Igo*_*aka 11 dependency-injection windows-phone-7 unity-application-block
我试图在我的Windows Phone 7项目中使用Unity 2.0 beta 2 for Silverlight,并且我一直在崩溃:
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy()+ 0x1f bytes
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller)
mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes
mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes
以为我可以解决它我已经尝试了一些东西,但无济于事.
事实证明,这是一个相当基本的问题,我认为Windows Phone 7是Silverlight 3 +其他一些东西是错误的.此页面介绍了手机的Silverlight和Silverlight 3之间的差异.
特别感兴趣的是:
Silverlight for Windows Phone不支持System.Reflection.Emit命名空间.
这正是Unity在手机上崩溃的原因,DynamicMethodConstructorStrategy课堂使用System.Reflection.Emit相当广泛......
所以问题是,对于Windows Phone 7,Unity的替代方案是什么?
因此,本着回答我自己的问题的精神,我已经整理了一个简单的DI容器(Activator.CreateInstance用于实例化事物).所有这些都是支持类型注册和实例注册.
似乎在做这项工作.以后会担心性能.
public class DuplicateRegistrationException : Exception {
public DuplicateRegistrationException() { }
public DuplicateRegistrationException(string message) : base(message) { }
public DuplicateRegistrationException(string message, Exception inner) : base(message, inner) { }
}
public interface IDIContainer {
void Register<TIntf, TClass> () where TIntf: class where TClass : TIntf;
TIntf Resolve<TIntf>() where TIntf : class;
void RegisterInstance<TIntf>(TIntf instance);
}
public class DIContainer : IDIContainer{
Dictionary<Type, Type> m_TypeRegistrations;
Dictionary<Type, object> m_InstanceRegistrations;
public DIContainer() {
m_TypeRegistrations = new Dictionary<Type, Type>();
m_InstanceRegistrations = new Dictionary<Type, object>();
}
#region IDIContainer Members
public void Register<TIntf, TClass>()
where TIntf : class
where TClass : TIntf {
if(DoesRegistrationExist<TIntf>())
throw new DuplicateRegistrationException("Can only contain one registration per type");
m_TypeRegistrations.Add(typeof(TIntf), typeof(TClass));
}
public TIntf Resolve<TIntf>() where TIntf : class {
return Resolve(typeof(TIntf)) as TIntf;
}
private object Resolve(Type type) {
if(!m_TypeRegistrations.ContainsKey(type)) {
if(!m_InstanceRegistrations.ContainsKey(type))
throw new NotSupportedException("Cannot find registration for type " + type.FullName + ".");
else
return m_InstanceRegistrations[type];
} else {
var createdType = m_TypeRegistrations[type];
ConstructorInfo[] constructors = createdType.GetConstructors();
ConstructorInfo mostSpecificConstructor = null;
foreach(var c in constructors) {
if(mostSpecificConstructor == null || mostSpecificConstructor.GetParameters().Length < c.GetParameters().Length) {
mostSpecificConstructor = c;
}
}
List<object> constructorParameters = new List<object>();
foreach(var a in mostSpecificConstructor.GetParameters()) {
constructorParameters.Add(Resolve(a.ParameterType));
}
return Activator.CreateInstance(createdType, constructorParameters.ToArray());
}
}
private bool DoesRegistrationExist<T>() {
return m_InstanceRegistrations.ContainsKey(typeof(T)) || m_TypeRegistrations.ContainsKey(typeof(T));
}
public void RegisterInstance<TIntf>(TIntf instance) {
if(DoesRegistrationExist<TIntf>()) {
throw new DuplicateRegistrationException("Can only contain one registration per type");
}
m_InstanceRegistrations.Add(typeof(TIntf), instance);
}
#endregion
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Funq已经开发了一年多,现在有1.0版本.它被设计为快速并在Compact Framework和Windows Phone 7下运行.另一个很大的优势是作者已经完成了一个精彩的截屏视频系列,使用TDD解释其开发过程,这非常有用!
顺便说一下,我能找到的最新性能测试是从2009年3月开始,它显示它击败了Unity,Autofac,Ninject和StructureMap.我正在尝试找到更新的测试,如果我这样做,我会更新这篇文章.