Dan*_*tin 2 timing objective-c ios
我试图在水龙头之间保持节奏.但是,我随机获得巨大的价值,我不知道为什么.
@implementation GameScene
{
CFTimeInterval previousFrameTime;
SKLabelNode* myLabel;
}
-(void)didMoveToView:(SKView *)view {
previousTimeFrame = 0.0f;
myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
myLabel.text = @" ";
myLabel.fontSize = 12;
myLabel.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:myLabel];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
myLabel.text = [NSSTring stringWithFormat: @"%f", previousFrameTime];
}
//Called every frame
-(void)update:(CFTimeInterval)currentTime {
//get the time between frames
previousFrameTime = CACurrentMediaTime() - previousFrameTime;
}
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产量:0.65323 0.93527 1.65326 5866.42930 < - ???? 2.52442 5.23156 5888.21345 < - ?????
什么会导致这些随机跳跃?
这条线似乎对我不利:
previousFrameTime = CACurrentMediaTime() - previousFrameTime;
让我们来看看如果你精确地点击每一秒,它将如何工作:
1.) previousFrameTime = 1000 - 0; (1000)
2.) previousFrameTime = 1001 - 1000; (1)
3.) previousFrameTime = 1002 - 1; (1001)
4.) previousFrameTime = 1003 - 1001; (2)
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