将AVAudioPCMBuffer转换为NSData并返回

Shm*_*idt 14 nsdata swift ios8 avaudiopcmbuffer

如何转换AVAudioPCMBufferNSData?如果应该这样做

let data = NSData(bytes: buffer.floatChannelData, length: bufferLength)
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那怎么算bufferLength

以及如何转换NSDataAVAudioPCMBuffer

Rod*_*hen 26

缓冲区长度为frameCapacity*bytesPerFrame.以下是可以在NSData和AVAudioPCMBuffer之间进行转换的函数.

func toNSData(PCMBuffer: AVAudioPCMBuffer) -> NSData {
    let channelCount = 1  // given PCMBuffer channel count is 1
    var channels = UnsafeBufferPointer(start: PCMBuffer.floatChannelData, count: channelCount)
    var ch0Data = NSData(bytes: channels[0], length:Int(PCMBuffer.frameCapacity * PCMBuffer.format.streamDescription.memory.mBytesPerFrame))
    return ch0Data
}       

func toPCMBuffer(data: NSData) -> AVAudioPCMBuffer {
    let audioFormat = AVAudioFormat(commonFormat: AVAudioCommonFormat.PCMFormatFloat32, sampleRate: 8000, channels: 1, interleaved: false)  // given NSData audio format
    var PCMBuffer = AVAudioPCMBuffer(PCMFormat: audioFormat, frameCapacity: UInt32(data.length) / audioFormat.streamDescription.memory.mBytesPerFrame)
    PCMBuffer.frameLength = PCMBuffer.frameCapacity
    let channels = UnsafeBufferPointer(start: PCMBuffer.floatChannelData, count: Int(PCMBuffer.format.channelCount))
    data.getBytes(UnsafeMutablePointer<Void>(channels[0]) , length: data.length)
    return PCMBuffer
}
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  • 我成功地在`AVAudioPCMBuffer`中转换`NSData`(我不需要反向,所以没有那个代码):http://pastebin.com/raw/m5c74FPA (3认同)
  • 对于 Swift 4,将 `streamDescription.memory` 替换为 `streamDescription.pointee`。 (2认同)
  • 您好,当数据实际上是 int16 时,可以使用 `.floatChannelData` 吗? (2认同)

Bri*_*ing 7

如果通过audioBufferList API复制,则复制缓冲区要容易得多。不管实际缓冲区的格式是什么,这都适用。

extension Data {
    init(buffer: AVAudioPCMBuffer, time: AVAudioTime) {
        let audioBuffer = buffer.audioBufferList.pointee.mBuffers
        self.init(bytes: audioBuffer.mData!, count: Int(audioBuffer.mDataByteSize))
    }

    func makePCMBuffer(format: AVAudioFormat) -> AVAudioPCMBuffer? {
        let streamDesc = format.streamDescription.pointee
        let frameCapacity = UInt32(count) / streamDesc.mBytesPerFrame
        guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCapacity) else { return nil }

        buffer.frameLength = buffer.frameCapacity
        let audioBuffer = buffer.audioBufferList.pointee.mBuffers

        withUnsafeBytes { addr in
            audioBuffer.mData?.copyMemory(from: addr, byteCount: Int(audioBuffer.mDataByteSize))
        }

        return buffer
    }
}
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