueue + 1961
12 CoreFoundation 0x000000010d397551 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
13 CoreFoundation 0x000000010d38d41d __CFRunLoopDoSources0 + 269
14 CoreFoundation 0x000000010d38ca54 __CFRunLoopRun + 868
15 CoreFoundation 0x000000010d38c486 CFRunLoopRunSpecific + 470
16 GraphicsServices 0x000000011480e9f0 GSEventRunModal + 161
17 UIKit 0x000000010e0e6420 UIApplicationMain + 1282
18 RunawaySquare 0x000000010d26cbee top_level_code + 78
19 RunawaySquare 0x000000010d26cc2a main + 42
20 libdyld.dylib 0x000000010fb8a145 start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
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它说没有segue id.使用"GameEnd",但有一个,如果在viewcontroller上使用它可以工作
ham*_*obi 26
这不起作用的原因是你正在创建一个新的实例GameViewController然后你正在调用gameOver它.你真正想要做的是参考你现有的GameViewController
有几种方法可以做到这一点,我举一个例子.
将viewController属性添加到GameScene类
class GameScene {
// we need to make sure to set this when we create our GameScene
var viewController: GameViewController!
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在你的GameViewController文件中
// after GameScene is instantiated
gameScene.viewController = self
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现在我们引用了viewController,让我们在GameScene类中使用它
// somewhere in GameScene
self.viewController.gameOver()
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小智 6
我通过创建协议完成,我有3个游戏场景(GameScene,GamePlayScene,GameEndScene)和一个游戏控制器(GameViewController)
首先创建gameProtocol
protocol GameDelegate {
func gameOver()
}
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在GameViewController中实现协议
class GameViewController: UIViewController, GameDelegate {
override func viewDidLoad() {
super.viewDidLoad()
let scene = GameScene(size: skView.bounds.size)
scene.scaleMode = .AspectFill
scene.delegate = self
}
// MARK: Game Delegate
func gameOver() {
self.performSegueWithIdentifier("yoursegue", sender: self)
}
}
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将委托属性放在GameScene类中
class GameScene: SKScene {
var delegate: GameDelegate?
// call GamePlayScene and put delegate property
func redirectToPlay() {
let transition = SKTransition.pushWithDirection(SKTransitionDirection.Left, duration: 1.0)
let menuScene = GamePlayScene(size: size)
menuScene.delegate = self.delegate
self.view?.presentScene(menuScene, transition: transition)
}
}
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并将协议放在GamePlayScene中
class GamePlayScene: SKScene {
var delegate: GameDelegate?
// call GameEndScene and put delegate property
func gameScore() {
let transition = SKTransition.pushWithDirection(SKTransitionDirection.Left, duration: 1.0)
let menuScene = GameEndScene(size: size)
menuScene.delegate = self.delegate
self.view?.presentScene(menuScene, transition: transition)
}
}
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最后,放置委托属性并调用gameOver函数
class GameEndScene: SKScene {
var delegate: GameDelegate?
init(size: CGSize) {
// call gameOver function
self.delegate?.gameOver()
}
}
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希望工作能够帮到你
真诚的,唐尼
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