在下载所有异步JS文件之前,如何延迟运行一些JS代码?

Hen*_*ryh 5 javascript events asynchronous

更新:

我有以下代码:

<script type="text/javascript">
function addScript(url) {
    var script = document.createElement('script');
    script.src = url;
    document.getElementsByTagName('head')[0].appendChild(script);
}   
addScript('http://google.com/google-maps.js');
addScript('http://jquery.com/jquery.js');

...

// run code below this point once both google-maps.js & jquery.js has been downloaded and excuted

</script>
Run Code Online (Sandbox Code Playgroud)

在下载并执行所有必需的JS之前,如何防止代码执行?在上面的示例中,那些必需的文件是google-maps.js和jquery.js.

CMS*_*CMS 6

您可以onload为大多数浏览器使用script元素的事件,并使用回调参数:

编辑:当您以这种方式加载脚本时,您无法真正停止执行代码(并且在大多数情况下使同步Ajax请求成为一个坏主意).

但是你可以链接回调,所以如果你有一些依赖于Two.jsThree.js的代码,你可以链接加载动作,例如:

loadScript('http://example.com/Two.js', function () {
  // Two.js is already loaded here, get Three.js...
  loadScript('http://example.com/Three.js', function () {
    // Both, Two.js and Three.js loaded...
    // you can place dependent code here...
  });
});
Run Code Online (Sandbox Code Playgroud)

执行:

function loadScript(url, callback) {
  var head = document.getElementsByTagName("head")[0],
      script = document.createElement("script"),
      done = false;

  script.src = url;

  // Attach event handlers for all browsers
  script.onload = script.onreadystatechange = function(){
    if ( !done && (!this.readyState || // IE stuff...
      this.readyState == "loaded" || this.readyState == "complete") ) {
      done = true;
      callback(); // execute callback function

      // Prevent memory leaks in IE
      script.onload = script.onreadystatechange = null;
      head.removeChild( script );
    }
  };
  head.appendChild(script);
}
Run Code Online (Sandbox Code Playgroud)

对于IE,onreadystatechange必须绑定事件.