如何为 pygame 创建这个 tkinter 菜单栏

jos*_*ews 3 pygame tkinter menubar python-3.x

我想在 pygame 中创建一个菜单栏,就像 tkinter 中的菜单栏一样。

from tkinter import *
def donothing():
   filewin = Toplevel(root)
   button = Button(filewin, text="Do nothing button")
   button.pack()

root = Tk()
menubar = Menu(root)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="New", command=donothing)
filemenu.add_command(label="Open", command=donothing)
filemenu.add_command(label="Save", command=donothing)
filemenu.add_command(label="Save as...", command=donothing)
filemenu.add_command(label="Close", command=donothing)

filemenu.add_separator()

filemenu.add_command(label="Exit", command=root.quit)
menubar.add_cascade(label="File", menu=filemenu)
editmenu = Menu(menubar, tearoff=0)
editmenu.add_command(label="Undo", command=donothing)

editmenu.add_separator()

editmenu.add_command(label="Cut", command=donothing)
editmenu.add_command(label="Copy", command=donothing)
editmenu.add_command(label="Paste", command=donothing)
editmenu.add_command(label="Delete", command=donothing)
editmenu.add_command(label="Select All", command=donothing)

menubar.add_cascade(label="Edit", menu=editmenu)
helpmenu = Menu(menubar, tearoff=0)
helpmenu.add_command(label="Help Index", command=donothing)
helpmenu.add_command(label="About...", command=donothing)
menubar.add_cascade(label="Help", menu=helpmenu)

root.config(menu=menubar)
root.mainloop()
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这是 tkinter 代码,但是有人知道如何在 pygame 中创建一些以完全相同的方式执行此操作的东西吗?

谢谢。

小智 6

我使用 os.environ 将 pyGame 与 tkiter 结合起来,因此您的 tkinter 窗口中有一个 pygame 窗口:

from tkinter import *
from pygame import *
from pygame.locals import *
import os
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我为 pygame 添加了一个框架:

def donothing():
   filewin = Toplevel(root)
   button = Button(filewin, text="Do nothing button")
   button.pack()

root = Tk()
menubar = Menu(root)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="New", command=donothing)
filemenu.add_command(label="Open", command=donothing)
filemenu.add_command(label="Save", command=donothing)
filemenu.add_command(label="Save as...", command=donothing)
filemenu.add_command(label="Close", command=donothing)

filemenu.add_separator()

filemenu.add_command(label="Exit", command=root.quit)
menubar.add_cascade(label="File", menu=filemenu)
editmenu = Menu(menubar, tearoff=0)
editmenu.add_command(label="Undo", command=donothing)

editmenu.add_separator()

editmenu.add_command(label="Cut", command=donothing)
editmenu.add_command(label="Copy", command=donothing)
editmenu.add_command(label="Paste", command=donothing)
editmenu.add_command(label="Delete", command=donothing)
editmenu.add_command(label="Select All", command=donothing)

menubar.add_cascade(label="Edit", menu=editmenu)
helpmenu = Menu(menubar, tearoff=0)
helpmenu.add_command(label="Help Index", command=donothing)
helpmenu.add_command(label="About...", command=donothing)
menubar.add_cascade(label="Help", menu=helpmenu)

root.config(menu=menubar)

embed = Frame(root, width=640, height=480)
embed.pack()
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这是添加的环境:

# Tell pygame's SDL window which window ID to use
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
# Show the window so it's assigned an ID.
root.update()

# Usual pygame initialization
pygame.init()

# Dimensions should match those used in the embed frame
screen = pygame.display.set_mode((640, 480))

running = True
def done():
    global running
    running = False

root.protocol("WM_DELETE_WINDOW", done)
while running:
    # game logic goes here
    pygame.display.flip()  # (or pygame.display.update())
    root.update_idletasks()
    root.update()
pygame.quit()
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希望它能有所帮助!