Emi*_*ier 69
对于那些难以理解这些公式中的sigma符号的人,这里有一些C++代码显示如何进行计算:
#include <iostream>
struct Point2D
{
double x;
double y;
};
Point2D compute2DPolygonCentroid(const Point2D* vertices, int vertexCount)
{
Point2D centroid = {0, 0};
double signedArea = 0.0;
double x0 = 0.0; // Current vertex X
double y0 = 0.0; // Current vertex Y
double x1 = 0.0; // Next vertex X
double y1 = 0.0; // Next vertex Y
double a = 0.0; // Partial signed area
// For all vertices except last
int i=0;
for (i=0; i<vertexCount-1; ++i)
{
x0 = vertices[i].x;
y0 = vertices[i].y;
x1 = vertices[i+1].x;
y1 = vertices[i+1].y;
a = x0*y1 - x1*y0;
signedArea += a;
centroid.x += (x0 + x1)*a;
centroid.y += (y0 + y1)*a;
}
// Do last vertex separately to avoid performing an expensive
// modulus operation in each iteration.
x0 = vertices[i].x;
y0 = vertices[i].y;
x1 = vertices[0].x;
y1 = vertices[0].y;
a = x0*y1 - x1*y0;
signedArea += a;
centroid.x += (x0 + x1)*a;
centroid.y += (y0 + y1)*a;
signedArea *= 0.5;
centroid.x /= (6.0*signedArea);
centroid.y /= (6.0*signedArea);
return centroid;
}
int main()
{
Point2D polygon[] = {{0.0,0.0}, {0.0,10.0}, {10.0,10.0}, {10.0,0.0}};
size_t vertexCount = sizeof(polygon) / sizeof(polygon[0]);
Point2D centroid = compute2DPolygonCentroid(polygon, vertexCount);
std::cout << "Centroid is (" << centroid.x << ", " << centroid.y << ")\n";
}
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我只测试了右上角x/y象限中的方形多边形.
如果您不介意在每次迭代中执行两个(可能很昂贵的)额外模数运算,那么您可以将以前的compute2DPolygonCentroid函数简化为以下函数:
Point2D compute2DPolygonCentroid(const Point2D* vertices, int vertexCount)
{
Point2D centroid = {0, 0};
double signedArea = 0.0;
double x0 = 0.0; // Current vertex X
double y0 = 0.0; // Current vertex Y
double x1 = 0.0; // Next vertex X
double y1 = 0.0; // Next vertex Y
double a = 0.0; // Partial signed area
// For all vertices
int i=0;
for (i=0; i<vertexCount; ++i)
{
x0 = vertices[i].x;
y0 = vertices[i].y;
x1 = vertices[(i+1) % vertexCount].x;
y1 = vertices[(i+1) % vertexCount].y;
a = x0*y1 - x1*y0;
signedArea += a;
centroid.x += (x0 + x1)*a;
centroid.y += (y0 + y1)*a;
}
signedArea *= 0.5;
centroid.x /= (6.0*signedArea);
centroid.y /= (6.0*signedArea);
return centroid;
}
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Fir*_*aad 10
可以将质心计算为可以划分为的三角形的质心的加权和.
以下是此类算法的C源代码:
/*
Written by Joseph O'Rourke
orourke@cs.smith.edu
October 27, 1995
Computes the centroid (center of gravity) of an arbitrary
simple polygon via a weighted sum of signed triangle areas,
weighted by the centroid of each triangle.
Reads x,y coordinates from stdin.
NB: Assumes points are entered in ccw order!
E.g., input for square:
0 0
10 0
10 10
0 10
This solves Exercise 12, p.47, of my text,
Computational Geometry in C. See the book for an explanation
of why this works. Follow links from
http://cs.smith.edu/~orourke/
*/
#include <stdio.h>
#define DIM 2 /* Dimension of points */
typedef int tPointi[DIM]; /* type integer point */
typedef double tPointd[DIM]; /* type double point */
#define PMAX 1000 /* Max # of pts in polygon */
typedef tPointi tPolygoni[PMAX];/* type integer polygon */
int Area2( tPointi a, tPointi b, tPointi c );
void FindCG( int n, tPolygoni P, tPointd CG );
int ReadPoints( tPolygoni P );
void Centroid3( tPointi p1, tPointi p2, tPointi p3, tPointi c );
void PrintPoint( tPointd p );
int main()
{
int n;
tPolygoni P;
tPointd CG;
n = ReadPoints( P );
FindCG( n, P ,CG);
printf("The cg is ");
PrintPoint( CG );
}
/*
Returns twice the signed area of the triangle determined by a,b,c,
positive if a,b,c are oriented ccw, and negative if cw.
*/
int Area2( tPointi a, tPointi b, tPointi c )
{
return
(b[0] - a[0]) * (c[1] - a[1]) -
(c[0] - a[0]) * (b[1] - a[1]);
}
/*
Returns the cg in CG. Computes the weighted sum of
each triangle's area times its centroid. Twice area
and three times centroid is used to avoid division
until the last moment.
*/
void FindCG( int n, tPolygoni P, tPointd CG )
{
int i;
double A2, Areasum2 = 0; /* Partial area sum */
tPointi Cent3;
CG[0] = 0;
CG[1] = 0;
for (i = 1; i < n-1; i++) {
Centroid3( P[0], P[i], P[i+1], Cent3 );
A2 = Area2( P[0], P[i], P[i+1]);
CG[0] += A2 * Cent3[0];
CG[1] += A2 * Cent3[1];
Areasum2 += A2;
}
CG[0] /= 3 * Areasum2;
CG[1] /= 3 * Areasum2;
return;
}
/*
Returns three times the centroid. The factor of 3 is
left in to permit division to be avoided until later.
*/
void Centroid3( tPointi p1, tPointi p2, tPointi p3, tPointi c )
{
c[0] = p1[0] + p2[0] + p3[0];
c[1] = p1[1] + p2[1] + p3[1];
return;
}
void PrintPoint( tPointd p )
{
int i;
putchar('(');
for ( i=0; i<DIM; i++) {
printf("%f",p[i]);
if (i != DIM - 1) putchar(',');
}
putchar(')');
putchar('\n');
}
/*
Reads in the coordinates of the vertices of a polygon from stdin,
puts them into P, and returns n, the number of vertices.
The input is assumed to be pairs of whitespace-separated coordinates,
one pair per line. The number of points is not part of the input.
*/
int ReadPoints( tPolygoni P )
{
int n = 0;
printf("Polygon:\n");
printf(" i x y\n");
while ( (n < PMAX) && (scanf("%d %d",&P[n][0],&P[n][1]) != EOF) ) {
printf("%3d%4d%4d\n", n, P[n][0], P[n][1]);
++n;
}
if (n < PMAX)
printf("n = %3d vertices read\n",n);
else
printf("Error in ReadPoints:\too many points; max is %d\n", PMAX);
putchar('\n');
return n;
}
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在CGAFaq(comp.graphics.algorithms常见问题解答)维基上有一个多边形质心文章解释它.