Tom*_*m M 12 updating uiview drawrect swift
我是学习Swift的新手,我正试图让一个非常简单的应用程序运行.我想要做的就是在按下按钮时让UIView.drawRect更新.它会在应用程序首次加载时更新/绘制,然后在我尝试之后无需更新/绘制.几天来,我一直在反对这一点,我找不到任何帮助.
我建立:
单一视图应用程序
一个按钮,链接到视图控制器作为动作
一个新类,Test_View,子类化UIView
ViewController代码:
class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        var f = Test_View()
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    @IBAction func Button_Pressed(sender: AnyObject) {
        var f = Test_View()
        f.setNeedsDisplay()
        NSLog("Button pressed.")
    }
}
Test_View代码:
class Test_View: UIView {
    override func drawRect(rect: CGRect) {
        let h = rect.height
        let w = rect.width
        var color:UIColor = UIColor.yellowColor()
        var drect = CGRect(x: (w * 0.25),y: (h * 0.25),width: (w * 0.5),height: (h * 0.5))
        var bpath:UIBezierPath = UIBezierPath(rect: drect)
        color.set()
        bpath.stroke()
        NSLog("drawRect has updated the view")            
    }
}
(注意:每次按下按钮都会更新日志,所以这不是问题.只是显示器永远不会改变.而且,我尝试用随机坐标绘制矩形,所以不是它正在更新但是我'我没有看到它.)
谢谢你的帮助!
Ian*_*Ian 18
首先,您需要为UIView指定一个指定的初始化程序(init with frame).然后使对象f成为类常量或变量(根据您的需要),以便可以在项目范围内访问它.此外,您必须将其添加为视图的子视图.它看起来像这样:
import UIKit
class ViewController: UIViewController {
    let f = Test_View(frame: CGRectMake(0, 0, 50, 50))
    override func viewDidLoad() {
        super.viewDidLoad()
        view.addSubview(f)
    }
    @IBAction func buttonPressed(sender: UIButton) {
        f.setNeedsDisplay()
    }
}
class Test_View: UIView {
    override init(frame: CGRect) {
        super.init(frame: frame)
    }
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
    override func draw(_ rect: CGRect) {
        let h = rect.height
        let w = rect.width
        let color:UIColor = UIColor.yellow
        let drect = CGRect(x: (w * 0.25),y: (h * 0.25),width: (w * 0.5),height: (h * 0.5))
        let bpath:UIBezierPath = UIBezierPath(rect: drect)
        color.set()
        bpath.stroke()
        NSLog("drawRect has updated the view")
    }
}
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