如何在Visual Studio 2015中安装XNA(预览版)

fee*_*0de 28 xna visual-studio-2015

如何在Visual Studio 2015中安装XNA的模板和框架?

我发现此页面有助于在Visual Studio 2013中安装XNA框架,但它们不提供Visual Studio 2015的任何下载.

我知道XNA不再由微软开发,但它是一个非常棒的框架,我需要在Future中使用.

小智 31

XNA 4.0 Refresh Now完全支持Visual Studio 2015.

你可以在这里找到XNA 4.0 Refresh的下载:https://mxa.codeplex.com/releases/view/618279

它是一个包含Visual Studio扩展和各种先决条件的zip.应首先安装先决条件,顺序README.txt如下:

  1. 的DirectX
  2. XNA Framework 4.0重新分发
  3. XNA Game Studio 4.0平台工具
  4. XNA Game Studio 4.0共享


fee*_*0de 24

编辑:这个已经过时了; 请看Lee Stott上面的回答!

我使用了可以在这里下载的XNA Refresh软件包并完成了VS 2013的所有步骤.但是我编辑了.vsix文件,因为它不允许你在VS 2015中安装它.事实证明它只是一个ZIP -文件.我将extension.vsixmanifest中的版本号修复为14.0.

<Installation InstalledByMsi="false">
  <InstallationTarget Version="14.0" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
  <InstallationTarget Version="14.0" Id="Microsoft.VisualStudio.Pro" />
  <InstallationTarget Version="14.0" Id="Microsoft.VisualStudio.Premium" />
  <InstallationTarget Version="14.0" Id="Microsoft.VisualStudio.Ultimate" />
</Installation>
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这使您可以在Visual Studio 2015中安装vsix包!


CSh*_*ons 8

适用于Visual Studio 2015:

1-下载此软件包的最新版本 https://mxa.codeplex.com/releases

2-解压缩内容

3-按照自述文件安装除'vsix'以外的所有文件

3-使用Windows zip打开"XNA Game Studio 4.0.vsix"

4-用以下代码替换'extension.vsixmanifest'(由文本编辑器打开)文件的代码.将其保存在桌面上.

5-将修改后的'extension.vsixmanifest'复制到'XNA Game Studio 4.0.vsix'

6-用Visual Studio运行vsix!

<?xml version="1.0" encoding="utf-8"?>
<Vsix xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Version="1.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2010">
<Identifier Id="bcc70cc4-703d-4f8b-98f5-d96bfc71335b">
<Name>XNA Game Studio 4.0</Name>
<Author>Microsoft</Author>
<Version>1.4.12</Version>
<Description xml:space="preserve">XNA Game Studio Package provides game development experiences for Xbox 360, Windows, and Windows Phone.</Description>
<Locale>1033</Locale>
<Icon>Package.ico</Icon>
<InstalledByMsi>false</InstalledByMsi>
<SupportedProducts>
  <VisualStudio Version="10.0">
    <Edition>Ultimate</Edition>
    <Edition>Premium</Edition>
    <Edition>Pro</Edition>
    <Edition>IntegratedShell</Edition>
  </VisualStudio>
  <VisualStudio Version="11.0">
    <Edition>Ultimate</Edition>
    <Edition>Premium</Edition>
    <Edition>Pro</Edition>
    <Edition>IntegratedShell</Edition>
    <Edition>VSLS</Edition>
  </VisualStudio>
  <VisualStudio Version="12.0">
    <Edition>Ultimate</Edition>
    <Edition>Premium</Edition>
    <Edition>Pro</Edition>
    <Edition>IntegratedShell</Edition>
    <Edition>VSLS</Edition>
  </VisualStudio>
  <VisualStudio Version="14.0">
    <Edition>Ultimate</Edition>
    <Edition>Premium</Edition>
    <Edition>Pro</Edition>
    <Edition>IntegratedShell</Edition>
    <Edition>VSLS</Edition>
  </VisualStudio>
</SupportedProducts>
<SupportedFrameworkRuntimeEdition MinVersion="4.0" />
</Identifier>
<References>
<Reference Id="Microsoft.VisualStudio.MPF" MinVersion="10.0">
  <Name>Visual Studio MPF</Name>
</Reference>
</References>
<Content>
<VsPackage>XNA Game Studio 4.0.pkgdef</VsPackage>
<VsPackage>Microsoft.Xna.GameStudio.Core.pkgdef</VsPackage>
<VsPackage>Microsoft.Xna.GameStudio.pkgdef</VsPackage>
<VsPackage>Microsoft.Xna.VisualBasic.PropertyPages.pkgdef</VsPackage>
<ItemTemplate>ItemTemplates</ItemTemplate>
<ProjectTemplate>ProjectTemplates</ProjectTemplate>
<Assembly AssemblyName="Microsoft.Xna.GameStudio.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d">Microsoft.Xna.GameStudio.Core.dll</Assembly>
<Assembly AssemblyName="Microsoft.Xna.GameStudio, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d">Microsoft.Xna.GameStudio.dll</Assembly>
<Assembly AssemblyName="Microsoft.Xna.VisualBasic.PropertyPages, Version=4.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d">Microsoft.Xna.VisualBasic.PropertyPages.dll</Assembly>
</Content>
</Vsix>
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