Windows Phone 7的依赖注入

Igo*_*aka 11 dependency-injection windows-phone-7 unity-application-block

我试图在我的Windows Phone 7项目中使用Unity 2.0 beta 2 for Silverlight,并且我一直在崩溃:

Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy()+ 0x1f bytes

Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes   mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller)  
mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes 
mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes 
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes    
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes   
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes  
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes 
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes 

以为我可以解决它我已经尝试了一些东西,但无济于事.

事实证明,这是一个相当基本的问题,我认为Windows Phone 7是Silverlight 3 +其他一些东西是错误的.此页面介绍了手机的Silverlight和Silverlight 3之间的差异.

特别感兴趣的是:

Silverlight for Windows Phone不支持System.Reflection.Emit命名空间.

这正是Unity在手机上崩溃的原因,DynamicMethodConstructorStrategy课堂使用System.Reflection.Emit相当广泛......

所以问题是,对于Windows Phone 7,Unity的替代方案什么?

Igo*_*aka 7

因此,本着回答我自己的问题的精神,我已经整理了一个简单的DI容器(Activator.CreateInstance用于实例化事物).所有这些都是支持类型注册和实例注册.

似乎在做这项工作.以后会担心性能.

public class DuplicateRegistrationException : Exception {
    public DuplicateRegistrationException() { }
    public DuplicateRegistrationException(string message) : base(message) { }
    public DuplicateRegistrationException(string message, Exception inner) : base(message, inner) { }
}

public interface IDIContainer {
    void Register<TIntf, TClass> () where TIntf: class where TClass : TIntf;
    TIntf Resolve<TIntf>() where TIntf : class;
    void RegisterInstance<TIntf>(TIntf instance);
}

public class DIContainer :  IDIContainer{

    Dictionary<Type, Type> m_TypeRegistrations;
    Dictionary<Type, object> m_InstanceRegistrations;

    public DIContainer() {
        m_TypeRegistrations = new Dictionary<Type, Type>();
        m_InstanceRegistrations = new Dictionary<Type, object>();
    }

    #region IDIContainer Members

    public void Register<TIntf, TClass>()
        where TIntf : class
        where TClass : TIntf {
            if(DoesRegistrationExist<TIntf>())
                throw new DuplicateRegistrationException("Can only contain one registration per type");
            m_TypeRegistrations.Add(typeof(TIntf), typeof(TClass));
    }

    public TIntf Resolve<TIntf>() where TIntf : class {
        return Resolve(typeof(TIntf)) as TIntf;
    }

    private object Resolve(Type type) {
        if(!m_TypeRegistrations.ContainsKey(type)) {
            if(!m_InstanceRegistrations.ContainsKey(type))
                throw new NotSupportedException("Cannot find registration for type " + type.FullName + ".");
            else
                return m_InstanceRegistrations[type];
        } else {
            var createdType = m_TypeRegistrations[type];

            ConstructorInfo[] constructors = createdType.GetConstructors();
            ConstructorInfo mostSpecificConstructor = null;
            foreach(var c in constructors) {
                if(mostSpecificConstructor == null || mostSpecificConstructor.GetParameters().Length < c.GetParameters().Length) {
                    mostSpecificConstructor = c;
                }
            }

            List<object> constructorParameters = new List<object>();
            foreach(var a in mostSpecificConstructor.GetParameters()) {
                constructorParameters.Add(Resolve(a.ParameterType));
            }

            return Activator.CreateInstance(createdType, constructorParameters.ToArray());
        }
    }

    private bool DoesRegistrationExist<T>() {
        return m_InstanceRegistrations.ContainsKey(typeof(T)) || m_TypeRegistrations.ContainsKey(typeof(T));
    }

    public void RegisterInstance<TIntf>(TIntf instance) {
        if(DoesRegistrationExist<TIntf>()) {
            throw new DuplicateRegistrationException("Can only contain one registration per type");
        }
        m_InstanceRegistrations.Add(typeof(TIntf), instance);
    }


    #endregion
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Ale*_*gas 5

Funq已经开发了一年多,现在有1.0版本.它被设计为快速并在Compact Framework和Windows Phone 7下运行.另一个很大的优势是作者已经完成了一个精彩的截屏视频系列,使用TDD解释其开发过程,这非常有用!

顺便说一下,我能找到的最新性能测试是从2009年3月开始,它显示它击败了Unity,Autofac,Ninject和StructureMap.我正在尝试找到更新的测试,如果我这样做,我会更新这篇文章.