Ast*_*ioz 2 java sockets connection server
我想不通,为什么我的Java服务器使用Socket,并ServerSocket是缓慢的,而发送的对象。这里有一个小 ping 程序来演示我的问题。如果我在同一台机器上同时运行客户端和服务器,一切都很好(<1ms ping 时间)。但是,如果我将服务器移到 Linux 机器上,我的 ping 时间会超过 500 毫秒(通过命令行对那台机器的 ping 时间为 20 毫秒)。
提前致谢
服务器:
public static void main(String[] args) {
try {
ServerSocket serverSocket = new ServerSocket(Integer.parseInt(args[0]));
Socket socket = serverSocket.accept();
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
oos.writeObject(System.currentTimeMillis());
long time = (long)ois.readObject();
System.out.println(System.currentTimeMillis()-time+" ms");
} catch (Exception e) {
System.out.println("Some error occured");
System.exit(1);
}
}
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客户:
public static void main(String[] args) {
try {
Socket socket = new Socket(args[0], Integer.parseInt(args[1]));
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
long time = (long)ois.readObject();
oos.writeObject(time);
} catch (Exception e) {
System.out.println("Some error occured");
System.exit(1);
}
}
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我在网上浏览了一下,你不是唯一有这个问题的人。这篇文章也描述了同样的问题,
基本上,你应该做的是而不是:
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
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你应该写:
ObjectOutputStream oos = new ObjectOutputStream(new BufferedOutputStream(socket.getOutputStream()));
ObjectInputStream ois = new ObjectInputStream(new BufferedInputStream(socket.getInputStream()));
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并且定期你会写:
oos.flush();//Write after you send data
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