NSTimer - 如何在Swift中延迟

Dan*_*ndy 30 nstimer ios swift

我在延迟计算机在游戏中的移动方面遇到了问题.

我找到了一些解决方案,但它们在我的情况下不起作用,例如

var delay = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: nil, userInfo: nil, repeats: false)
Run Code Online (Sandbox Code Playgroud)

我尝试使用它与功能,fire但也没有效果.

还有哪些其他可能性?

val*_*fer 101

斯威夫特3

使用GCD:

let delayInSeconds = 4.0
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delayInSeconds) {

    // here code perfomed with delay

}
Run Code Online (Sandbox Code Playgroud)

或者使用计时器:

func myPerformeCode() {

   // here code to perform
}
let myTimer : Timer = Timer.scheduledTimer(timeInterval: 4, target: self, selector: #selector(self.myPerformeCode), userInfo: nil, repeats: false)
Run Code Online (Sandbox Code Playgroud)

斯威夫特2

使用GCD:

let seconds = 4.0
let delay = seconds * Double(NSEC_PER_SEC)  // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))

dispatch_after(dispatchTime, dispatch_get_main_queue(), {

   // here code perfomed with delay

})
Run Code Online (Sandbox Code Playgroud)

或者使用计时器:

func myPerformeCode(timer : NSTimer) {

   // here code to perform
}
let myTimer : NSTimer = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: Selector("myPerformeCode:"), userInfo: nil, repeats: false)
Run Code Online (Sandbox Code Playgroud)


eha*_*ro2 6

使用 Swift 4.2

WithTimer你可以避免使用选择器,而是使用闭包:

    Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { (nil) in
        // Your code here
    }
Run Code Online (Sandbox Code Playgroud)

请记住,这Timer是免费桥接的CFRunLoopTimer,并且运行循环和 GCD 是两种完全不同的方法....e