我有一个颜色数组,我试图从它获得一个随机颜色,而没有连续相同的两种颜色,并遇到一个错误,因为previousNumber = randomNumber说不能分配给'self'中的'previousNumber'
var previousNumber: UInt32?
func generateRandomNumber() -> Int {
var coloursArrayLength = UInt32(coloursArray.count)
var randomNumber = arc4random_uniform(coloursArrayLength)
while previousNumber == randomNumber {
randomNumber = arc4random_uniform(coloursArrayLength)
}
previousNumber = randomNumber
var randomNumberInt = Int(randomNumber)
return randomNumberInt
}
Run Code Online (Sandbox Code Playgroud)
我该如何解决?
我猜你的函数实际上是在代码片段中未示出一个结构里面,问题是你有没有声明的功能mutating(即功能只能叫上宣称结构let不会var因为它发生变异个体经营).
为了清楚起见,我还建议将生成随机数的逻辑分解为单独的函数,并且还要减少需要var这么多:
func generateRandom(#upTo: UInt32, #notRepeatOf: UInt32?) -> UInt32 {
// bear in mind though that you might need to handle if your coloursArray has one entry...
precondition(upTo > 1 || notRepeatOf == nil , "avoid infinite loop")
while true {
let candidate = arc4random_uniform(upTo)
if candidate != notRepeatOf { return candidate }
}
}
struct S {
var previousNumber: UInt32? = nil
let coloursArray = [1,2,3,4]
// note mutating keyword, fixes the "cannot
// assign to self.previousNumber" error
mutating func generateRandomNumber() -> Int {
let newNumber = generateRandom(upTo: UInt32(coloursArray.count), notRepeatOf: previousNumber)
previousNumber = newNumber
return Int(newNumber)
}
}
// if you declare the struct with let,
let a = S()
// it won’t let you call mutating funcs
// "Immutable value of type 'S' only has mutating members named 'generateRandomNumber'"
a.generateRandomNumber()
// have to declare with var
var b = S()
b.generateRandomNumber()
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
1186 次 |
| 最近记录: |