dma*_*uca 7 vb6 themes openxml spreadsheetml
我整天都在打这个.在我的styles.xml文件中,我有这样的颜色信息:
<fgColor theme ="0"tint =" - 0.249977111117893"/>
ECMA 376将主题颜色参考定义为:
索引到<clrScheme>集合,引用在Theme部分中表示的特定<sysClr>或<srgbClr>值.
好的,这听起来很容易.以下是我的clrScheme xml的摘录:
<a:clrScheme name ="Office">
<a:
dk1 > <a:sysClr val ="windowText"lastClr ="000000"/>
</ a:dk1>
<a:lt1>
<a:sysClr val ="window "lastClr ="FFFFFF"/>
</ a:lt1>
指数零是黑色,他们想要变暗吗?我可以告诉你,在应用色调后,颜色应为#F2F2F2.
我的困惑是主题="0"究竟意味着什么?它不可能意味着变暗#000000.检查MSDN只会让我更加困惑.来自http://msdn.microsoft.com/en-us/library/dd560821.aspx
请注意,主题颜色整数从调色板中从左到右开始从零开始计数.主题颜色3是深色2文本/背景颜色.
实际上,如果你从0开始计数,第三个条目是Light 2. Dark 2是第二个.这里的任何人都可以为我阐明这个问题吗?什么主题="0"真的意味着什么?
这是我一直在使用的VB6代码来应用色调.您可以将其粘贴到vba编辑器中并运行test子.
Public Type tRGB
R As Byte
G As Byte
B As Byte
End Type
Public Type tHSL
H As Double
S As Double
L As Double
End Type
Sub TestRgbTint()
Dim c As tRGB
RGB_Hex2Type "ffffff", c
RGB_ApplyTint c, -0.249977111117893
Debug.Print Hex(c.R) & Hex(c.G) & Hex(c.B)
End Sub
Public Sub RGB_Hex2Type(ByVal HexString As String, RGB As tRGB)
'Remove the alpha channel if it exists
If Len(HexString) = 8 Then
HexString = mID(HexString, 3)
End If
RGB.R = CByte("&H" & Left(HexString, 2))
RGB.G = CByte("&H" & mID(HexString, 3, 2))
RGB.B = CByte("&H" & Right(HexString, 2))
End Sub
Public Sub RGB_ApplyTint(RGB As tRGB, tint As Double)
Const HLSMAX = 1#
Dim HSL As tHSL
If tint = 0 Then Exit Sub
RGB2HSL RGB, HSL
If tint < 0 Then
HSL.L = HSL.L * (1# + tint)
Else
HSL.L = HSL.L * (1# - tint) + (HLSMAX - HLSMAX * (1# - tint))
End If
HSL2RGB HSL, RGB
End Sub
Public Sub HSL2RGB(HSL As tHSL, RGB As tRGB)
HSL2RGB_ByVal HSL.H, HSL.S, HSL.L, RGB
End Sub
Private Sub HSL2RGB_ByVal(ByVal H As Double, ByVal S As Double, ByVal L As Double, RGB As tRGB)
Dim v As Double
Dim R As Double, G As Double, B As Double
'Default color to gray
R = L
G = L
B = L
If L < 0.5 Then
v = L * (1# + S)
Else
v = L + S - L * S
End If
If v > 0 Then
Dim m As Double, sv As Double
Dim sextant As Integer
Dim fract As Double, vsf As Double, mid1 As Double, mid2 As Double
m = L + L - v
sv = (v - m) / v
H = H * 6#
sextant = Int(H)
fract = H - sextant
vsf = v * sv * fract
mid1 = m + vsf
mid2 = v - vsf
Select Case sextant
Case 0
R = v
G = mid1
B = m
Case 1
R = mid2
G = v
B = m
Case 2
R = m
G = v
B = mid1
Case 3
R = m
G = mid2
B = v
Case 4
R = mid1
G = m
B = v
Case 5
R = v
G = m
B = mid2
End Select
End If
RGB.R = R * 255#
RGB.G = G * 255#
RGB.B = B * 255#
End Sub
Public Sub RGB2HSL(RGB As tRGB, HSL As tHSL)
Dim R As Double, G As Double, B As Double
Dim v As Double, m As Double, vm As Double
Dim r2 As Double, g2 As Double, b2 As Double
R = RGB.R / 255#
G = RGB.G / 255#
B = RGB.B / 255#
'Default to black
HSL.H = 0
HSL.S = 0
HSL.L = 0
v = IIf(R > G, R, G)
v = IIf(v > B, v, B)
m = IIf(R < G, R, G)
m = IIf(m < B, m, B)
HSL.L = (m + v) / 2#
If HSL.L < 0 Then
Exit Sub
End If
vm = v - m
HSL.S = vm
If HSL.S > 0 Then
If HSL.L <= 0.5 Then
HSL.S = HSL.S / (v + m)
Else
HSL.S = HSL.S / (2# - v - m)
End If
Else
Exit Sub
End If
r2 = (v - R) / vm
g2 = (v - G) / vm
b2 = (v - B) / vm
If R = v Then
If G = m Then
HSL.H = 5# + b2
Else
HSL.H = 1# - g2
End If
ElseIf G = v Then
If B = m Then
HSL.H = 1# + r2
Else
HSL.H = 3# - b2
End If
Else
If R = m Then
HSL.H = 3# + g2
Else
HSL.H = 5# - r2
End If
End If
HSL.H = HSL.H / 6#
End Sub
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我从odf-converter.sourceforge.net检查了xsl,它看起来像0和1切换,2和3切换.这是xsl部分:
<xsl:variable name="theme">
<xsl:choose>
<xsl:when test="@theme = 0">
<xsl:text>1</xsl:text>
</xsl:when>
<xsl:when test="@theme = 1">
<xsl:text>0</xsl:text>
</xsl:when>
<xsl:when test="@theme = 2">
<xsl:text>3</xsl:text>
</xsl:when>
<xsl:when test="@theme = 3">
<xsl:text>2</xsl:text>
</xsl:when>
<xsl:otherwise>
<xsl:value-of select="@theme"/>
</xsl:otherwise>
</xsl:choose>
</xsl:variable>
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现在一切都在匹配.注意0 = 1,1 = 0,2 = 3,3 = 2开关.
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