我可以报告openmp任务的进度吗?

seh*_*ehe 10 c++ parallel-processing multithreading progress openmp

想象一下经典的OMP任务:

  • 在[0.0,1.0)范围内对一个大的双精度矢量求和

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using namespace std;

int main() {
    vector<double> v;

    // generate some data
    generate_n(back_inserter(v), 1ul << 18, 
       bind(uniform_real_distribution<double>(0,1.0), default_random_engine { random_device {}() }));

    long double sum = 0;

    {
#pragma omp parallel for reduction(+:sum)
        for(size_t i = 0; i < v.size(); i++)
        {
            sum += v[i];
        }
    }
    std::cout << "Done: sum = " << sum << "\n";
}
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我无法想出如何报告进度.毕竟,OMP正在为我处理团队线程之间的所有协调,而我没有一个全局状态.

我可能会使用常规std::thread并从那里观察一些共享变量,但是没有更多的"omp-ish"方法来实现这一目标吗?

seh*_*ehe 6

让团队中的每个线程跟踪本地进度并以原子方式更新全局计数器.您仍然可以让另一个线程观察它,或者,如下面的示例中所示,您可以在OMP关键部分中执行终端输出.

这里的关键是调整不会导致高频率更新的步长,因为关键区域(以及较小程度上的原子加载/存储)的锁定会降低性能.

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#include <omp.h>
#include <vector>
#include <random>
#include <algorithm>
#include <iterator>
#include <functional>
#include <iostream>
#include <iomanip>

using namespace std;

int main() {
    vector<double> v;
    // generate some data
    generate_n(back_inserter(v), 1ul << 18, bind(uniform_real_distribution<double>(0,1.0), default_random_engine { random_device {}() }));

    auto step_size   = 100ul;
    auto total_steps = v.size() / step_size + 1;

    size_t steps_completed = 0;
    long double sum = 0;

#pragma omp parallel 
    {
        size_t local_count = 0;


#pragma omp for reduction(+:sum)
        for(size_t i = 0; i < v.size(); i++)
        {
            sum += v[i];

            if (local_count++ % step_size == step_size-1)
            {
#pragma omp atomic
                ++steps_completed;

                if (steps_completed % 100 == 1)
                {
#pragma omp critical
                    std::cout << "Progress: " << steps_completed << " of " << total_steps << " (" << std::fixed << std::setprecision(1) << (100.0*steps_completed/total_steps) << "%)\n";
                }
            }
        }
    }
    std::cout << "Done: sum = " << sum << "\n";
}
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最后,打印结果.输出:

Progress: 1 of 2622 (0.0%)
Progress: 191 of 2622 (7.3%)
Progress: 214 of 2622 (8.2%)
Progress: 301 of 2622 (11.5%)
Progress: 401 of 2622 (15.3%)
Progress: 501 of 2622 (19.1%)
Progress: 601 of 2622 (22.9%)
Progress: 701 of 2622 (26.7%)
Progress: 804 of 2622 (30.7%)
Progress: 901 of 2622 (34.4%)
Progress: 1003 of 2622 (38.3%)
Progress: 1101 of 2622 (42.0%)
Progress: 1201 of 2622 (45.8%)
Progress: 1301 of 2622 (49.6%)
Progress: 1402 of 2622 (53.5%)
Progress: 1501 of 2622 (57.2%)
Progress: 1601 of 2622 (61.1%)
Progress: 1701 of 2622 (64.9%)
Progress: 1801 of 2622 (68.7%)
Progress: 1901 of 2622 (72.5%)
Progress: 2001 of 2622 (76.3%)
Progress: 2101 of 2622 (80.1%)
Progress: 2203 of 2622 (84.0%)
Progress: 2301 of 2622 (87.8%)
Progress: 2402 of 2622 (91.6%)
Progress: 2501 of 2622 (95.4%)
Progress: 2601 of 2622 (99.2%)
Done: sum = 130943.8
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Ric*_*ard 6

在没有本机原子支持(甚至有它们)的处理器上#pragma omp atomic,正如这里的其他答案所建议的那样,使用 可能会减慢您的程序速度。

进度指示器的想法是让用户知道某事何时完成。如果您在目标上加上/减去总运行时间的一小部分,用户就不会太烦恼。也就是说,用户希望事情更快完成,但代价是更准确地知道事情何时完成。

出于这个原因,我通常只跟踪单个线程的进度并使用它来估计总进度。这对于每个线程都有相似工作负载的情况来说很好。由于您正在使用#pragma omp parallel for,您可能正在处理一系列没有相互依赖性的类似元素,因此我的假设可能适用于您的用例。

我已经将这个逻辑封装在一个类中ProgressBar,我通常将它和它的辅助类一起包含在一个头文件中Timer。该类使用 ANSI 控制信号来使事情看起来不错。

输出如下所示:

[======                                            ] (12% - 22.0s - 4 threads)
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通过声明-DNOPROGRESS编译标志,让编译器消除进度条的所有开销也很容易。

代码和示例用法如下:

#include <iostream>
#include <chrono>
#include <thread>
#include <iomanip>
#include <stdexcept>

#ifdef _OPENMP
  ///Multi-threading - yay!
  #include <omp.h>
#else
  ///Macros used to disguise the fact that we do not have multithreading enabled.
  #define omp_get_thread_num()  0
  #define omp_get_num_threads() 1
#endif


