我开始用Unity做越来越多的工作.我注意到解析方法需要一个PARAMS参数ResolverOverride.
有人可以给我一个例子,我可以如何使用ResolverOverride或指向我一些其他来源,我可以得到更多的线索.
er-*_*r-v 108
您已经注意到这是Unity 2的一个新的(非常酷的功能).这个功能让你
有 ParameterOverride : ResolverOverride
一个ResolverOverride类,它允许您覆盖传递给构造函数的命名参数.
DependencyOverride : ResolverOverride一个类,只要存在给定类型的依赖关系,就会覆盖注入的值,而不管它在对象图中出现的位置.
PropertyOverride : ResolverOverrideResolverOverride,允许您覆盖指定属性的值.
例
using System;
using Microsoft.Practices.Unity;
namespace ConsoleApplication1 {
class Program {
static void Main(string[] args) {
var container = new UnityContainer();
//ParameterOverride example
container.RegisterType<IConcreteService, ConcreteService>(
new InjectionConstructor(7) //Old way to pass value to constructor - not flexible.
//All resolved (without override which appears only in unity 2.0) classes will have val=7
);
var service0 = container.Resolve<IConcreteService>();
Console.WriteLine(service0.Val); //prints 7
var service = container.Resolve<IConcreteService>(new ParameterOverride("val", 3));
Console.WriteLine(service.Val); // prints 3
var service2 = container.Resolve<IConcreteService>(new ParameterOverride("val", 5));
Console.WriteLine(service2.Val); // prints 5
Console.ReadLine();
//DependencyOverride example
var b0 = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(42)));
Console.WriteLine(b0.Service.Val); //print 42
Console.WriteLine(b0.Service1.Val); //print 42
var b = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(-42)));
Console.WriteLine(b.Service.Val); // print -42
Console.WriteLine(b.Service1.Val); // print -42
Console.ReadLine();
//PropertyOverride example
var b1 = container.Resolve<B>(new PropertyOverride("Service", new ConcreteService(42)),
new PropertyOverride("Service1", new ConcreteService(-42)));
Console.WriteLine(b1.Service.Val); //print 42
Console.WriteLine(b1.Service1.Val); //print -42
Console.ReadLine();
}
}
public interface IConcreteService {
int Val { get; set; }
}
public class ConcreteService : IConcreteService {
public int Val { get; set; }
public ConcreteService(int val) {
Val = val;
}
}
public class B {
[Dependency]
public IConcreteService Service{ get; set; }
[Dependency]
public IConcreteService Service1 { get; set; }
}
}
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不知道为什么谷歌对此保持沉默.
报价来自Unity源代码xml docs.
Kon*_*man 45
为了防止有人感兴趣,我已经制作了一个扩展方法,使得解析的语法ParameterOverride更易于阅读.方法如下:
public static class UnityExtensions
{
public static T Resolve<T>(this IUnityContainer container, object parameterOverrides)
{
var properties = parameterOverrides
.GetType()
.GetProperties(BindingFlags.Public | BindingFlags.Instance);
var overridesArray = properties
.Select(p => new ParameterOverride(p.Name, p.GetValue(parameterOverrides, null)))
.Cast<ResolverOverride>()
.ToArray();
return container.Resolve<T>(null, overridesArray); //null needed to avoid a StackOverflow :)
}
}
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有了这个,您可以重写ParameterOverride示例,如下所示:
var service = container.Resolve<IConcreteService>(new {val=3});
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我希望这对某些人有用......
Cia*_*ill 14
只是为了添加我的2c.你可以像这样添加一个ParameterOverrides:
Container.Resolve<IConcreteService>(new ParameterOverrides
{
{"val", 42}
});
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