为什么以下代码不能绘制完整的正方形?
var square = new THREE.Geometry();
square.vertices.push(new THREE.Vector3(0, 0, 0));
square.vertices.push(new THREE.Vector3(0, 100, 0));
square.vertices.push(new THREE.Vector3(100, 100, 0));
square.vertices.push(new THREE.Vector3(100, 0, 0));
square.faces.push(new THREE.Face3(0, 1, 2));
square.faces.push(new THREE.Face3(0, 3, 2));
var line = new THREE.Line(square, new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.5 }));
scene.add(line);
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我得到以下结果:
square.vertices.push(new THREE.Vector3(0, 0, 0));
square.vertices.push(new THREE.Vector3(0, 100, 0));
square.vertices.push(new THREE.Vector3(100, 100, 0));
square.vertices.push(new THREE.Vector3(100, 0, 0));
square.vertices.push(new THREE.Vector3(0, 0, 0));
square.faces.push(new THREE.Face3(0, 1, 2));
square.faces.push(new THREE.Face3(0, 3, 2));
var line = new THREE.Line(square, new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.5 }));
scene.add(line);
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