LibGDX ScrollPane显示黑屏

Jay*_*ama 6 java android scrollpane libgdx

情况:
首先,我是LibGDX的新手.

我正在制作一个游戏,玩家可以在屏幕上看到所有成就,所以我正在使用ScrollPane.

成就以弹出形式显示(见下图).成就列表将在这些红线内.

截图: 在此输入图像描述

问题:
问题是:当我将小部件添加到ScrollPane时,屏幕仅显示黑屏.

奇怪的是:
- 当我拖动 ScrollPane时,一切都正确呈现.
- 但是当我放手时,屏幕再次变黑.

我做了什么:
- 我发现我放入 ScrollPane参数的任何演员(不仅仅是桌子)都会导致黑屏. - 如果我将它设置为 null,它可以正常工作.

码:

public void show() {
    stage = new Stage();

    roomScreenUI = new RoomScreenUI();
    roomScreenUI.setName("RoomScreenUI");
    stage.addActor(roomScreenUI);

    roomScreenButton = new RoomScreenButton[5];
    for(int i=0; i<roomScreenButton.length; i++){
        roomScreenButton[i] = new RoomScreenButton(i+1, roomScreenUI.getScaleFactor());
        roomScreenButton[i].setName("RoomScreenButton");
        stage.addActor(roomScreenButton[i]);
    }

    roomScreenAchievementUI = new RoomScreenAchievementUI(roomScreenUI.getScaleFactor());
    roomScreenAchievementUI.setName("RoomScreenAchievementUI");
    stage.addActor(roomScreenAchievementUI);


    //----------------THE PROBLEM LIES HERE----------------//

    achievementContainer = new Table();

    scrollPane = new ScrollPane(achievementContainer);
    // scrollPane = new ScrollPane(null); <-- If I replace it with this line, it works fine

    //----------------THE PROBLEM LIES HERE----------------//

    achievementTable = new Table();
    achievementTable.setSize(roomScreenAchievementUI.getWidth() * 0.9f, roomScreenAchievementUI.getHeight() * 0.8f);
    achievementTable.setPosition(roomScreenAchievementUI.getX() + roomScreenAchievementUI.getWidth() / 2 - achievementTable.getWidth() / 2, roomScreenAchievementUI.getY() + roomScreenAchievementUI.getHeight() * 0.48f - achievementTable.getHeight() / 2);
    achievementTable.debug();
    achievementTable.add(scrollPane).expand().fill();
    achievementTable.setName("AchievementTable");
    stage.addActor(achievementTable);

    Gdx.input.setInputProcessor(stage);
}

public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // ... code omitted ... //

    stage.act(delta);
    stage.draw();
}
Run Code Online (Sandbox Code Playgroud)

问题:
任何人对发生了什么都有任何想法?
我该如何解决?
先谢谢......

================================================== ================================ 更新 ================= ================================================== ===============
经过几个小时的实验,我创建了一个更简单的项目,只有一个屏幕一个演员从头开始:

TestActor.java(这是演员)

Texture texture;
Sprite sprite;

public TestActor(){
    // I used the default generated image badlogic.jpg
    texture = new Texture(Gdx.files.internal("badlogic.jpg"));
    sprite = new Sprite(texture);
}

@Override
public void draw(Batch batch, float alpha){
    batch.draw(sprite, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
Run Code Online (Sandbox Code Playgroud)

TestClass.java(这是屏幕)

Stage stage;
ScrollPane scrollPane;
Table outerTable, innerTable;
TestActor testActor;

@Override
public void show() {
    stage = new Stage();

    testActor = new TestActor();
    stage.addActor(testActor);

    //---------THE PROBLEM IS STILL HERE---------//

    innerTable = new Table();
    scrollPane = new ScrollPane(innerTable); // change it to null, it works

    //---------THE PROBLEM IS STILL HERE---------//

    outerTable = new Table();
    outerTable.setPosition(0, 0);
    outerTable.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    outerTable.debug();
    outerTable.add(scrollPane).fill().expand();
    stage.addActor(outerTable);
}

@Override
public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    stage.act(delta);
    stage.draw();
}
Run Code Online (Sandbox Code Playgroud)

我在调试时想出了一些可能是线索的东西:
- 在第一帧,一切都正确呈现.
- 从第二帧开始,屏幕变黑.

这是一个错误吗?
还是我误解了?
任何帮助将不胜感激...

Ang*_*gel 2

编辑托盘此代码

例子:

public class TestActor extends Widget {
Texture texture;
Sprite sprite;

public TestActor(){
    // I used the default generated image badlogic.jpg
    texture = new Texture(Gdx.files.internal("badlogic.jpg"));
    sprite = new Sprite(texture);
}

@Override
public void draw(Batch batch, float parentAlpha){

    Color color = getColor();
    batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);

    batch.draw(sprite, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
Run Code Online (Sandbox Code Playgroud)

}