rlm*_*lms 19 python pygame python-3.x python-asyncio
我正在尝试用Pygame和asyncio编写一个网络游戏,但我无法弄清楚如何避免挂起读取.这是我的客户代码:
@asyncio.coroutine
def handle_client():
print("Connected!")
reader, writer = yield from asyncio.open_connection('localhost', 8000)
while True:
mouse_up = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
mouse_up = True
if mouse_up:
print("Writing")
writer.write(b"Mouse up")
print("Waiting to read")
line = yield from reader.read(2**12)
print(line.decode())
writer.close()
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这就行了line = yield from reader.read(2**12)
.我以前认为asyncio的意思是它是非阻塞的,所以如果没有任何数据可以读取它就会继续执行.我现在看到情况并非如此.
如何将asyncio网络代码与Pygame绘图和事件代码集成?
关键yield from
是将执行切换到asyncio的事件循环并阻止当前协程直到结果可用.要在不阻止当前协程的情况下安排任务,您可以使用asyncio.async()
.
要在不阻塞pygame循环的情况下打印远远读取数据,请执行以下操作:
@asyncio.coroutine
def read(reader, callback):
while True:
data = yield from reader.read(2**12)
if not data: # EOF
break
callback(data)
@asyncio.coroutine
def echo_client():
reader, ...
chunks = []
asyncio.async(read(reader, chunks.append))
while True:
pygame.event.pump() # advance pygame event loop
...
if chunks: # print read-so-far data
print(b''.join(chunks).decode())
del chunks[:]
yield from asyncio.sleep(0.016) # advance asyncio loop
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while
循环内应该没有阻塞调用.
read()
和sleep()
coroutines在同一个线程中并发运行(显然你也可以同时运行其他协同程序).
小智 7
您可以将阻塞任务"转换"为非阻塞任务.
我建议:https://docs.python.org/3/library/asyncio-eventloop.html#executor.
我有一个功能,听取一个Twitter提要,功能"提",我在执行器中运行它,所以如果它挂起,它不会阻止其他任务.
@asyncio.coroutine
def boucle_deux():
#faire attendre la boucle si pas bcp de mots
while True:
print("debut du deux")
value = t.next()
future2 = loop.run_in_executor(None, mention, "LQNyL2xvt9OQMvje7jryaHkN8",
"IRJX6S17K44t8oiVGCjrj6XCVKqGSX9ClfpGpfC467rajqePGb",
"2693346740-km3Ufby8r9BbYpyzcqwiHhss22h4YkmnPN4LnLM",
"53R8GAAncFJ1aHA1yJe1OICfjqUbqwcMR38wSqvbzsQMB", 23, value)
response2 = yield from future2
yield from asyncio.sleep(5)
print("fin du deux")
asyncio.Task(boucle_deux())
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