///@brief Used to time how intervals in code.
///
///Such as how long it takes a given function to run, or how long I/O has taken.
class Timer{
 private:
  typedef std::chrono::high_resolution_clock clock;
  typedef std::chrono::duration<double, std::ratio<1> > second;

  std::chrono::time_point<clock> start_time; ///< Last time the timer was started
  double accumulated_time;                   ///< Accumulated running time since creation
  bool running;                              ///< True when the timer is running

 public:
  Timer(){
    accumulated_time = 0;
    running          = false;
  }

  ///Start the timer. Throws an exception if timer was already running.
  void start(){
    if(running)
      throw std::runtime_error("Timer was already started!");
    running=true;
    start_time = clock::now();
  }

  ///Stop the timer. Throws an exception if timer was already stopped.
  ///Calling this adds to the timer's accumulated time.
  ///@return The accumulated time in seconds.
  double stop(){
    if(!running)
      throw std::runtime_error("Timer was already stopped!");

    accumulated_time += lap();
    running           = false;

    return accumulated_time;
  }

  ///Returns the timer's accumulated time. Throws an exception if the timer is
  ///running.
  double accumulated(){
    if(running)
      throw std::runtime_error("Timer is still running!");
    return accumulated_time;
  }

  ///Returns the time between when the timer was started and the current
  ///moment. Throws an exception if the timer is not running.
  double lap(){
    if(!running)
      throw std::runtime_error("Timer was not started!");
    return std::chrono::duration_cast<second> (clock::now() - start_time).count();
  }

  ///Stops the timer and resets its accumulated time. No exceptions are thrown
  ///ever.
  void reset(){
    accumulated_time = 0;
    running          = false;
  }
};


///@brief Manages a console-based progress bar to keep the user entertained.
///
///Defining the global `NOPROGRESS` will
///disable all progress operations, potentially speeding up a program. The look
///of the progress bar is shown in ProgressBar.hpp.
class ProgressBar{
 private:
  uint32_t total_work;    ///< Total work to be accomplished
  uint32_t next_update;   ///< Next point to update the visible progress bar
  uint32_t call_diff;     ///< Interval between updates in work units
  uint32_t work_done;
  uint16_t old_percent;   ///< Old percentage value (aka: should we update the progress bar) TODO: Maybe that we do not need this
  Timer    timer;         ///< Used for generating ETA

  ///Clear current line on console so a new progress bar can be written
  void clearConsoleLine() const {
    std::cerr<<"\r\033[2K"<<std::flush;
  }

 public:
  ///@brief Start/reset the progress bar.
  ///@param total_work  The amount of work to be completed, usually specified in cells.
  void start(uint32_t total_work){
    timer = Timer();
    timer.start();
    this->total_work = total_work;
    next_update      = 0;
    call_diff        = total_work/200;
    old_percent      = 0;
    work_done        = 0;
    clearConsoleLine();
  }

  ///@brief Update the visible progress bar, but only if enough work has been done.
  ///
  ///Define the global `NOPROGRESS` flag to prevent this from having an
  ///effect. Doing so may speed up the program's execution.
  void update(uint32_t work_done0){
    //Provide simple way of optimizing out progress updates
    #ifdef NOPROGRESS
      return;
    #endif

    //Quick return if this isn't the main thread
    if(omp_get_thread_num()!=0)
      return;

    //Update the amount of work done
    work_done = work_done0;

    //Quick return if insufficient progress has occurred
    if(work_done<next_update)
      return;

    //Update the next time at which we'll do the expensive update stuff
    next_update += call_diff;

    //Use a uint16_t because using a uint8_t will cause the result to print as a
    //character instead of a number
    uint16_t percent = (uint8_t)(work_done*omp_get_num_threads()*100/total_work);

    //Handle overflows
    if(percent>100)
      percent=100;

    //In the case that there has been no update (which should never be the case,
    //actually), skip the expensive screen print
    if(percent==old_percent)
      return;

    //Update old_percent accordingly
    old_percent=percent;

    //Print an update string which looks like this:
    //  [================================================  ] (96% - 1.0s - 4 threads)
    std::cerr<<"\r\033[2K["
             <<std::string(percent/2, '=')<<std::string(50-percent/2, ' ')
             <<"] ("
             <<percent<<"% - "
             <<std::fixed<<std::setprecision(1)<<timer.lap()/percent*(100-percent)
             <<"s - "
             <<omp_get_num_threads()<< " threads)"<<std::flush;
  }

  ///Increment by one the work done and update the progress bar
  ProgressBar& operator++(){
    //Quick return if this isn't the main thread
    if(omp_get_thread_num()!=0)
      return *this;

    work_done++;
    update(work_done);
    return *this;
  }

  ///Stop the progress bar. Throws an exception if it wasn't started.
  ///@return The number of seconds the progress bar was running.
  double stop(){
    clearConsoleLine();

    timer.stop();
    return timer.accumulated();
  }

  ///@return Return the time the progress bar ran for.
  double time_it_took(){
    return timer.accumulated();
  }

  uint32_t cellsProcessed() const {
    return work_done;
  }
};

int main(){
  ProgressBar pg;
  pg.start(100);
  //You should use 'default(none)' by default: be specific about what you're
  //sharing
  #pragma omp parallel for default(none) schedule(static) shared(pg)
  for(int i=0;i<100;i++){
    pg.update(i);
    std::this_thread::sleep_for(std::chrono::seconds(1));
  }
}
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