use*_*680 1 c++ pointers reference object c++11
我需要一些关于c ++和objects\references\pointers的帮助.我正在写一个简单的国际象棋程序,它有几个类.特别是我有以下两个类Board和Cell的问题:
该板具有单元矢量矢量(基本上是矩阵).每个单元格都有一个指向占用它的当前片段的指针.
class Board
{
public:
Board();
void drawBoard();
bool makeMove(int startRow, int startCol, int destRow, int destCol);
private:
vector< vector<Cell> > _board;
void initBoard();
void initPieces();
};
Board::Board()
{
initBoard();
}
void Board::initBoard()
{
for (int i = 0; i < BOARD_SIZE; i++)
{
vector<Cell> row; //create empty row
for (int j = 0; j < BOARD_SIZE; j++)
{
row.push_back((Cell(i, j)));
}
_board.push_back(row);
}
initPieces();
}
void Board::initPieces()
{
//Set Pawns
for (int i = 0; i < BOARD_SIZE; i++)
{
_board[1][i].setOccupying(new Pawn(White));
_board[6][i].setOccupying(new Pawn(Black));
}
}
void Board::drawBoard()
{
drawLettersCoord();
for (int i = BOARD_SIZE-1; i >= 0; i--)
{
std::cout << i + 1 << " ";
for (int j = 0; j < BOARD_SIZE; j++)
{
_board[i][j].draw();
}
std::cout << " " << i + 1 << std::endl;
}
std::cout << "\n";
}
bool Board::makeMove(int startRow, int startCol, int destRow, int destCol)
{
_board[startRow][startCol].getOccupyingPiece()->isLegalMove(
startRow, startCol, destRow, destCol);
return true;
}
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这是Cell类:
class Cell
{
public:
Cell();
Cell(int row, int col);
Cell(int row, int col, ChessPiece * occupying);
void draw();
ChessPiece * getOccupyingPiece();
void setOccupying(ChessPiece *occupying);
private:
int _row;
int _col;
bool _occupied;
ChessPiece * _pieceOccupying;
};
Cell::Cell()
:Cell(0, 0)
{
setColour();
}
Cell::Cell(int row, int col)
: _row(row), _col(col), _occupied(false)
{
setColour();
}
Cell::Cell(int row, int col, ChessPiece * occupying)
: _row(row), _col(col), _pieceOccupying(occupying), _occupied(true)
{
setColour();
}
void Cell::setOccupying(ChessPiece *occupying)
{
_occupied = true;
_pieceOccupying = occupying;
}
void Cell::draw()
{
int foregroundText;
if (!_occupied)
{
foregroundText = 37;
}
else
{
foregroundText = _pieceOccupying->getPlayer();
}
cout << "\33[" << foregroundText << ";" << _colour << "m"
<< (_occupied ? _pieceOccupying->getPieceCode(): " ") << "\33[0m";
}
ChessPiece * Cell::getOccupyingPiece()
{
return _pieceOccupying;
}
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当我运行游戏时,我通过调用创建并绘制一个新的Board
Board _board;
_board.drawBoard();
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图纸似乎没有任何问题.
但是,当我打电话的时候
_board.makeMove(1,0,2,0);
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检查pawn是否可以进行此类移动,我收到内存错误.在调试时,我看到被调用的Cell对象中有垃圾,而不是实际数据.当我试图查看指向占用件的指针时,它显示"无法读取内存",因此当我调用占用件的isLegalMove函数时,它会崩溃.
我似乎无法找出问题所在.我不明白为什么向量中的单元格会在其中有垃圾,它在类中定义(没有新的)因此根据我的理解它应该是可用的,只要当前的板实例是活的.
谁能解释我做错了什么?
并不是所有的建设者CellINITIALISE _occupied和_pieceOccupying,这意味着这些可以在一些垃圾值Cell对象.
此外,您无条件makeMove取消引用getOccupyingPiece()- 它不检查null.
最后,你的棋盘上只有棋子,这意味着(0, 0)不包含一块 - 而且由于1.,Cell对象中包含一个垃圾值_pieceOccupying,所以你访问随机内存并崩溃.
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